This is a Part 3 section of my pushed suggestion We need better maps (The end?)
Please read the last suggestion before reading this one
Why am I doing this for the THIRD TIME???
I am going to make these as long as possible before devs do something. Let’s see a recap of what happened last time:
Last time, me and a couple of other players convinced devs into looking at making more Large and more Open maps.
Here:
But we don’t know if devs are keeping their promise
In this topic, I will cross-examine all the invasion maps. I won’t do it for conquest maps but I will say all the conquest maps are AWFUL except ‘‘Chateau du Bosq’’ and maybe ‘‘ruins of vaux’’ which is a nice map
Let’s go
1. Vysokovo village
This is the first invasion map ever added to Enlisted, it’s also the worst one.
At the first capture point, there is a trench located on a weird position so it is being used as a PATH between the 2 teams.
Leaving the trench will result into getting immediately shot so both teams are constantly jumping into the meatgrinder. The use of anything other than SMG is useless on the first capture point.
The second capture point is better but still not perfect, the biggest problem is the capture circle being located inside the small house. My opinion is re-locate the circle to be positioned between the 3 houses so defenders can actively use all 3 surrounding buildings to defend while attackers can raid those buildings before capturing
The third capture point is the best one on this map but still bad. It’s located inside a barn. To capture this, attackers have little cover, in order to capture this, attackers have to use tank support and smoke grenades, it’s a nice point but again located inside and not outside makes it a meatgrinder
The fourth and fifth capture points are TERRIBLE and DISGOUSTING.
Fights turn into countless dying and blood is all over the place
Now players are inside a small village and it’s extremely hard to use anything other than the SMG and maybe MG.
The biggest issue on this map is the lack of open fields and spawns are located very close to each other
2. Monastery
This is one of the best maps in Enlisted but I’m still going to examine it because of the last capture point
First 3 capture points are very nicely made, there is some long range combat but still not enough.
The biggest issue with those capture points is that capture zones are AGAIN located inside buildings which promotes the use of SMG’s
The fourth capture point is separated into TWO PARTS.
The first part is when attackers are crossing the river which is okay as it promotes the use of MG’s, Snipers and rifles.
The second part is AWFUL, it’s when both attackers and defenders already built a spawn point TEN METERS AWAY FROM THE CAPTURE ZONE and everyone starts jumping like crazy inside the meatgrinder.
The last capture point is THE FATHER OF ALL MEATGRINDERS
The lack of windows forces defenders to barricade themselves inside the monastery while attackers can’t do anything other than jumping inside the monastery through that tiny door.
The balcony is useless because attackers spawn too close to be sprayed from the balcony so it forces everyone to jump inside the monastery and PAINT THE ROOM RED
3. D-day
This map is open and nice, the only issue being capture zones AGAIN being located inside bunkers so it promotes the meatgrinder.
The last capture zone is the worst of them all
Other than that, this map is okay
4. Le Bre Invasion
This map is loved and hated by me
The first capture zone is located again inside a small village but very few players have SMG squads and SMG’s on Normandy are mostly trash so it’s not as painful as Moscow
The third spawn point is very cool done but other than that, it’s close quarters mostly
5. One last thing
I suggest for maps to not be only located inside villages but open fields too. I am happy the maximum number of SMG’s per squad is going to be reduced but maps are still very small and 99% of all the combat is CQC