Video samples of players using paratroopers to exploit matches

I don’t know if enlisted has historical accuracity or not (hi some guns in a campaigns where they haven’t been used) but i know that whatever i am saying some people say this all be in vain because its like talking to a wall, we can not find middle ground to agree upon, i played paras (i dunno but it seems rather important note), i saw them being played in my team, against me, i do not consider them OP.
Thet are good with the role that they play in a battle. Those roles be exact are havoc and flanking. Get those things away from them, now they are not better than regular infantrymen.
Paras are easy to wipe out, bombs, MGs, simple shooting these falling stars that can not shoot back is simple enough.
Also speaking about what i will call zerg rush.
You can do this with other classes too, flammers, LMGs guys, assaulters, medics, engineers, its just skill and your team willingness to win a battle, but no paras are the one that is op squad. (Skill issue?)
Tbh i don’t want to speak anymore on this topic as i see that you are stubborn? and rather kill a whole meaning of a class for historical accuracity sake and to not to “suffer” that much, go and make a topic why flammers and wp is op you will find more supporters there, anywae, farewell my dear fellow, i hope i won’t lose my sanity when i will see another “paras are op topic”

then change the game description from historical accuracy to “Fictional scenarios from the WW2 era”.

It’s not right to advertise one thing, and deliver an entirely different product.
Are they afraid people won’t install the game, if they are honest?

Words of wisdom: People get more angry, when they realize they’ve been lied to/manipulated/scammed.
It’s better to be honest with what you’re selling, and you won’t get nearly as much complaining. (this applies to life).


Clearly a skill issue. I should have automatically known that paratroopers were gonna land ontop of me. For Christ’s sake, the supply crate almost landed on my head and killed me.

You don’t have to explain how they work. I’m quite familiar, just from observation. Not to mention, I would know exactly how I’d exploit them, if I were to use this squad. And I know it wouldn’t be fair for the opposing team. They already have a hard enough time killing me, as it is.
If I had paratroopers, I would feel like I’m cheating…

By knowing my own abilities… I’m aware that a lot of skilled/veteran players, are using the squad to their fullest potential.
The issue is amplified when you multiply the paratrooper squads being used in a given battle.

For example: This evening, I played a match that was only 6 minutes long! We stomped the other team so hard, that five of us didn’t even lose a single squad.

You’re welcome to leave at anytime. Nobody is forcing you to be here, and nobody is forcing you to read posts/threads regarding paratroopers.
Wanna know what I do, when I see a post that doesn’t interest me?
I simply don’t click on it.

Im in love with paras at pacific. They really add new layer to gameplay especially at conquest mod.
So lets come to your main question; how newbies will deal with veterans ?
Answer: they wont until they become better.
This is the simplest universal rule in every multipl. gaming.
Nobody was born as esports champion. You get better with practice and competant rivals .
If people are so crybabies why they play any multiplayer game anyway ?
There is a good sayin in my culture about life and experience : " you learn how to f*** good in your life by getting f***d very good numerous times"

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I agree with the majority of what you are pointing out with clips. Good job on that.

I would like to note also that I think allowing a backpack option for increased mine carry would be beneficial to the defense against paratroopers. It seems that they come in faster than players really have much chance to place mines due to only one mine per character. If it were increased to 3 per character, it would make it much more feasible to counter paratroopers in the long run.

Before anyone tries to say that the objective will just be crammed with them, that’s not entirely the case. They made mines chain reaction from one another, so if they are packed that closely, they will detonate multiple at a time and no longer be an issue.

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I like what you’ve added. Additional mines are welcomed, and would certainly help against paratroopers. :+1:

lol I love it. another way of saying it I’ve never heard.

I respect one who complains about a bad game mechanic even when it benefits them.

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