Will the rate of fire of the MG42 and MG45 be increased?

The soviets have the best TT machinegun, the RD-44

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What’s so funny? The MG-100 says goodbye.

))) The Soviets also have not just the best machine gun, but the unrivaled MT machine gun.

The RD-44 is better simply because it doesn’t suffer any movement dispersion while having very little dispersion to begin with. All the ammo and damage in the world don’t matter if no shots hit the target.

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agreed, no machine gun should have no movement dispersion, that just turns them into SF rifles, in our case however, the RD-44 is basically a 100 round assault rifle.

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So, by increasing the MG’s rate of fire, will we hit the target? It’s more likely to be the opposite—it will be difficult to hit the target.

This topic seems more like a detriment to machine guns than an improvement.

The RD and MG-100 are good in their own right.

What German machine guns currently have is sufficient for both balance and to avoid making them worse.

I hope the developer doesn’t give in to such provocative topics, and that he understands that if he does what’s in this thread, the MG machine gun will get worse.

Wrong, 90% of infantry carried MG42 had a RPM of 1200. The higher RPM versions were used for aircraft combat, and some lower rpm versions were used for emplacements for longer effective range and tank MG,

  • for tanks, most german tanks even to the end of the war used MG34, even though MG42 were cheaper and arguably equally effective, because of the unique ability of MG34 to change barrels in tight spaces, MG42 needs more space for that, so for the few vehicles that got MG42 at the end of the war because Germany was trying to save money and work force the rate of fire was reduced in order to prevent constant barrel changes.

Not to mention that both RD44 and MG42 need two bullets to down a target - unless fighting in longer ranges.

do you know what historically possible but uncommon means?

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It highly depends, if we increase the RPM but keep the felt recoil the same, you will actually take out a target at longer ranges faster - more bullets more chances to hit because its then not your control of the gun that determines accuracy, but RNG in the form of dispersion → getting to roll RNG more often increases your chances to hit, however you also burn through ammo faster aswell, so there is always a downside to this.

This same reason is also why I keep saying that rapid fire SMGs are better at longer ranges than slow rpm SMGs, because of lack of recoil and only dispersion being what really matters.

Yeah sry, misunderstood your for saying “1200 was historically uncommon”.

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