Besides the HE and HEAT shells, the Type 92 battalion gun could also fire the Type 95 illumination shell , its fire could burn for about 20 seconds.
However, despite being an an illumination shell, I suggest that it should just work like the Ampulomet and Northover Projector. Because the fire in this game is already bright enough and making its explosion brighter would be pointless and painful to play.

Do you want Japan get the Type 92 (illumination rounds) as their flametrooper squad’s building?
Source
Japaese Type 89 Small Time Fuze - Inert-Ord.net
九二式歩兵砲 | 戦跡の歩き方
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This makes literally zero sense… an illumination round is nowhere near the same as ones used by the ampulomet
I swear… only japs get away with suggesting stuff as stupid as this.
Yeah I’m going to use AI idc… I’m not wasting time proving this wrong.
I want to explain that illuminating rounds and flare rounds burn at temperatures high enough to cause incendiary effects, while its 70mm caliber naturally inflicts a certain amount of AoE damage.
I acknowledge that their performance won’t match the Ampulomet, I think we should reduce their splash radius but increase its damage as a balance.
The reason why I said so is because a building for flametrooper squad that could set fire and has blinding effect will be too overpower.
It’s funny how you only show up to give me a hard time whenever I write suggestions about Japanese weapons. By the way, I’m not even Japanese. I’ve proposed powerful weapons for the US, Germany, and the USSR before, but you were suspiciously quiet then.
Please focus on the weapon mechanics instead of singling me out based on your own biases.
If you actually care so much about historical realism, maybe you should channel that energy into complaining to the devs about the Ampulomet and Northover Projector. Both of their munitions contained phosphorus, which means they should produce massive smoke screens upon contact with air, just like white phosphorus rounds. Yet, in-game, they only have incendiary effects. Go bug the developers about that instead of targeting me.
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I meant the imperial Japanese as a whole and the players… I would not use that term which is arguably a slur against one that’s actually Japanese in the efforts of insulting them to note.
It’s not my fault you suggested one thing that’s completely made up and another that’s a 20mm autocannon for infantry.
I stand by what I said… only players who play as the Japanese can get away with suggesting such dumb things because the faction sucks.
Mhm… and I did… illumination rounds would NOT function even nearly the same as an ampulomet.
You are literally making up a function for them in the efforts of making a counter weapon to northover and ampulomet… and I believe you said it should function like north over… so where is the white phosphorus in that diagram hm?
At the very least, we can all agree on one indisputable fact: illuminating flares inherently possess a strong incendiary effect. The chemical mixtures used in these rounds burn at extreme temperatures, which is more than enough to ignite surroundings. Even if its efficiency doesn’t match the Ampulomet, it’s still better than nothing.
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No, I don’t care about that at all. But what I do care is about suggesting made up stuff.
Since when does trying to find a better balance tweak count as ‘made up stuff’?

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well, it would be funny add night modes 
then just make it burn wooden structures
Damn near useless… waste of dev resources.
most structure houses on the japan maps are wooden
so then they would have to add completely new animations for burning huts as i believe there isn’t any already… taking further dev time for something that is only a gimmick.
again… i dont even know how this is something that can be suggested or defended… so if lets say my AP shell doesnt have enough explosive filler why dont we just artificially give it some more becasue thats more fun and effective.
its not really a gimmick if it can be applied to all flame related weapons
the only use for it would be burning buildings, no.
They can give also some special radio operator squad with San-shiki-dan
San Shiki (anti-aircraft shell) - Wikipedia
Will be something similar to napalm bomb strike.
You are implying it did something it did not… that is a fabrication of what it is.
Whilst I believe a significant calibre illumination shell would work really well for the intended application of an ampulomet for Japan I would like to bring your attention to what I believe might be a potentially more suitable candidate.
That being the Type 94 (90mm) mortar removed from its baseplate.
In theory you could loosen the traversal knob and secure the front legs with sandbags to allow a similar range of motion to the ampulomet. Holding the weapon would be very precarious as you’d have to set of grip the yoke slide from the top and bottom, towards the very bottom without overhanging your fingers for when the recoil cylinder and mortar body move rearward.
Most of all I make this suggestion due to the fact that there’s a dedicated incendiary shell for this weapon.
Another option could be the Japanese knee mortar in game, with the bottom leg held by a sandbag whilst the soldier holds the mortar body.
Of course with incendiary shell
6 Likes
Incendiary mortars launched from someone’s greyzone and makes the objective unplayable, no thanks.
But Atleast you actually presented something that was real and not a fabrication… as illumination rounds would not function even nearly the same as an ampulomet… about the only thing it has in common is that it would start a fire, a very very small one that could spread I guess… but then they’d have to also create new fire spreading mechanics just in the effort to make this fabrication usable.