Why do devs waste resources on events, and then use the assets for nothing?

From the top of my head, I can list numerous events where the devs created new maps, assets and mechanics for events which are now shelved.

Examples include the WW1 event, where new uniforms, tanks, maps, mechanics were all made; the moon map, with new tanks, maps; the modern warfare event (albeit might have been ported over to war thunder infantry); the mech chicken walker event. I am sure there are many others which spring to your mind, which I have omitted

All these assets created, and literally for what? If anything, a waste of dev time is to create assets which they can use to better the game, like for example BR0 or taking the mass assault mechanic from WW1 to have a moment like the fountain scene in enemy at the Gates - just an idea being illustrated at the lost potential / misallotment of resources

I am not saying that these events were not fun, but I would like to see dev time used better so that effort put into an event results in more than short term fun, but long term content like maps, mechanics, weapons etc

Am I the only one who feels like way? It so often feels like we are in this period in enlisted where there is a drought of content, and then suddenly a massive event comes and vanishes and then the drought returns. Surely, again, a better use of dev time would be a sustained effort of permanent content, than temporary content?

9 Likes

Because most of those assets don’t fit with WW2.

I say this all the time. Stop doing trashy, non-WW2-themed events. And start doing proper WW2 events. I have no idea why all special events have to be about anything but WW2. It’s so lame. I don’t play a WW2 game to shoot zombies or take part in WW1.
There are other games for that.

7 Likes

On this front I actually agree, I would rather see a WW2 event and the assets eventually be recycled into the game, than have an event which is non-WW2 and have no long term benefit from it

If I want a modern day shooter, or a zombie game - I would go out of my way to go play it

1 Like

WWI assets ported from WT’s own WWI event a year ago. There are a lot of unused asset you can only access in the editor like the Jagdtiger, Wirberlwind, American M3A1 Half Track I can name on top of my head that is just waiting to be released to the live game.

2 Likes

it does seem a bit silly to me that there is a base of players who are constantly asking for more - like people like the game to such an extent that there is like an uproar that more is not being given to play, and then they assign devs to create content which side tracks from giving the players actual long term WW2 content

instead they are like - here peasant enjoy your WW1 event and stfu and have a red PPSH lol

1 Like

I was looking through the old events and the red weapons thing is older than I thought (2022 ppsh 42).
as far as reskins go I love nickel finishes with ivory grips and wooden furniture, but red anodizing feels a bit out of place.

1 Like

Agree except for the WWI event, that was awesome. Not something I would play all the time but was just right for a special event. Loved the gearhead club from that event

while the april fool leaderstorm is technically the most useless out of the bunch.

i wouldn’t say the others are wasted resourches.

especially when modding exists.

ww1 is the perfect example of being rather usefull since they won’t give us custom content.

so the closest would be being able to use those.

beside, it those would get removed, we wouldn’t have variety in said mods.
and sometimes you can even replay the event if you like it.

1 Like

for console players though, we do not benefit from custom matches / modded content

so events which cannot be recycled into the game only favour a small portion of the community

can’t believe I am agreeing with @Adampee on this one, but events need to be WW2 in nature so that we can eventually see the content generated in the game to have a long term benefit to the wider community

but yes, even if gimmicky and most wouldn’t work in a ww1.

i don’t see much wrong with having ww1 uniforms ( since some were used ) or vehicles etc.

that’s a bit of a separated issue.

but in theory, you could benefit from it.

as most of what modders do / use are particularly from these events.

like the zombie ones which are somewhat populars.

2 Likes

but objectively we don’t because console players cannot use mods / host custom matches which are modded

But it doesn’t. Not in the context of Enlisted, that is. There are maybe two good mods. And that’s it.

1 Like

a rather subjective take.

but mods still exists and the mods editor is a part of enlisted.

… so… still a valid point from me i’m afraid for you.

cool. I just objectively stated something it was not an opinion

Console players do not benefit from modding - we cannot experience mods, so there is no benefit from a playability perspective

it does not negate that mods exist and is part of enlisted for PC players

that’s also wrong.

you can play mods by joining existing lobbies.
you just can’t host new ones like pc players do.
( and don’t get access to the portal ).

but you can still do.

1 Like

Yea, so I objectively do not receive the same benefit from modding that PC players do from modding.

