Unlimited resources on defense is an exploit

For those particular matches no, however, I’ve seen several matches and I usually get one or two a week where the defenders are on 15-20 losses per player on the entire team, and they still win from the simple fact that all they do is spawn is, throw 1000 detpacks at the point while charging straight at it, they get mowed down, explosives pack spam clear out the objective, rinse and repeat.

It’s absolutely disgusting.

Naabusil 75 killov na T-50 i dovolen, ish

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I totally agree with you, but only if the team is actually attacking the points; With the attacking side using t50 and t28 cycle camp? hell no.

Attack can choose the direction of the attack and has time to quietly build respawns, unlike the defense, because you always have to be on the point.
I constantly run into the problem that while I’m setting up a respawn, the point starts to take over, I give up building and run to fight it off.
In attack you are much more tactical because while the respawn is far away, you lose tickets slowly because you run long and you have time to choose where to build the respawn.
In addition, the attack can seize the point in spurts, knocking out defenders and capturing 30-60%. The defense, on the other hand, must constantly control the point. Even 1 attack soldier can capture a point pretty quickly, and back capture moves incredibly slowly (I even thought I was imagining it)
Personally, I’m much more likely to win on offense (almost always). Tested in Berlin, Tunisia, and Normandy. If given the choice, I’d want to attack on almost all maps.
If you look at your screenshots, your team dies on average as often as the enemy. You die rarely because you play the tank carefully. If a defensive player played carefully on the tank, he would rarely die either.
The attack does not need the extra advantage.

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The defense should have equal amount of tickets, not more, yes in reality having unlimited soldiers is simply unfair.

This is not correct, if only because the attack would then have two ways to win:
Capture the points or kill all defenders. The defenders have only one way to win: kill all attackers.
However, the defense has no advantage to kill and then the game turns into a regular TDM

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Well. A spawn timer for vehicles slots (you are allowed to spawn a tank etc. 20 seconds after the last tanker died) for defender would help IMO.

tbh, sometimes you only get a chance to win as defender because of the unlimited resources.
if you want to nerf that. I think just increasing the time to respawn would work. no need to limit the resource.
defender having limited resource mean that attacker can win w/o actually going to the point. Just kill them from the distance and then run to the point once the defender run out of resource.
also, imo attacking is more fun most of the time.

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Well if there is a time limit, then the attackers would be forced to keep pushing, or the time would run out

Okay, now you see that the original restriction suggestion was wrong.
Another question. Why limit the time? It won’t change the fact that everyone will play TDM, but with a time limit.
Why capture a point when you can just kill the other team?
We already have Invasion mode balance mechanisms in place. Total number of tickets, number of tickets per point, time to capture points, location of respawns.
These are quite sufficient. Do you win on defense more often than you win on offense?
I don’t. It’s easy to attack and I like the fact that I can always choose my own respawn point without fear of being overrun.

another good example - defense is just throwing lives, because they don’t care.

This should be limited, fo sho

In total, your team lost 97 units (I’m not even counting the player who leave, with him it would have been 101, which is probably correct).
The opposing team lost 107 units. That’s 1 additional revival per player. Does that sound like “throwing lives” to you? There’s a 10% difference in revivals.
The interesting thing is that you killed 10 tanks, that is 10 squads. If you were not so effective on your T-50 (which is an extremely strong tank), there would be no difference at all.
It’s not “throwing lives away” and it doesn’t require being modified. I described the reasons:

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Hell no the attackers would even need to take 1 point to win

lol you sat there with a calculator and added it all up? what a nerd man jeez.

if you have to be a super nerd about it - defense should have limits too. top 5 of defense team has like no KPD at all, 1 to 1, and I had a decent team. And still - you just can’t kill them fast enough. I was mowing down the entire fight, hordes of pz4s and infantry. Still no dent really. mkay nerd lol? now pull the calculator out of your butt jk :smile: :smile:

So you thought the enemy had a lot more unit losses, I just added up 20 figures and showed that the difference was quite small, and you’re saying that’s wrong?
You played well, but the overall stats show that the team performed about the same. You lost (if you lost) on the very last point, which confirms the fact that the game was even.
I find it rather strange to hear you refuse to acknowledge simple math, any game decisions are based on accurate calculations, not “I thought the enemies died more often than our team”

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Your assists to win ratio suggests that you were in a tank for a good part of the match. And with that many vehicle kills it also looks like you were facing a team full of newer and cherry picked a match to try to bolster your side the the argument.
Pick a match that was closer, we all have them

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oh you nerds, my goodness. I mow down infantry quite nicely with my maxxed out ppd40s/ppsh squads, and maxed out Dp-27 squads, and my SVT-40s, ok? I just usually win those, if I go full infantry, and mow down enemies. And I forget to screenshot.

This one, as you can see, NERDS, I have 3 lives lost, 2 of those were infantry, quite nicely mowing down. Ok, now shut up. Honestly, ur annoying.

Lol, I hope I see you in a game very soon. I’ll cook your tank everytime you spawn mr ThinksHeISABigShot

point is - you can hardly win vs unlimited defense resources. What’s the reason here anyway? Why not limit defense tickets, so defense has to be careful? Reasonable request, so shut up please, if u got nothing interesting to add.

Personally, my team very rarely losses when attacking, no matter the campaign.
The Devs have the game data, if the attacking team on a map was getting steamrolled
a vast majority of the time, they would try to balance the map …. with barrage balloons
or something.
take your silly screenshots and try selling them to dumb people, most of us here know how the game works