Like I said, tiny objective zones are easier and faster to clear, completely undoing your idea of it becoming a fortified defensive powerhouse, the exact opposite happens in a small objective and we have objectives in the game that are like that, even some the medium ones are impossible for defenders to hold or fortify, as it’s all so easily cleared because it is too compacted, just some bombs and HE, artillery and explosives and defenders are destroyed and if they already lost their rallies, they lost the objective super fast and any fortification work was easily undone
This idea that you have that capture zones should be small actually work against the other idea you have that defenders should have an advantage.
The only true thing that determines which team has an advantage, regardless if they are attacking or defending is who has the most players and best players with the best gear & vehicles, I experience more matches that are steam rolling by one side (defense or offense) than I experience closely contested battles
An Effective defensive team in this game is not your ideal of fortifying digging in and holding ground
The true effectiveness in this game of a defensive team is to push back the attackers, not wait around to be destroyed, and you might not be aware of that fact, but that’s the truth of it, because this is still a video game, and that’s still at the heart of it how it works, just how it is
and having a larger wider front as the capture zone will make it more fun to fight over each objective for both sides and therefore also help with balance, as a lot of people don’t just quit because of unbalanced teams, but because of crappy objectives that are impossible to either defend or attack if their team doesn’t have the dominant advantage of better aggressive players
which is why you hear so many that quit when their team is full of campers, because they know if the other team has the aggressive players, whether or defense or offense, that determines the outcome of the match
bottom-line, fortification is only useful if you have a good team and the other team sucks, otherwise it is easily dismantled, so at least with a large objective there is more chance for a defensive team to stay in the fight for a bit longer, even if the other team is superior. Small objectives get obliterated if the defensive team is weaker, larger objectives would therefore provide a little help to balance the matches out and keep more players interested in playing
Some players leave matches because of the objectives being so tiny and being impossible to either attack or defend if their team is inferior, so they leave, creating the constant culture of quitting and looking for better match
because they don’t want to spend the match running into a small objective to be constantly obliterated so easily because it’s so small and every mortar, bomb, explosive, artillery shell etc…is constantly wiping the objective due to how small it is
having a wider larger front as an objective has the advantage of players having to coordinate as a team to communicate where the current front is and where they need to clear out the other team, which adds an extra layer to the game that is currently missing, because on a small objective it’s very easy to know where everyone is or is going to be, which hurts the game honestly