I cannot host a lobby, so my benefit to mods are limited

I also have no idea what the portal is btw

What would actually benefit me more as a console player - and probably also the majority of regular PC players who also do not partake in modding - is content from events which can be recycled into the mainstream for players. Also, you know, the actual topic of the post I made.

except you can.

just to a lesser extent.

the portal is where us modders posts said mods.

which pc players host them, and console players join.

which they still do.

if you decide to not partake in said mods, that’s kinda on you for missing out on your own.

( we have been asking for let console host mods… but most console players don’t really partake on the forum so… died there )

but to reiterate, events are not wasted resourches ( except that april fool gun game )

Or maybe I just chose to play the game as intended… like probably 80% of the player base does?

so yea… I am not wrong, like you falsely claimed… I do not have the same access to content from events which you do for example

A lesser extent does not mean equality

Again, if you want to make a separate post arguing for console players to be able to host, then please do so.

Also, I did not say all events are wasted resources. I said events which do not produce assets for devs to use in future were wasted. So, yea, important qualification there. I also said that many of the events have assets which also could have been used, but were not. And then new updates needed entirely new things - so either make events which can be relied upon in the future, or take mechanics which have been freshly created. Unfortunately, they do neither.

Zombies were unfortunately a misuse of resource, WW1 and the assets could have been utilised to create new WW2 game modes / create new units (which was not done), moon map (nothing came to the mainstream from this)

And to really round off this point, because I don’t think a USP of Enlisted is the modding community, like Skyrim, Fallout etc is. You play Enlisted for a WW2 experience, your draw is to play the content on offer, not the mod the game. So on a broad analysis, a new player would want to experience content, and not be locked out from not playing at a certain time point. This means that the WW1 event, zombies event and all other restricted events produce an event which new players won’t experience - and so the content is effectively lost in the void. So why produce it in the first point, if it does not do anything for the long term survival of the game?

… and?

well no. you can still play said modded content.

… granted to have the criteria for it.

you’d be surprised how many items are still in the editor since the alpha ( and still in your game ) not related to events either.

do you really want abrams, mechs space stuff and ww1 stuff in the base game?

thought not.

not everything has to be for the base game.

April fools allow to offer more than the endless base grind for the game.

… which mods aid to offer variety through said assets that you deem " wasted resourches ".

— the most popular mods are zombies.

most people even bought the BP for the halloweens and what not.

granted, do have some items for the base game.

but i seriously doubt the validity of your claim based on the events that happened with it.

that’s a rather narrow view of moddings in general.

Especially since it could reach that level of modding as you mentioned.

Which mods could involve or evolve in and out of WW2, modern, zombies, medieval, pirates and hell, even minecraft.

through custom content we could reach so much more.
which literally everyone benefits from.

but you’re entitled to your rather obtuse opinion if i may say so.

And … nothing. You said I am missing out on it. Like k cool… I am simply pointing out that the modding community is a small portion of the community. So the argument that the benefits are wide felt is simply a mis-statement.

Yea. so your claim I was “wrong” is objectively wrong again.

My response to this will be your response to me:

now this shows you are missing the exact point of my post. I never argued for these assets to be in the base game. I want assets from events to have the ability to be recycled into the base game to produce a more substantive WW2 experience. This is because I am playing a WW2 shooter, and I was more fronts, more weapons, more tanks - more WW2. This is because I am playing a WW2 game, not COD, not COD Zombies, not dead rising, not titan fall.

Events I would want to see would allow for the newly created assets they made to be transposed into the base game for all players to enjoy.

Great. And if I wanted to player a better zombie game, I would go and play another zombie game.

Like I have outlined from the very start, what I want from an event is a new map, frontline, gun, tank etc.

The very fundamental point

The idea that a benefit felt to the modding community negates a net negative to the wider enlisted base is pretty siilly to me.

  1. Like you finally acknowledge, the player base do not engage with modding.
  2. you require a “criteria” to engage with modding
  3. putting assets and resources into 1 off events is a misuse of resources
  4. resources which exist should be put into the game which serve to the long-term betterment of the game
  5. Events which are a 1 off do not serve the betterment of the community because:
    a) they are not recurring - so the assets are never seen again e.g WW1, mechs (zombies recur but the map changes)
    b) the assets and mechanics which are created from these events are not utilised for the base game

So - create assets which can produce a cool and unique event - and then see those same assets enter the main stream!