Like reserves that gives you a few generic rifles with bolties if you make it back to ally base or something. At least that way it helps with cap power when you have no squad mates left but still have one good gun you. ATM are heavily incentivized to just suicide the soldier and get a new full squad. Or maybe make the player controller character have 5x the cap power or something.
If they did that we would have team full of campers
Talking about it as if it was not what already happens
No, as Defence is all about throwing all your squads on point to defend or die… this game is NOT about K/d, even win rates are somewhat out of individual hands.
Or tf2 friendly’s at the back of the map.
speaking of TF2, CTF mode would be way more interesting than conquest
Holy skill issue, Playing with only one soldier frees you from responsibilities; I play 10 times better when I only have one soldier, even though I try to keep them all alive.
yes it takes a lot of skill to wait 2 minute on point to cap
I had a game a little bit ago where i was the 1 surviving radioman in a radio squad with all the upgrades (half time between calls). I think i called in 5 artie strikes, and got a good few rifle kills on top (br1 uptiered to 2, wide open map, can’t remember the name, ussr map with a couple bunkers no one uses and mostly just fully open caps (artillery emplacement and such). Felt sehr gut. Single-handedly got somewhere in the realm of 40 kills with the 1 soldier. Good roleplay moments.
That said, rewards for keeping the squad alive is a bad idea, people already are shitty sniper campers that can’t hit shit and don’t contribute to the team. And as far as I’ve seen “contribution to victory” battle award is given to the longest living squad already, which is usually like a Razzies prize, meaning you suck and should have done something consequential instead. ESPECIALLY on defense when tickets don’t matter and you could have stormed the point with 9 guys 12 times, and instead decided to snipe 8 kills from the side, but congrats, you only had 3 squad wipes in a 36 minutes game…
Fine, reframe, conquest only, I don’t give a crap about squad size in other game mode, remove conquest or increase the cap power.
or let me opt out of this cancer
You can desert any game you like. I’m against it for reasons of pride, but you’re free to play the game how you like ![]()
Well yeah of course I’m complaining for a reason here.
There will never be a system that rewards you for keeping your squad alive when the Dev’s never intended on people keeping their squads alive.
They were for the most part created as enemy cannon fodder. That is the only explanation I can think of for why a certain percentage of them refuse to stay where ordered, and the ones who do stay will go find a door or window to stand next to making them easier prey.
This is also possibly why squad bots lag so far behind when crossing the battlefield. I can cross an entire battlefield and not get shot at once, however I can lose 2/3rds of my bots crossing the same battlefield somewhere behind me.
Thats why I feel like the player control character need more cap power. Even if you manage to clear the entire point, half the time my bots are already all dead getting there. You would just have to wait there for your enemy to respawn with a full squad while you sit there and wait without any cap power.
Conquest is the main problem as in the other game modes in theory the other 9 team members are attacking the same objective as you. And SHOULD be there soon to help you cap. But conquest, specially with vehicles you end up with basically 6v6, 5 points and everyone running around aimlessly. Buff player cap power or 5 point conquest mode need to be bumped up to 15v15 or something.
I still like conquest more than Destruction, capture the flag or something to similar effect would be fun though.
For me I dont mind dying a lot, it matters more what I do in a single squad’s life
This is quite a good tactic, instead of being left under 1 man, you reset, spawn a fuller squad and defend/attack a point, a 9 man squad is better/harder to counter than a 1 man
I dont mind dying a lot if it means I deny pushes/captures, sure you lose tickets when you die, but you get it back either as a point captured or a point defended and in the end a match won
I dont want a system where keeping your soldier safe and sound is prioritzed over being effective in numbers
That’s something I’ve gotten used to (in a good way). I’ve reached a point where, whether the game is about defending or attacking, I never die more than five times trying to finish first and contribute as much as possible. You can see it in my Enlisted Roll Calls; I’ve become super efficient and effective over the years. Playing to win doesn’t make much sense when I’m the only one on the team doing it.
I took the opposite approach and now 13 of my last 14 matches are wins, haha.

