Please tell me how I can adjust my tactics, in this scenario?
Should I stop paying attention to the battlefield, and focus my attention to the sky (at all times)?
There’s only 10 players on each team
-1 or 2 are in a tank
-1 or 2 are in a plane
-Many times a team can be composed of A.I. controlled squads (which are not going to be watching the sky/engaging paratroopers)
-Many matches are full of new players
with these variables taken into account, I ask you, how many players are available to watch the sky and engage paratrooper planes (as they arrive).
How many players are available to identify paratroopers as they are deploying at random periods in the match?
How many players are available to hunt/track down paratroopers as they land on the battlefield?
If you had matches that were 20 vs 20… then it might be okay.
But when you’re playing in matches that only have 5 human players, I ask you… How is this going to enhance/improve the quality of the game?
It’s only amplifying existing issues.
For paratroopers to properly work, we need:
-FULL TEAMS
-Proper match balancing
-Larger maps
-An overhaul of game-modes
-A dead-time between objectives (where attacking paratroopers cannot deploy/capture the objective within 60-90 seconds after it’s been moved.
-Not allowing paratroopers to spawn within 40m of the objective (just like you can’t built a rally point within 40m).
Paratroopers can bypass ALL DEFENSES, and they bypass the time required to traverse the terrain in order to get behind/flank the enemy.
Paratroopers can bypass AP mines, barbwire, and being detected (simply by spawning from the sky, with a small risk of being detected/shot at while parachuting).
Ah yes… Paratroopers in D-Day map (beach landing), makes complete sense.
Paratroopers landing on the opposite side of the sea-wall, ahead of the infantry who are advancing from the landing-boats/beach area. (that totally checks out).
Paratroopers deploying on top of bunkers, in D-Day… Completely fictional/fantasy bullshit.
This would NEVER EVER happen, and it NEVER DID (historically).
But for $60, players are willing to overlook accuracy, realism, practicality, logic, physics, safety, risk…
And they will happily adapt to FANTASY scenarios, while criticizing anybody who simply wants the game to stay focused on it’s original description:
Enlisted is a squad-based first person MMO shooter covering key battles from World War II. The game carefully recreates weapons, military vehicles and the atmosphere of that era, while demonstrating really massive clashes of numerous soldiers, tanks and aircraft with artillery and naval support.
– Epic battles that look as massive as the historical battles, like the Normandy Invasion. Players assume the roles of an infantry squad or a tank crew commander or an aircraft pilot.
*– High input of each player in the team victory: despite the massiveness of the battles, the result is significantly defined by the performance of each player. *
– Hundreds of weapons, ground vehicles and aircraft types. Each of them is based on a real model used in the specific historical campaign of World War II.
– A player can customize and train squads according to their individual playing style, unlock perks and upgrades as long as this does not contradict the historical accuracy principle.
H.I.S.T.O.R.I.C.A.L. A.C.C.U.R.A.C.Y. P.R.I.N.C.I.P.L.E