
Hello bajtársak and fellow forumdwellers,
I’m starting a new series focused on suggesting guns for the Battle Pass specifically, because we get a new BP gun every 35 days and the developers put unusually high effort and care into them, while only 3 guns were added to the Tech Tree in the past 7 months.
Since Battle Pass guns are limited in their numbers, I will naturally not suggest anything that should be in tech tree, however this limitedness does make them optimal for testing a new mechanic or adding a gun that had many different unique variants; some of which could be added later as premium, event or to the tech tree. The Type 24 with GL that I will demonstrate in the topic has both new mechanic and reusability potential.

The Type 24 rifle, also known as the Chiang Kai-shek rifle which is how its most commonly referred to by western gun enthusiasts or Type 79 rifle by the Communists, however I will simply call it Type 24 from now on for simplicity’s sake.
The Type 24 was a licensed clone of the Mauser standard-modell, which was designed in the Weimar republic in 1924 (only entering mass-production in 1933) and could be considered the big brother of the Karabiner 98 Kurz.
The National Revolutionary Army of the Chinese Republic purchased the license for the Mauser standard-modell in hopes of standardizing its rifles.
It was one of the most common rifles used during the Second Sino-Japanese War, with the Type 24 being the standard issue service rifle of the National Revolutionary Army, but captured Type 24 rifles were frequently issued to puppet troops under Japanese command and saw use with Japanese and Communist Chinese soldiers too.
One must be careful when adding a Type 24 rifle to a WW2 game, because they were produced until 1949, not to mention that there were slight differences between arsenals that produced them.
Naturally, the Type 24 rifle could be reused with the grenade launcher attachment replaced by a HY1935 bayonet.
Type 24 rifle Specifications
Ammunition: 7,92x57 mm Mauser, commonly referred to as 8mm Mauser
Muzzle velocity: 810 m/s
Weight: 4 kg
Length: 1110 mm
Barrel length: 600 mm
The Type 28 grande launcher
Type 28 grande launcher Specifications
Operation Method : Gas propelled
Tube Length : 250mm
Caliber : 25.8mm
Weight : 0.75kg
Maximum Range: 250 m
Feed : Single shot
Type 28 Grenade Specifications
Length : 246.13mm
Weight :0.589kg
Charge : 55g TNT
The Type 28 grenade launcher was designed by Yury Romanovich Larikov, a Russian weapon designer in 1939.
It could be attached on both the Type 24 rifle and the Hanyang 88 rifle.
In order to fire the grenade, a special purpose cartridge must be loaded in the rifle, however the attachment does not need to be removed from the rifle in order to fire it normally.
In-game:
The Type 24 with Type 28 grenade launcher’s most unique aspect is it fires time fused grenades that does not explode on impact, instead the grenade explodes 7s seconds after its fired from the rifle. It cannot be cocked or tempered to explode earlier.
The Type 28 grenade is ineffective at close ranges since it can be thrown back by the enemy.
The time fuse makes it more situational than impact grenades and require more experience from the player’s side too. Making the Type 28 grenade the most effective at medium range engagements in open terrain or in across-the-streets fire fights inside cities, firing the grenade into a building through an opening.
By design, the usage of the time fused Type 28 grenade launcher is supposed to be more difficult than other in-game grenade launchers that fire impact grenades. The trade off is that the Type 28 grenade is about as powerful as a hand grenade and that the rifle should be BR2.
The Type 28 grenade launcher is a permanent attachment on the rifle and does not need removing animation either since the rifle can be used with that on it anyway so there is no reason to remove it what-so-ever.
However in order to fire a grenade from the rifle:
- A Type 28 grenade must be loaded in the front
1.5: If the magazine is full, the shooter must remove one bullet from the magazine, this step is skipped if there are 4 or less ammunition in the magazine. - A special propellant cartridge must be loaded
- The grenade is ready to be fired
During World War II, the norm for rifle grenades were time fused projectiles, however we only have anti-tank and anti-infantry impact grenades, not to mention that all function as the Mosin Diakonov should (does not need special propellent charge), but that should be the unique exception.
The Type 24 would test the feasibility of more common and authentic time fused rifle grenades in the game.

Japanese troops with a large stock of captured weapons, including various grenade launching systems.
The most feasible faction to get the weapon is the Japanese faction.
Sources:
Mauser military rifles of the world - Ball, Robert W. D

China's Small Arms of The 2nd Sino-Japanese War (1937-1945) - B. Shih

technical documents
Details about attaching the grenade launcher to the rifle, ability to use the type 28 grenade as a hand grenade (similar to German rifle grenades) and instructed carry, firing positions.
Details interesting for researchers and enthusiasts but for people that are not on a spectrum, its a tad bit boring.





- Yes
- No
- being available to Japan
- being in the Battle Pass
- being BR2





