Add self propelled artillery


its been brought up one or thrice but i want spat, lol now feel free to tell me why i am stupid

2 Likes

Halftrack would be greater idea … in order to PTFO and not camp at spawn like a :cat:

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reasons against:

  • it would function as ultra buffed mortar… btw mortar was heavily nerfed cause it was OP and was killing the game specially on open terrain caps
  • maps are too small
  • it would be nightmare to spot and kill cause of gray zone and cover
  • it could start killing just as it spawns with unlimited ammo

overall bad for pvp

10 Likes

Well we have rocket artillery halftracks, and even they basically only function as “burst fire tanks”

I don’t know how they could fit into the game without making the maps 3 times as big.

And making the maps 3 times as big makes no sense in general for this game.

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“Y U kill me!?! U no kill me! I kill U! gAmE bRoKeN!”

I don’t think there would be anything wrong with SPA.

Like mortars they would be highly inaccurate and the majority of the time you wouldn’t hit anything, that’s why they call it indirect fire

I don’t think maps are too small for SPA, plus I’ve suggested modes where the entire map is opened up.

Regardless as scaled down as this game is a SPA would be ironed out to function in the meta. Just because this or that particular SPA could fire thousands of kilometers in real life doesn’t mean it has to be directly translated into the game. I think SPA would be fine in the game as is

I don’t think spotting would be an issue. Good planes will scan the battlefield or just look at the killfeed to figure out what they’re dealing with. Plus your teams mortars can deal with them since almost every SPA has an open top, all that matters is luck when firing

I have suggested Recon Planes as Radio call in that would spot targets so it could be a nifty addition that could help spot them if they’re in the back

Plus we have to look at the dynamic it adds to the game. A SPA itself is not a game changer because it is just one piece of the whole entire team. I could be a SPA sitting right at the very back of the map and my team could lose because the enemy was just too good at pushing us.

Or how each vehicle has its pros, cons, and roles to play. My team could have SPA and excel at indirect fire at the enemy, but the enemy could have heavy tanks that are directly supporting the attack with their weapons and armor

1 Like

vehicle speed and turning speed, rate of fire, angle of the gun, max ammo without allowing reload, size of gun, ammo types, maybe even add a muzzle flash smoke cloud, whistling shells, cannon boom, make it something in between a bomber and artillery, just spit balling but you’re right maybe maps are too small.

By your description SPA sounds like a mortar except it has artificially nerfed range, is highly visible and takes a tank slot.

No thanks, I like things to be added with purpose in mind rather than because it can be added.

4 Likes

The same could be said about SPAA, why should I use that when I can bring a Heavy Tank. The whole point is that everything has a general role to play in a battle. And like a game of cards everyone builds they’re deck and how they will support the team. Some of us have light tanks, others heavies, SPAA, tank destroyers, etc. Obviously no matter what the vehicle player is supporting the team one way or the other

Another thing is a SPA would fit the role of indirect fire if say your team doesn’t have any Mortar players.

As I say it’s all about the decks we build

I do think SPA would be fine for this game now, but if we were to have a large battle mode with more vehicle slots then it would flesh out the various types of vehicles all together. Let’s say in such a mode there are 10 vehicle slots, maybe your team ends up with 3 light tanks, 1 heavy tank, 2 SPAA, 1 SPA, 2 tank destroyers, and 1 medium. Of coarse theoretically you could end up with a whole match where everyone is one particular vehicle but que sera sera. By shear probability probably not but still. Besides it’s the AT’s job to deal with vehicles anyway

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Add sell propelled artillery

There’s already enough pay to win!!

I feel like the entire battlefield would be within the minimum firing range of that gun, plus all projectiles disappear after flying 1km in this game. Firing in a ballistic arc would take so long for rounds to land that the capture point would have moved before your first round hits.

So basically it would have to be a massive direct fire gun with very light armor, sounds perfect!

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mortars are actually highly accurate and they have AOE. also you can hit many things with mortar if you know what you are doing. mortars are best used as an attacker attacking defenders in open cap. not to mention you can also destroy enemy rally points just by pinning marker on the map where you think enemy may build their RP.
buffed armored mortars that are hidden behind gray zone and cover just seems like very bad idea.

active part of the map is just too small. tactic for SPA will be just find cover in gray zone where enemy tanks cant see you and shell enemy objective or RP locations. any unit that is based on gray zone is bad.

many people have suggested bigger maps… but we still dont have them…

with draw distance of 300m, planes are excellent for the scouting :neutral_face: also what if f2p players have tanks and incompetent team? who will scout it then?

