Great attitude and great sentiment. But neither you not anyone else can be in five places at the same time. And I don’t know about you but I personally get pissed off when we lose an objective because I had to stop to rebuild the rally or to drive the APC. After the fifteenth game that day that happened I’m simply not inclined to play against a team with 2 year logon decals, likely in a stack, likely downtiered and some of which I recognize after years of seeing the same names with a team that starts with 5 snipers and 4 mortars.
By what average silver income per match? I’m pretty sure it takes a whole lot more than that to outfit even your first assault squad and almost double that if you go for perfect rolls, double weapons, good sidearms etc. And I dare you to explain to me how mere skill will carry you against an equally good if not superior player that has significantly better, and better upgraded tools at his or her disposal. Bonus points if you can manage that while essentially being left out to dry by the rest of your team.
In a way it has, no argument. But you know where it didn’t, where in fact got significantly worse? Buying stuff, vehicles especially you’ll never use. Weapon gacha that allowed for max upgraded weapons at base cost got removed, and there’s no rhyme or reason that certain BR2 and BR3 weapons should cost essentially the same to buy and upgrade as the cutting edge best in slot BR5 gear possibly just added.
Order system for all it’s flaws, certain weapons costing significantly less in one campaign and absurdly high in others for example, allowed for one thing now not possible. Sidegrades and all round progression. Having separate currencies, even earned at a slower rate allowed for you to slowly if reliably upgrade and increase both your personnel and your weapons stockpile simultaneously. Silver forces you to do both at the same time while also being drained for research, respecs, vehicle upgrades and more.
I’m sure Ellon Musk might say the same about the price of bread but his bank is slightly above average. ![:slightly_smiling_face: :slightly_smiling_face:](https://forum.enlisted.net/en/images/emoji/twitter/slightly_smiling_face.png?v=12)
I don’t have any issues with income when playing my soviets or my germans, hell, even my brits are perfectly fine. And why wouldn’t they be? I’ve got literally everything I could want, on soldiers that are set up the way I want. Even non existent income is not an issue if one has no expenditures.
TL:DR: I feel we agree on the problem of victory chasers, rats that instantly leave the game the moment they feel it’s not winnable even though the jury is still out and the like. But the game absolutely needs to be more user, and especially new user friendly if it hopes to survive. I agree it shouldn’t be POP! two games and you’re in a king tiger. But it also shouldn’t require 20 hours of watching youtube guides, reading up on reddit or wherever and it shouldn’t require upwards of 80-100 games for one decent assault squad, especially since it’s going to be extremely painful to use even that one decent automatics squad when almost everyone is spamming 3+ of theirs.
And agree or not but I’d say the fastest way to lose a new player is to have them be repeatedly sealclubbed, mashed into the ground and have them feel absolutely no sense of progression or reward. The gameplay shouldn’t be all stick no carrot for good 80% of the playerbase.