Video samples of players using paratroopers to exploit matches

Defenders don’t even know what point they are gonna defend next.
Paras can drop in magic plane that appear right above next objective.
Only counter would be defender paras, but guess what it’s still only premium paras in normandy, not p2w at all. Or defenders retreating before even losing point, making defense even more retarded

I just don’t want magic stealth planes appearing out of ass in this game

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Just quick example from recent game:

Both team flank around point and destroy enemy rally points, so next wave comes in over minute (on Pacific through water so even longer)
Only Japan had paras, so 3 players insta drop and controll point.

Counterplay:
Just spam more paras bro

Magic shit ass planes

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You are not good player if this is only couterplay you can come up with. :man_shrugging: But that’s problem of paratroopers I guess. So we should just start forcing other players to play only the way want (probably just run with bolt actions 24/7) so you could be able to counter them and win.

You bad if you have no other idea

provides not other idea

what stroke inspired edit is this

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Btw. There’s 5 objectives in match. So one player should lost 20+ squads per battle to “abuse” paratroopers in such a way you are crying about. :man_shrugging: that’s very realistic scenario.

So go away with your made up overdramatic nonsense somewhere else.

It was clear as day example, 3 seperate people, not 3 personalities like you have.

3 players drop in with paratroopers on point
Rally point are down - both teams flanked and destroyed them
How do You counter that without spamming paras back? I’m all ears

Also stop your shitty projections about crying, you are biggest crybaby of this forum recently

That’s still one point out of five :man_shrugging:

Btw. Imagine 3 other classes rush objective at one time too. :man_shrugging: I think that would be problem as well, irrelevant to used class. So after all it’s not about fact you played against paratroopers. The problem for you was that you were playing against group of 3 people communicating through discord. Yet you saw 3 paratroopers used on one objective and made up whole shitstorm about how paratroopers are OP (because bitching about freshly added content is more interesting and controversial). That’s just legit.

keep up the good work of ignoring half the response someone gives you and just tunnel vision more

imagine, just imagine.
Even 7 people bring 9-man granade launcher and phospshor spam, wow such good point

3 para land on point in 5 seconds, and cap it before anyone is even close to objective

hmm, but why could that be?
maybe they destroyed rally points?
no that can’t be it, in that case i would point that out before.

jesus schizo christ
it was just 3 random dudes, it was right after event, everyone was playing them, not every player that’s better than you is 8-stacking chineese cheater, calm down

If in your next schizo rant you take time to realise this is not my thread, i was simply pointing out how they are not balanced at all in current from in game

To which You still have no response other than, just counter it bro

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I have had this conversation with you before. I do not want to start it again.
Yes the paratroopers are a little op. (I have them in the Pacific) Until there is an update though they will keep falling from the sky.

You are a very competent player. I have seen that. They are falling from the sky with big white bags over their heads. You also have an MG34 with 75 rounds. Not to be mean, have you tried shooting them down?

LOL! Can you specifically point where I asked/even mentioned the words “Bolt action 24/7”?
I can’t seem to find it… so it appears you’re just making shit up, because you’re scared to have paratroopers balanced in a reasonable way.

exactly.

exactly :+1: :+1:

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Quick! I need $60 to counter the paratroopers!

Maybe you should simply be a mature adult, and not engage in this thread.
If you don’t agree with it… that’s fine.
But if you want to argue with illogical nonsense… All I can say is good luck to ya.

Agreed.

Actually this is a genius play by darkflow.

  1. Make $60 op squad.
  2. Make people mad.
  3. Make $60 counter squad to op squad.
  4. Make people mad.
  5. Repeat.
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image

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It takes less than 6 seconds for paratroopers to touch the ground. Many times, I only ever spot them when they are just reaching the ground (hardly enough time to identify, aim the weapon, and get accurate shots off).

Also, the paratrooper planes are very quiet (compared to regaular aircraft).
So most the time, I don’t ever hear them approaching.

And yes… obviosuly if I have a shot at a paratrooper, I’m gonna try.

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They don’t call it a scam/scheme for nothing.

Ok.
I haven’t really messed around with them. I used the Japanese ones once and got bored.

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Please tell me how I can adjust my tactics, in this scenario?
Should I stop paying attention to the battlefield, and focus my attention to the sky (at all times)?

There’s only 10 players on each team
-1 or 2 are in a tank
-1 or 2 are in a plane
-Many times a team can be composed of A.I. controlled squads (which are not going to be watching the sky/engaging paratroopers)
-Many matches are full of new players

with these variables taken into account, I ask you, how many players are available to watch the sky and engage paratrooper planes (as they arrive).
How many players are available to identify paratroopers as they are deploying at random periods in the match?
How many players are available to hunt/track down paratroopers as they land on the battlefield?

If you had matches that were 20 vs 20… then it might be okay.
But when you’re playing in matches that only have 5 human players, I ask you… How is this going to enhance/improve the quality of the game?
It’s only amplifying existing issues.

For paratroopers to properly work, we need:
-FULL TEAMS
-Proper match balancing
-Larger maps
-An overhaul of game-modes
-A dead-time between objectives (where attacking paratroopers cannot deploy/capture the objective within 60-90 seconds after it’s been moved.
-Not allowing paratroopers to spawn within 40m of the objective (just like you can’t built a rally point within 40m).

Paratroopers can bypass ALL DEFENSES, and they bypass the time required to traverse the terrain in order to get behind/flank the enemy.
Paratroopers can bypass AP mines, barbwire, and being detected (simply by spawning from the sky, with a small risk of being detected/shot at while parachuting).

Ah yes… Paratroopers in D-Day map (beach landing), makes complete sense.
Paratroopers landing on the opposite side of the sea-wall, ahead of the infantry who are advancing from the landing-boats/beach area. (that totally checks out).
Paratroopers deploying on top of bunkers, in D-Day… Completely fictional/fantasy bullshit.
This would NEVER EVER happen, and it NEVER DID (historically).

But for $60, players are willing to overlook accuracy, realism, practicality, logic, physics, safety, risk…
And they will happily adapt to FANTASY scenarios, while criticizing anybody who simply wants the game to stay focused on it’s original description:

Enlisted is a squad-based first person MMO shooter covering key battles from World War II. The game carefully recreates weapons, military vehicles and the atmosphere of that era, while demonstrating really massive clashes of numerous soldiers, tanks and aircraft with artillery and naval support.

– Epic battles that look as massive as the historical battles, like the Normandy Invasion. Players assume the roles of an infantry squad or a tank crew commander or an aircraft pilot.

*– High input of each player in the team victory: despite the massiveness of the battles, the result is significantly defined by the performance of each player. *

– Hundreds of weapons, ground vehicles and aircraft types. Each of them is based on a real model used in the specific historical campaign of World War II.

– A player can customize and train squads according to their individual playing style, unlock perks and upgrades as long as this does not contradict the historical accuracy principle.

H.I.S.T.O.R.I.C.A.L. A.C.C.U.R.A.C.Y. P.R.I.N.C.I.P.L.E