The tanks of World War II did not have gas protection, and the white phosphorus grenades in the current game can only cause randomly generated flames to burn on the engine of fully enclosed vehicles, making them completely inferior to Molotov cocktails, even for open-top vehicles.
I remember that the white phosphorus grenades remained completely unchanged after the Pacific campaign several years ago. Even the smoke grenades and touch-activated grenades that can occasionally be encountered in the game are still in use, but the white phosphorus grenades are basically no longer used. Not only because they have been adjusted too weakly, not only because the smoke duration has been shortened, but also because the range has become smaller. Even the AI in the houses requires three or more white phosphorus grenade mines to kill. But these are not the main points; more importantly, it lacks functionality. The smoke grenade can cover the line of sight, the touch-activated grenade can quickly clear the enemies in the room, the explosive package can quickly destroy tanks and fortifications, the grenade can kill a large number of gathered people within a wide range, and the Molotov cocktail burning bottle can seal doors and roads and effectively set fire to the tank engine. But the white phosphorus grenade cannot effectively kill people, cannot cover the line of sight for a very short duration, cannot block the road, and cannot effectively set fire to the engine. It is now a very useless item.
Therefore, the white phosphorus grenade needs at least one feature that enables it to have some functional value and be chosen by players to be brought into the game session, rather than completely wasting such an excellent item. I highly recommend slightly increasing the duration of the smoke by one to two seconds based on the current damage range, And slightly reduce the damage so that its smoke can give players time to get away from it, while keeping the total damage unchanged. and adding a feature that can directly harm the members inside the tank to be in line with reality, forcing the tank to leave the range of the white phosphorus smoke and damage. This is also a means to counter tanks and armored vehicles.
There is little historical precedent to support such an argument If they were truly effective in real life they would have been used that way on a much larger scale.
Tanks are entirely too easy to kill in this game they have a very hard time of it The maps are usually appalling for their use Every infantryman can easily kill pretty much every tank with all of the weapons that are presently available to them
I almost never use armored vehicles in the game because they’re so entirely frustrating.
Neither from a historical or a gameplay perspective can I see much in the way of an argument being made for making white phosphorus grenades lethal against vehicles
I get that it’s good to want things though so I’m not trying to yuck you’re Yum but I’m just thinking about this in the grand scheme of things and I miss being able to use vehicles in the game or enjoying using them because when the game first came out I actually did enjoy using them largely because I was able to play Tunisia whenever I wanted to and that theater actually had some decent maps for using vehicles on but it’s so hard to play on Tunisia anymore it’s so random
So you can accept being killed by a grenade launcher from a distance, or being killed by an explosive device or TNT, or you wouldn’t want to be slowly poisoned by a white phosphorus bomb. Because do you think being killed by a funny weapon is a humiliation?
You haven’t seen it because you have little knowledge. Because it does not fall under the category of standard combat preparations, it is even so dangerous that it has been classified as one of the anti-human weapons by international treaties and is subject to restrictions. During the Pacific War, the Japanese often used gas hand grenades to kill the crew members inside American tanks. This method was even more effective than white phosphorus. It could render the crew incapacitated within two seconds after inhaling the gas, and they would die within five minutes. These weapons are only partially restored. Don’t think that chemical weapons weren’t abused during World War II. It’s just that they were often deliberately forgotten because the history of using chemical weapons is considered a stain.
That sounds like you’re jumping to a lot of conclusions here.
Like why on earth would I be humiliated by getting killed by anything There might be something lost in translation there?
And now I don’t accept being killed by something that shouldn’t actually be able to kill me but that’s true of pretty much everything in the game This is basically just a glorified arcade game none of the weapons really performed the way they did historically everything’s been tweaked for balance to the point where it’s no longer really at all realistic.
My chief objection to this is adding yet another thing to kill tanks with when we have a bazillion of them to do it already.
I have a vast understanding of the subject of military history particularly with regard to World War 2.
Chemical hand grenades being used against tanks was never considered terribly effective it was not widely used.
Fragable hand grenades were Dangerous To the user to the extent that they were little used.
Putting hand grenades in tank hatches was something that did happen but not with any kind of frequency because those hatches could be easily locked from the inside and often were, particularly in the Pacific where the Japanese were well known to assault tanks suicidally at close quarters.
I don’t know that the use chemical weapons as a stain as you say is as of a concern in the West I don’t think people really give a **** to be honest with you, They just simply weren’t used that often during World War Two.
During the Great War certainly vast uses of chemical weapons were used by both Sides.
White phosphorus was used extensively during the Vietnam War and it was used to a during World War Two, White phosphorus was used more by the Americans than anybody else from my understanding of the subject.
White phosphorus is a Particularly unpleasant material because it will burn through clothing and flesh without stopping creating horrible wounds.
It’s an effective short term aera denial weapon, And can be used for limited cover, But was not as effective at providing cover as conventional smoke ammunition.
There is actually, though it was more a trick known to more veteran crews, it wasnt a mainstream method because of a plethora of extra considerations in the moment. However it is absolutely a noteworthy footnote in history, in particular german engine design was notorious for drawing the WP smoke through and into the crew compartment, so while often not causing actual disabling damage, it would force the crew to bail out, this being noted in multiple accounts of the time.
While you have some substance to this, though rocky, WP and how it works in game is literally a nothing burger vs expo packs or etc one shotting tanks so its a real moot point.
I mean I hate to say it, but that really is just a skill issue.
Vehicles are still entirely usable in game and are often still the meta???
I do want to preempt any questions here and list just a few quick reasons one might not do so.
A large consideration and certainly a main one, for it to be effective the vehicle hit by WP would need to not move from the cloud of WP.
There is also the fact a large enough volume of WP would be required ofc to allow it to concentrate inside the crew compartment, so maybe 1-2 WP shells would be required. (Reason I cant be so certain about this one is as its almost always noted in tank on tank engagements since infantry on top of the tank would have other methods more effective to disable it, and hence when a tank crew is in such a situation, they tend to favour the “mag dump” style of engagement).
There is often the simple fact that firing WP rounds obscures the target to all of your friendly units, including any TDs in the area as well.
And honestly one of the major points is simply unless it was heavy armour and you had a short 75, its unlikely that WP would be more effective than just shooting AP at the target anyway. (And you have to remember how hard it can be to quickly identify such targets in cover while surprised.)
I’m just saying to reconfigure the existing white phosphorus grenades. White phosphorus bombs or white phosphorus artillery shells are not within the scope of discussion for this post.
WP shells are in the game already, its the smoke Shells on US tanks. If those got the same effect as WP it would be the same, but extrapolating to WP grenades is fine too.