Unlimited resources on defense is an exploit

Defense side can throw in unlimited number of troops, because they don’t have tickets at all. And that’s exactly what often happens - defense side actually attacks nonstop lol because why would they care? Sometimes I go 50 to 1, 100-1, and they just keep coming. Again, cause they don’t care.

So my suggestion - give defense side resource limits, say 2000, compared to 1000 for assaulters, and say +200 for a lost point. This is comparable to that Custom battle thing exploit


8 Likes

I have complained about it like, months ago?
Why no spawn limit like for conquest mode of each squad for invasion/destruction?
Then some farmers use this to farm AI in CB.
(Yeah, I still see someone farming. Actually, those who farmed one single long match not get wiped LOL. But those like me, just played many shorter matches get wiped.)

I don’t know about this.
I’m currently grinding Normandy Axis, so mostly on defense.
When I spawn into the rare map when Axis is attacking, I always get a little happy.
Attacking is much easier than defending I think

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Don’t say it’s an exploit, the fault will fall on players and we will get an xp rollback. :clown_face:

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thats what I was going for - the shock effect :smile:

xp rollbacks for everyoooone!

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I kind of agree but it would require overhaul of the invasion mode if not remaking entire maps. I doubt devs have resources to spend them on such great project. Maybe in the future.

I play axis normandy too and I agree that defense is often harder because you cannot use arty most of the time because grey zone is just 10m from the objective and when some tank decides to camp in that area you need to wait for an attacker plane or stronger tank that is on your side. Also it feels like some defensive objectives are in pretty lame location with little cover and you need to place spawn in the open which means arty or plane can destroy it quickly while attacker can often flank and change spawns.

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Honestly we’ve been over this for months time and time again since CBT.

People think that defenders having unlimited respawns and consistently suiciding into the enemy with 0 care is perfectly fine and balanced.

I do the same as a defender, I just attack until i’m practically in your spawn. After all why shouldn’t I? Worst case I lose one soldier, swap to another, then charge again and kill 5-10 soldiers for the cost of one of mine.

Doesn’t matter if I die, i can just re-spawn forever.

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most of the time, it’s okay, it’s more obvious on Moscow campaign, where it’s often just grinder. And I freaking run out of bullets, faster than I can frag. And defense has no tickets to worry about. Normandy kinda works fine, cause of maps probably.

giving defenders 2000 tickets wouldnt do much i think. you can see that the defenders in those matches didnt have that much of a differance in deaths compared to the attackers

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For those particular matches no, however, I’ve seen several matches and I usually get one or two a week where the defenders are on 15-20 losses per player on the entire team, and they still win from the simple fact that all they do is spawn is, throw 1000 detpacks at the point while charging straight at it, they get mowed down, explosives pack spam clear out the objective, rinse and repeat.

It’s absolutely disgusting.

Naabusil 75 killov na T-50 i dovolen, ish

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I totally agree with you, but only if the team is actually attacking the points; With the attacking side using t50 and t28 cycle camp? hell no.

Attack can choose the direction of the attack and has time to quietly build respawns, unlike the defense, because you always have to be on the point.
I constantly run into the problem that while I’m setting up a respawn, the point starts to take over, I give up building and run to fight it off.
In attack you are much more tactical because while the respawn is far away, you lose tickets slowly because you run long and you have time to choose where to build the respawn.
In addition, the attack can seize the point in spurts, knocking out defenders and capturing 30-60%. The defense, on the other hand, must constantly control the point. Even 1 attack soldier can capture a point pretty quickly, and back capture moves incredibly slowly (I even thought I was imagining it)
Personally, I’m much more likely to win on offense (almost always). Tested in Berlin, Tunisia, and Normandy. If given the choice, I’d want to attack on almost all maps.
If you look at your screenshots, your team dies on average as often as the enemy. You die rarely because you play the tank carefully. If a defensive player played carefully on the tank, he would rarely die either.
The attack does not need the extra advantage.

3 Likes

The defense should have equal amount of tickets, not more, yes in reality having unlimited soldiers is simply unfair.

This is not correct, if only because the attack would then have two ways to win:
Capture the points or kill all defenders. The defenders have only one way to win: kill all attackers.
However, the defense has no advantage to kill and then the game turns into a regular TDM

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Well. A spawn timer for vehicles slots (you are allowed to spawn a tank etc. 20 seconds after the last tanker died) for defender would help IMO.

tbh, sometimes you only get a chance to win as defender because of the unlimited resources.
if you want to nerf that. I think just increasing the time to respawn would work. no need to limit the resource.
defender having limited resource mean that attacker can win w/o actually going to the point. Just kill them from the distance and then run to the point once the defender run out of resource.
also, imo attacking is more fun most of the time.

6 Likes

Well if there is a time limit, then the attackers would be forced to keep pushing, or the time would run out

Okay, now you see that the original restriction suggestion was wrong.
Another question. Why limit the time? It won’t change the fact that everyone will play TDM, but with a time limit.
Why capture a point when you can just kill the other team?
We already have Invasion mode balance mechanisms in place. Total number of tickets, number of tickets per point, time to capture points, location of respawns.
These are quite sufficient. Do you win on defense more often than you win on offense?
I don’t. It’s easy to attack and I like the fact that I can always choose my own respawn point without fear of being overrun.