From the top of my head, I can list numerous events where the devs created new maps, assets and mechanics for events which are now shelved.
Examples include the WW1 event, where new uniforms, tanks, maps, mechanics were all made; the moon map, with new tanks, maps; the modern warfare event (albeit might have been ported over to war thunder infantry); the mech chicken walker event. I am sure there are many others which spring to your mind, which I have omitted
All these assets created, and literally for what? If anything, a waste of dev time is to create assets which they can use to better the game, like for example BR0 or taking the mass assault mechanic from WW1 to have a moment like the fountain scene in enemy at the Gates - just an idea being illustrated at the lost potential / misallotment of resources
I am not saying that these events were not fun, but I would like to see dev time used better so that effort put into an event results in more than short term fun, but long term content like maps, mechanics, weapons etc
Am I the only one who feels like way? It so often feels like we are in this period in enlisted where there is a drought of content, and then suddenly a massive event comes and vanishes and then the drought returns. Surely, again, a better use of dev time would be a sustained effort of permanent content, than temporary content?