So how about 3-4 pieces of one big map. And every pieces of whole map is a different play but linked by a single common progress. Not so big as a World War mode but opportunity to bundle all map pieces together.
I don’t think it’s the best idea. It would feel like you lost / won because some guys, you haven’t even met, did sth. It would cause lack of satisfaction for doing your job.
I mean it worked
Now they want a “mode that truly is without bots” because lone fighters you do fight with bots because it is too shit to be played kek
Enlisted now just can’t get rid of WT’s stuff.
But WT is vehicle only, Enlisted is a mixture.
The WT like sector(control point) boundary makes games lack complex capture/defend feeling. See RO2 for how to draw the sector boundary. Enlisted’s sector is toooo small and tooo simple. Sometimes only a simple circle.
PLEASE! This is a FPS game! Not WT! Infantry is flexible instead of WT’s tanks. Draw the boundary larger to create actual feeling of attacking for something, not a plain circle area.
Also map is lack of details, see my previous unfinished post of comparing this with RO2.
Also, for lonefighter, player number is a bit less, the map is big enough for 25~30 x2 players.
yeah imagine it in a 2021 game lol…devs never played any ww2 games like rising storm 2 or any other games where you have multiple approaches when attacking a sector point…in enlisted it is eiter a circle or a small house which you can cutoff by 2-3 machine gun nests only…gg
Enlisted needs to do something about gamemodes.
These circles require players to camp + if enemy starts to bomb the pont with artillery, you can’t run because if you do, enemy will capture.
Invasion is cool and somewhat original but even that gamemode needs tons of reworks.
I would love to see something like in Hell let loose
Territories are squares on the map and to capture them, you have to outnumber the enemy on that territory
Honestly the gamemode is better executed in the Plants vs Zombies Garden Warfare games. They also executed the perks better lmfao (max 10% more health for example, but you only need it on one guy and it’s much easier to obtain, while also limiting you by only 3 perk choices so you might not always want the extra health).
I really don’t know why do they have to mess it up so much
Gaijin literately made a good war movie about ww2 Moscow back in 2017 and made tons of money
Is making a ww2 game so harder?
Can they give darkflow at least some support (Motion capture equipment, more programmers to develop the game faster, physics…)
Enlisted is FPS and has more potential than WT but can gaijin see this?