Idk man because you do.
If everyone jumps from a bridge, you jump as well?
Idk man because you do.
If everyone jumps from a bridge, you jump as well?
yeah, i’d be pretty lonely if everyone jumped off a bridge.
Find other bridge I guess.
i sense little bias here…
i am all for historical accuracy if it can be done while managing equipment balance. but it cant be done. at best you can get some compromise that wont be accurate, but it will be close enough.
and simply i already said, if there is some genius out there who can make algorithm that can make historical accuracy work with balancing equipment, i salute him. as a half baked programmer i cant. simply any solution that you make while balancing equipment and keeping historical accuracy is order of magnitude more demanding for player count.
so either you go game balance and equipment based MM, or historical accuracy and unbalanced games like we have them now. out of those 2 problems i think for games future it is priority to fix game balance.
btw number of solutions that have been suggested:
so please give suggestion that doesnt require 10x playerbase and that can keep game balance. i have read through >1500 posts in both of those topics(+ some other) and there was absolutely not a single post that suggest actual solution to the problem from historical accuracy group. it is all about crying how their game is ruined, how DF must keep historical accuracy etc.
yeah totally non biased. ffs in those 2 topics i had to write multiple replies on more or less same questions. people were just too lazy to read through walls of texts and just wrote complaint without actually trying to understand why change was necessary. not to mention lots of stupid questions that were all answered in OP, but people just lack comprehending skills.
maybe your ideas are just not possible to implement or are just bad.
confirmed for now, but not set in stone. number of people have presented easy solution by BR limiting the maps so this doesnt happen.
and if you read the post, they said that squads will get campaign specific uniforms. that would imply that customizations will probably stay (and i dont believe they will remove one of the ways how they earn money).
there is no guarantee that they will not put ufo-s in future also.
primary point is that people want game balance first and historical accuracy second. new player retention rate is atrocious when they stand absolute no chance against end game equipment.
and i really dont want to read rest of this topic cause it will just be pointless as other 2. ffs koe said there will be Q&A tomorrow so we will have more information in half a day.
cause you have reading comprehension i will just quote my post again:
2 queues (new queue and historical queue) is not 13 (campaign queue and new queue)
so please give suggestion that doesnt require 10x playerbase and that can keep game balance. i have read through >1500 posts in both of those topics(+ some other) and there was absolutely not a single post that suggest actual solution to the problem from historical accuracy group. it is all about crying how their game is ruined, how DF must keep historical accuracy etc.
Some people did suggest actual solutions, not their fault that you personally think that they didn’t.
and historical queue would basically be old campaign queue cause you would need 6 or 8 queues cause they all have different weapons.
not in english forum. what other people suggested either required complications in MM that would see exponential increase in required number of players to work or were just unbalanced. and no i dont accept historically accurate unbalanced MM as “actual” solution.
btw just want to correct your words. it is not 2 queues, but 2 matchmakings. matchmaking is made of many queues. there is no way in hell this game could function with only 2 queues.
Yes. That’s their problem. If that’s what they want, go ahead.
Historical fans have already said they’ll leave the game anyway, so it won’t hurt anything
and you would risk getting 2 half dead matchmakings if for whatever reason playerbase evenly splits.
95% of those who said that they will leave will probably stay. this always happens in relatively controversial updates…
Won’t be half dead.
Ok?
Yes in English forum, the fact you don’t consider it a solution is your personal problem. And historical can just be made balanced.
give me algorithm and reasonable math behind it and i will support it wholeheartedly. otherwise dont talk the talk if you cant walk the walk.
of course those arent solution. imagine having WT MM match BR 1 tank with BR 10 tank cause it is “historically accurate”. or WoT t1 vs t10, or WoWs t1 vs t10. you would have empty game cause there would be no influx of new players. every game needs balance and overall first 20 levels of every campaign can be called somewhat balanced and everything after that is mostly unbalanced vs earlier levels.
imagine having WT MM match BR 1 tank with BR 10 tank cause it is “historically accurate”. or WoT t1 vs t10, or WoWs t1 vs t10.
Cool story. Any more false comparisons?
you would have empty game cause there would be no influx of new players.
Says you.
every game needs balance and overall first 20 levels of every campaign can be called somewhat balanced and everything after that is mostly unbalanced vs earlier levels.
Then we can try making it balanced, but you keep making the unsupportable claim that it’s not possible.
0_o name caling. i have already put numerous posts and topics about why it cant with relatively good math behind it.
there are more with math behind them, just i cant be bothered to search for an idiot. it is somewhere in those 2 topics with overall 1500+ posts. i think that it cant be done and devs think that it cant be done. if you think it can be done then please give us solution. we are too stupid to think of one.
and what is false comparison? you regularly now have invulnerable tiger vs stuart, or pz2 vs t34, or fedorov vs kar98k etc.
sure go play WT or WoT or WoWs with t1 and enter a match with t10. see how fun it is to play in such matches and tell me if you would keep playing the game with such vehicle imbalance.
then tell me how without requiring exponential increase in players. that is the magic question. we know that it can be done with 10x current playerbase, just the problem is that we dont have 10x playerbase.
