It is always easy to blame someone from “outside”.
Now leave this discussion and get back to original topic.
LOL
I totally forgot this was about new maps
SO
After this comment, I only want comments regarding the topic
@VoyoMayPL is right
Devs will close the thread if we ruin the topic
Maybe I’ll be obvious, but people are different. There was a russian Vlasov’s Army ( Russian Liberation Army), XV SS Cossack Cavalry Corps, Schutzmannschaft-Brigade Siegling and so on. They are technically from soviet lands, but they obviously on the nazis side. Same we can find in every country.
Yeah, we are talking about maps.
I think we need different gamemods to play on the bigger maps. Maybe somewhen we can play whole the map (not cutted pieces). Now it’s hard to create wide maps and do not increase number of players. And I do not say about solo fighters game mod.
It may work well with this idea: More active and improved game mode suggestion (counterattack)
It would synergise very well. If the map would be realy big than every point would be quite big. And because whole team has to atack one / two points we would bypass the problem of lack of organization I wrote about earlier.
My dream is:
Remove gamemode selection menu and make lone fighters fixed for conquest and squads fixed for invasion
Introduce “charge” gamemode, I made a suggestion for this gamemode like 3 months ago
Here is a link
It will look interesting but I think battles will last 2 hours
Yeah, something like Normandy (Beach assault map) but meeting engagement stile.
Looks nice, I like it
Just so we can replace the conquest with something cooler.
And leave conquest for lone fighters
I don’t care what happeds to lone fighters mode. In my opinion you should play cod / bf for this so I won’t give any ideas.
So how about 3-4 pieces of one big map. And every pieces of whole map is a different play but linked by a single common progress. Not so big as a World War mode but opportunity to bundle all map pieces together.
I don’t think it’s the best idea. It would feel like you lost / won because some guys, you haven’t even met, did sth. It would cause lack of satisfaction for doing your job.
Would be nice, you can definitely make your own suggestion and post it so devs will know
THAT WE ARE SERIOUS ABOUT THESE MAPS
I completely agree
Lone fighters was introduced because some morons kept screaming: “ReMoVe AI” so lone fighters was introduced to keep their mouths shut
I mean it worked
Now they want a “mode that truly is without bots” because lone fighters you do fight with bots because it is too shit to be played kek
? XD
Lololololllllllolololol
That’s why these suggestions require some thinking but it’s still good when we keep bringing it up so devs can finally wake up and do something
Enlisted now just can’t get rid of WT’s stuff.
But WT is vehicle only, Enlisted is a mixture.
The WT like sector(control point) boundary makes games lack complex capture/defend feeling. See RO2 for how to draw the sector boundary. Enlisted’s sector is toooo small and tooo simple. Sometimes only a simple circle.
PLEASE! This is a FPS game! Not WT! Infantry is flexible instead of WT’s tanks. Draw the boundary larger to create actual feeling of attacking for something, not a plain circle area.
Also map is lack of details, see my previous unfinished post of comparing this with RO2.
Also, for lonefighter, player number is a bit less, the map is big enough for 25~30 x2 players.
yeah imagine it in a 2021 game lol…devs never played any ww2 games like rising storm 2 or any other games where you have multiple approaches when attacking a sector point…in enlisted it is eiter a circle or a small house which you can cutoff by 2-3 machine gun nests only…gg