Withe Phosporus Changes

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Someone’s going to kill me for suggesting this, considering the appalling spam that happened in the past and the subsequent changes after the impact grenade nerf, but I’m suggesting that part of the nerf to this type of grenade be removed. Perhaps make the effect very strong in the impact zone, but less so the further away you are, or something similar. Or even reduce its use to 1 per squad if we fear abuse, if you have more ideas, I am willing to listen

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Can’t be extinguished by fire I don’t think we should encourage war crimes lol

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lmao

would be nice if they made it work like an actual smokescreen

i dont think it should replace the molotov or smoke grenade, it should be a shitty version of both combined

phosporus = more damage in the area, less around
molotov = make it have more area for sustain

Well the point of white phosphorous is that it’s a quick and thick smokescreen that chokes you, rather than normal smoke grenades that build slowly but you’re able to breathe in it. Right now it barely makes any smoke at all…

We kill people in parachutes and shoot medics what’s one more war crime.

I suggest to minimize the dmg as much as possible and increase the radius so it essentially just acts like a mobility debuff instead of an actual threat. Still would be useful just wouldn’t be area denial which is annoying af

Paratroopers are combatants and medics all have primary weapons in game that they use for far more than just mere self defense (turning them into combatants as well).
You could only argue that killing pilots is a war crime however, when the pilot lands he will be spawned in the battle so there is no intention to give up the fight which makes the pilot a combatant as well.

I hope that make sense.

I was being sarcastic

fair enough.