I like the idea of a prelobby. Its annoying having to properly ‘join’ the match before you can even see what it is and press escape.
Not sure about players voting though. I saw that with Roblox and it just means the same crappy maps get spammed by tryhards.
I play Allies and Germany because I like the different locations, its one of the few benefits of the merge. Weve already got the computer putting me on dumb normandy maps 8 times out of 10, the last thing I need is kids voting for Berlin over and over!
only if you put a minimum time of 15 minutes i like longer games if its a good game maybe a vote system to end at 25 minutes if 2/3 vote foir it.
also desertion penalty only if you can vote kick a play at least two thirds of players must vote for it of course. if you get vote kicked no penalty as we dont want this to be the penalty game,
I agree. I sometimes have no choice but to leave (why do parents have to be so demanding?), but I feel 10 minutes is way too long. 5 minutes is probably a decent time. I took bins out to the kerb one time, and it took me less than one minute, come back and I’ve been kicked for inactivity.
I don’t know why teams can’t just evenly split on conquest / assault. That way once they cap the point, all they have to do is sit and protect it as the enemy will eventually come back. But no. They just cap it and then the entire team comes to one point, leaving the other 1 or 2 points completely free for the taking.
Also on the topic or reverse d-day, which map is it exactly (I don’t get d-day a lot, is it the one where you start on the beach or you end on the beach?). And in response to the warning system, perhaps it could be the first time you desert half-way through each time you boot the game. That way, if you play at two different times of day, you can leave once each time if it really is that unbearable. Or maybe 2 warnings before punishment. That could be better.
The max time of a match should be 20 minutes, no question. War Thunder and World of Tanks both have a 15-minute game timer too, if I recall. Even then, some games at that length can start to drag on, especially if it’s a campier type of team. And I 100% agree with an extra booster (50% or so) for those who stay to the end, regardless of a win or lose, and an extra 50% for the winning team. Although, I do know some games that give the losing team extra, and that wouldn’t be a bad idea either. Maybe a 50% extra booster for the winning team and a 75% extra for the losing team. That way, it won’t really be that upsetting or pointless if you lose (only if it’s a stomp, which gets even the most light-hearted raging).
Im open to a minimum 15 minutes. But I do think there should be a cap as well.
I respect that you like longer games, remember that we could add your feature and players still vote to cut your matches short.
Also if you know the match is 25 minutes max, I think thats good because players like myself can say okay Ill need 25 minutes at most for this game.
You can say okay if this goes for only 20 minutes you can join another match. Wanna play for 1 hour? You could have 3 matches for example.
That way everyone gets what they want.
Im open to a vote kick. That can be abused though. I see it abused a lot in HLL.
im not going to have fun
im not having fun
i didnt have fun
how about we test a second no desertion que
simply you join a game and cant leave
depending how popular it is
a it becomes a fixed game mode
b becomes the only game mode
c is removed and the desertable game mode is continued alone
I am more inclined to demand rewards rather than punishment.For every additional deserter in the team,other players will gain an additional 10% of experience. This is very suitable. When there are already 5 deserters in the team, it is difficult to win the game. This way, those who stay have the opportunity to receive more rewards, and at least there will be no losses.
I don’t mind deserters that much.To be honest, I never expected these cowards to help me win. It’s only real for me to gain more because of my courage.
In addition, we have to consider another issue. If these cowards stay because of punishment, they will still be of no help to me by staying in the gray area. To be honest, they may not be as useful as AI.How to motivate players to make efforts for victory may be more important.
I am all for bonuses for staying. Imagine if 5 deserters leave (as bad as it is), we will end up getting the same amount of xp as if we won and they never left. And if we win, we basically get 2x xp for the battle.