why do i always run up into issues that no one has
thanks anyway.
i think i can get around, but as usual, more time consuming.
maybe i’ll have to make a guide with all names and ids for various items so it’s gonna be easier for everyone ( and faster ).
Hi
Have you success in do that ?
if yes could you show me how ?
i saw many of your post about entities.blk could you show me an example of scene.blk and entities.blk that you used for your aircraft request with the 15 bombers and your paradrop ?
Here is a example scene with only entitiesblk is created in this file, and the scene file is copy-pasted from the official one
You can start with this upper simple example and then read and use my on working entitiesblk (more complex one). wip_tommys_entities_data.zip (136.5 KB)
But in any case you need to read the official entities template or even das code, and understand their relationship and working mechanism.
You can attach rally points to vehicles, but it doesn’t actually work as you would expect in game, the selector doesn’t follow the vehicle in the respawn scene, and there are other issues , e.g. Soldiers respawning when the vehicle moves into a gray area may have issues.
Yet, I still have a lot of feature requests that require coding to do, but I’m currently shy asking more questions as the dev team might be having a hard time these days.
For example, the air respawn point and paratrooper functions requested by other players. I also need a function that can replace the player’s backpack with a parachute at the respawn point. This is currently impossible without writing code.
I’m just waiting for some critical features to be implemented, most needed for me are custom templates in multiplayer games.
Nevertheless, thanks to the development team, most of our feature requests have been realized through the function of custom templates.
Now players are just waiting to see these features rolled into multiplayer @1942786@Enginya
hi ,
reading and reading Enlisted datamine …
Can I by the entities method change the model of a vehicule by another of the game ?
For example : give 3d model of Elco77pt 20 to an american assault boat ?
Can I add seats and turret to Elco77 or other vehicule ?
Just some objects may don’t have attachNode or it’s different. If you use incorrect/unknown attachNode then soldier and camera will be at 0 coordinates in the vehicle. Same for guns. If entity don’t have turret_control__animVars then probably you can’t add new turrets. If you will try do it then will got some problems: impossible to rotate gun and projectile will spawns at 0 coordinates in the map.
Add postfix game_rendinst_decor or create entity with postfix +game_rendinst_decor.
After that in properties you should turn off RI collision ri_extra__hasCollision. In screenshot with many soldiers in ship I also turn off animchar animchar_render__enabled. For ships you can remove vehicle collision and use RI collision, but: ship will ignore walls and objects like ghost.
Have you a txt example because i don’t understand and know the exactly syntax to set “attachTm”
start probably by : (i want to change driver and passenger position)
It requires some simple computer graphics and linear algebra knowledge.
It is a 3x4 transformation matrix. The left side 3x3 part represents the scaling, rotation, dislocation and other transformations of the object, while the rear 3x1 part represents the coordinates xyz of the object