0_o name caling. i have already put numerous posts and topics about why it cant with relatively good math behind it.
You come here acting all passive aggressive and whine about name calling? Lol, don’t bitch. Also, your ‘‘math’’ is just projections about things that didn’t even happen yet. So I’ll take it with the biggest grain of salt.
there are more with math behind them, just i cant be bothered to search for an idiot.
Then I can just rightfully dismiss them until you get off your lazy ass and present them, dipshit.
and what is false comparison?
What you just wrote. It’s also pretty hyperbolic, Enlisted balance issue isn’t as bad or complex as WT’s.
you regularly now have invulnerable tiger vs stuart, or pz2 vs t34, or fedorov vs kar98k etc.
Make them more susceptible to TNT pack as they should be. As for Fed vs Kar, get MP43/1. And with the new way we’ll unlock gear, it’s going to be less of a grind to do so. Even a semi-auto will nearly get you on the same level as a fed if you know how to use them. Even then I’ve managed to wipe fed squads with kriegsmodell Kar lol.
sure go play WT or WoT or WoWs with t1 and enter a match with t10.
Keep making false comparisons lol.
we know that it can be done with 10x current playerbase, just the problem is that we dont have 10x playerbase.
Why are you even assuming we need that many players?
yes… cause you kids are all making demands and not one of you made actual good suggestion on how to do it. considering game is going in direction of game balance, you must convince community/devs that making algorithm that can provide both historical accuracy and game balance.
nah, just i cant be bothered to search my 80+ replies in 1500+ topic. if they were in those topics and not in one of the side topics. and why would i even bother for a dipshit who just came in and just hurls insults.
what is hyperbolic there? stuart/scott/sherman vs tiger is normal situation in normandy, pz2 vs t34 is normal situation in moscow. pretty much every end game weapon vs starter weapon is normal in current game. and that is bad for game balance. if you dont believe me search forum for numerous topics about game balance.
keep making stupid arguments
cause i do programming and this is basic statistical distribution problem if you want to keep queues healthy. every separate condition adds constraint on players who can join and normal statistical distribution says that some queues will be more populated than other, so you need more players to populate those edge cases.
and it is not only problem of current enlisted, but you also must look at future added campaigns. linear addition of campaigns means that you are dividing playerbase every time new campaign is added. and then you need to keep every campaign balanced. even if you only balance based on basic 3 tiers (low, mid, high) you will go from current 6 queues, to 6 queues * 3 tiers= 18 queues. later this year they will add 2 new campaigns and that would be fixed 24 queues. now add player distribution over campaigns and over tiers (you can include standard gaussian distribution) and you would need at least 5x (or more probably like 6-7x) number of players to support 24 fixed queues vs current 6 fixed queues. and this number would just increase as they add campaigns.
and with new MM you get flexibility that will give you between 3-24 queues regardless if you have 6 or 100 campaigns.
sure go into gray zone and kill tiger on hill in d-day or ver-su-mer.
excellent advice i give to every newbie. just get mp43 when veterans kill you with fed.
yes… cause you kids are all making demands and not one of you made actual good suggestion on how to do it. considering game is going in direction of game balance, you must convince community/devs that making algorithm that can provide both historical accuracy and game balance.
Well for future reference don’t fucking come to a thread acting passive aggressive and expect to b e treated civilly, and you repeating that we made no ‘‘goof solution’’ isn’t going to make it true.
nah, just i cant be bothered to search my 80+ replies in 1500+ topic. if they were in those topics and not in one of the side topics. and why would i even bother for a dipshit who just came in and just hurls insults.
That’s quite a long way to say ‘‘I have no sources but trust me bro.’’ Also, love how you just regurgitate insults lol.
You’re comparing WT’s issues to Enlisted. Not every starter tank should be able to take out higher level tanks very easily, be smart with what you got lol. Though that said some of those tanks can do with some nerfing.
keep making stupid arguments
Sorry that it bothers you that I don’t take unsupported claims seriously.
cause i do programming and this is basic statistical distribution problem if you want to keep queues healthy.
Interesting. Can I see some credentials? And where do you get the assertion that we wouldn’t have enough players?
sure go into gray zone and kill tiger on hill in d-day or ver-su-mer.
I did suggest we get rid of greyzone but noooooo…that’ll be bad for some reason Furthermore, I do kill greyzoning tanks, it’s called dropping bombs.
excellent advice i give to every newbie. just get mp43 when veterans kill you with fed.
Like I said, the new skill tree system will make grinding less grindy. And frankly, if you struggle that hard over Feds then that’s just a skill issue y’all got and that MP43 won’t do much to help you get kills anyway. Hell, I also advocated for removing the federov as a campaign unlock and move it to the gold order spots, but suddenly everyone doesn’t wanna piss off the tryharding vets lol.