As the title says: Here are some gameplay clips from yesterday and today, demonstrating how elite paratroopers are being used by veteran players to exploit matches, and gain victories that would otherwise be defeats.
But first: What’s the definition of an exploit?
“To use a situation so that you get benefit from it, even if it is wrong or unfair to do this”
Why does this matter?
How are new players supposed to compete against veteran players who exploit the paratroopers?
-Veteran players have 1,000’s of matches played, and know every nook/corner of the map
-New players are focused on learning the mechanics of the game, map layouts, best strategies, etc
-New players get SLAUGHTERED by veteran paratroopers
-A.I. controlled squads get SLAUGHTERED by veteran paratroopers
First example: Paratroopers being deployed on top of the barn. (We captured, and eventually won the match).
Second Example: D-Day Normandy. The match just started, and an attacking paratrooper squad, spawns behind the objective
Third Example: Same match, 2nd objective. Attacking paratroopers syncronize their deployment with the movement of the objective point. Thus, racing and beating the defenders. (Capturing the flag in approximately 60 seconds).
Fourth Example: Paratroopers land directly ontop of me, in retaliation for killing the player’s previous squad.
Fifth example: Elite paratroopers deploying directly ontop of the enemy, causing confusion, and then a slaughter. After being brought down to ZERO tickets, we won the match because this playerwas exploiting the paratrooper squad (timing and at key moments)
And here’s another example from a few days ago: Paratroopers deploying at the edge of the grey zone, near opposite team’s spawnpoint). Imagine what this type of player can do to new and intermediate players. How is this fair for them?
Normandy is fun when there aren’t paratroopers in the roster.
Normandy is dogwater, when paratroopers are being utilized.
Paratroopers for attacking team in Normandy = Victory (doesn’t seem to matter if it’s allies or axis).
Not enough players + stacked teams + A.I. controlled squads + paratrooper exploit = Boring matches/waste of time.
And if you don’t want to play Normandy… Berlin is often empty and barren
But hopefully the new progression system fixes everything
Suggestion for paratroopers:
-Add a 60-90 delay between capture points, and give the defending team a chance re-group/build defenses.
-It’s very lame that paratroopers can instantly spawn/drop ontop of an objective (the moment it moves).
-Don’t allow paratroopers to spawn/drop closer than 40m to the objective (just like we can’t build a rally point closer than 40m)
-Don’t allow paratroopers to spawn near the opposite team’s greyzone.
Maps are configured in a square.
Which has four sides…
Battles are dominately fought on 3 sides,
With the 4th side being friendly spawn/reinforcments.
Paratroopers are forcing battles to be fought on all FOUR SIDES.
Matches are only 10 vs 10 (often with A.I. controlled squads)
Team compositions/size are often poorly balanced, which makes 4-sided battles awful. (also, the maps are small)