I really enjoy playing the invasion mode. It’s a really cool addition and it’s quite original. I have to say though that i really don’t like the conquest or how i call it sit in the magic circle mode because it forces players to camp. So as you all experienced it, both invasion and conquest are in close and medium quarters. This is also the reason why submachine guns preform so good in this game. So after some thinking I came out with a plan: what if developers remove the conquest mode entirely and make a new one enlarging the maps from conquest mode. This is where Charge mode comes in to play. So basically what charge mode is, it’s a mode where one team sits at the border of the village (villages from conquest mode) and defends it. It doesn’t need to be always a village, could be a military base too. While the other team gets spawned far far away and charges at the enemy. The attacking team will also have 3 times more players in their team. Maps for this mode will be mostly open fields making the attacking team hard to hide from the constant fire from the defenders. In order to find cover during the charge, attackers will have to hide behind the tanks, use armored personnel carriers etc. The defenders will have a lot of reserve ammo, AT guns, artillery guns, shielded machine guns (like m1910 Maxim if we are talking about the battle of Moscow). But defenders will also have to deal with a huge problem and it will work like this: when the whole AI squad gets killed, a player will have to wait 3-5 minutes to respawn. So when the attacking team kills all the defenders and captures the village before enemy troops respawn again, they win. If the defenders survive after the given amount of time, they win. So what are your thoughts? Is it doable or is it just my imagination
Edit: here is a picture, sorry it’s hard to make it on the phone
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Please don’t take away conquest I enjoy it.
3-5 minutes is too long for the respawn I certainly would just bored and turn off.
Warthunder has both one and two cap game modes.
I think taking your points around extra atillery, MG nest traps and vehicles would be good, and effectively you have a time limit with a rush requirement, longer respawn timer (Just not 3 minutes) but you also have that static defence and attack requirement. Just it’s on both sides and therefore much more Balanz Komrade
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