i agree moscow is too small, because they don’t learn from their direct competition like hell let loose or others, they have huge maps and people plan great strategies, or batlefield itself, people love big independent maps then go for it means, medium,
but at least they let the tanks not be so evident in their route and others, I want to play my tank without being forced to go through places that a tanker would never go because of the risk that is run against the AT infantry.
Much more open maps would make the AI feel out of the way, and this should be your main concern, given that what differentiates them from their competition is the AI and the vehicles and both feel awful on closed maps like today’s
I love how they manage to make the Normandy and want a similar thing in Moscow
But maps in Enlisted shall never be the same as in hell let loose
Enlisted (Normandy) takes away everything boring about HLL (such as lack of soldiers, 30 minute walk to be killed out of nowhere…) and makes a great yet realistic ww2 experience
But I would always choose hell let loose map over the Enlisted Moscow map because Moscow feels like tiny CoD WW2 maps with 20 times more soldiers
I think devs should give us a big open map once to try ourselves but wait this should not be done by making the by making the battles 2 vs 2 in the already existing map lol
Hi! Try to delete the EasyAntiCheat.sys file in the EasyAntiCheat folder and then restart the game.
Thanks for the active discussion! The main feature of the Manor mission is the battle inside a large multi-storey building made according to historical drawings. The next missions in Moscow will be more open and spacious.
okay after playing the first match on Manor, I came to the realization that the PPK-41 needs to be either nerfed or taken out of the game. Its such a whore to go up against a soviet player only to be deleted in 2 seconds when he uses a PPK. It doesn’t really help either since the inside is a narrow hallway, which can be a dice roll of either you are ready to fire or they’re ready to fire. Which reminds me of an enspaced multiplayer map in a COD game where 9 times outta 10, its the “whoever shoots first is the winner” type scenario. Visually it looks great but man.
Why you replied me? I see no reason do do it.
oh no i was responding about the new map. my bad
but yeah this my current first impressions about Manor
It is not only PPK but it is true that very close quarters type of combat is where SMGs (especially high RoF soviet SMGs) shines. While PPK alone is not to blame, the rest of that premium squad consists of PPDs and shotguns (that creates perfect squad composition for this map) which makes that squad stronger than anything axis can throw at them.
Manor is a garbage map,
easily the worst map in Enlisted
Instead of fixing the SMG problem, devs just made it even worse
I hope you will keep your promise.
again, I have high hopes for this game and I don’t want it being ruined in early stage
Im looking forward to future development
Please consider making the B capture zone on the courtyard side of the Manor, so that fighting for control of the courtyard would be more rewarded. As it stands now, the map promotes the use of only automatic weapons because of how tight all corridors are inside the manor and with how tiny the B point is, it is really hard both to attack or defend it, turning the entire area into a clunky meatgrinder
Except for the German premium squad, imo it still outclassed everything
Better accuracy is hardly worth that much in such a close quarters which is the reason why soviet premium squad is simply better suited for this map. So in this case, MP 41 is getting more credit than its worth.
Just another reason to rebalance the map
Imo the castle area should only be one of all 3 capture zones, just like chateau le Bosq
Legit the reason why i like the Le Bre city ruins map in the Normandy campaign is because its a middle of the road map, it utilizes close quarters, but it also has a feeling of being spacious map, not large but not small either. This map, if you don’t have an smg or shotgun or any explosive items on you, forget about it.
Really dislike the “puzzle paths” around B capture point - the various staircases and attic access ladders make it a position where “local knowledge” (ie experience moving around those pathways) plays far too much of a role in the battle.
sure experience should count for something, but this isn’t a 4-Ex game, and IMO knowing nooks and crannies of the map shouldn’t be a major factor.
After a few games, I personally like the map. I love close quarters action as I find it more intense. As many other people have said, the A and C point should be moved because half the map just ends up unused. Tanks and planes are basically useless as everyone is inside. Still, it’s a fun map with a couple kinks that I trust the developers will fix eventually
I will found some photos of Manor. Good job!