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This game is asymmetrically balanced. No two teams are going to be one to one balanced against each other, even besides human players but just by the characteristics of their stuffs. For example, just wait til we have Shermans vs Chi Has in the Pacific. But as I say I accept the nature of this game, and I’m basically a F2P

Even then planes in general just aren’t that popular, of coarse with the player merge the chance of getting plane players in your match may increase.

Regardless I think this sums up why I think SPA aren’t game breaking

My BIGGEST issue is that it would most likely take the place of a tank, and encourages players to sit back with an armor unit rather than push up and help their team.

Mortar players and field gun players are different as they don’t have that extra level of protection nor mobility (in the case of the field gun).

The same could be said about SPAA and SPG. That’s why I think it doesn’t matter if an SPA takes the “place” of a tank, because if you’re in a vehicle you’re supporting the team one way or the other. Vehicle slot is vehicle slot

Otherwise you might as well only use heavy tanks and nothing else

few more points

  • tanks already have nerfed HE radius.
  • mortars that have much smaller caliber than SPA have nerfed AOE cause they were OP with their original values
  • some SPA have naval guns. ffs do you even know what damage that should do
  • SPA could have unlimited ammo just by being in vehicle resupply point while mortars need ammo supply making it finite ammo
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tl:dr; all replies …
There is in a way SPG in the game, Dicker Max is teethering on the edge of being a SPG (although only as a premium vehicle ) ( yes i know its a tank destroyer buuut…technically a SPG). It doesnt fire in arcs, but is direct fire. IMHO spg with arc and big calibers would be a bit much, as you can already call in artillery and airstrike.
It would be a bit superflous to have the SPGS firing in arcs, / overlap with artillery strike/ airstrike / Mortar/ Bombs/ and engineer setup AT guns/ ampholets/ . … Bigger more open maps maybe it could work, but doubtful.

So I don’t have any mortar players but I have SPG player. Imo it’s a mental gymnastics.

I don’t.
It would either camp on its spawn with literalry unlimited ammo or it will be a worse mortar. I can’t see anything in between.


Quick analisis:

The main purpose of SPGs irl is to help mitigate effects of counter battery fire (in comparison to towed arty). In game the closest thing to this, is CAS.
There is a very high chance that SPG vs CAS fight will look like fight of any other armored vehicle in game (tank), it will get destroyed in 75% of cases.
So we can ignore it’s main feature.

Now lets judge it by it’s other features.
It’s use will be very similar to a mortar but it will have: longer range, larger explosions, longer reload, more ammo.
But it will be also very similar to a tank: it’s an armored vehicle, it will take a tank slot, it will resupply on the spawn.

If we add this up, the result is underwhelming:
A better mortar but with all downsides of a tank.

In current version of enlisted, SPG can’t possibly be good.
Unless devs will surprise me once again like they did with paratroopers and will just delete it’s biggest weakneses or breake some basic phisics laws.


I don’t say I don’t want SPGs. What I say is that I don’t want it at all cost.
There are things that simply don’t belong to the game (like V2 rocket) and imo SPGs are in this group.

Would be cool for mods though. Especially Tommy’s big action.

The only campaign where SPAA is used is pacyfic. And they are used as light tanks.

In all other campaigns (moscow) SPAA is just a gimmic, not a serious force multiplier.

So no, those situations are not similar.

2 Likes

The effective fire range of AA guns are not kilometers and are basically driving HMG/ 20mm flaks without depression restrictions.

And that worked well in the game, at least for the M13.

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The idea is interesting, but unfeasible, since certain maps make it impossible, to give you examples: Berlin or Stalingrad, imagine that most of the combats take place inside structures where your artillery is useless…it’s not that it doesn’t. I like it, but I would like if it were added, a vehicle selector would be allowed so as not to end up with useless junk on certain maps

While that may be the characteristics of those particular SPAA, we all know that likely more powerful SPAA will be added like the Wirbelwind. If we’re looking at the Pacific someone can say why should I use the M13 when we have Shermans (when they’re added)

I think in this thread I’ve already made my points about the dynamics of this game how every vehicle has its pros, cons, and roles to play; and how a vehicle player is going to be supporting the team no matter the vehicle they chose

I think SPA wouldn’t be that common anyway. We only have 2 vehicle slots and the majority of people will play light, medium, and heavies as opposed to niche vehicles. Just because SPA is in the game doesn’t mean you would see it every single match. Heck I don’t even see the Rocket vehicles that often. It’s all just the luck of how your team’s decks are built.

I do think they will eventually add SPA, but I think the roadmap vehicle class will be half tracks because they function basically like a tank.

We will just have to see in the future how it may turn out. Maybe they should do a test server with SPA so we can see how they fit into the meta.