Throwing a quick suggestion here from a discussion I had some days prior, about invasion mode.
The way this mode is made right now, it doesn’t look like there’s that much difference between the side who attacks from the side who defends in relation to the cap zone: Both factions will spawn mostly at the same time and rush the point… wich to me looks like the defender side is in fact also attacking.
A possible solution to reinforce the defensive role (hear me out before screaming murder) would be to implement a grace timer for the defender to prepare some form of defensive structures or merely adopt defensive positioning. Maybe even a mere 30 seconds would suffice.
To those (I see you guys coming from miles ahead) who think “nuuuuh it op defenders side unfair advantage blahblahblah” there could also be countermeasures to such an implementation, and it also would be real easy to make: make the defensive side having a timer BEFORE being able to field tanks, for example, same way it’s now implemented for CAS now, while leaving the attacking side with the option to spawn tanks at the same time as their main assault force.
An even easier, and perhaps lazy, way to counter this migh even simply to boost the offensive troop numbers a bit (example 1000 —> 1100)
My point in this is, the defensive side is supposed to KNOW it’s been attacked, and prepare accordingly.
The offensive side would ALSO know this, and attack with appropriate forces.
Tell me what you think, without screaming bloody murder, it’s juuuuuust a suggestion, nothing more.
Cheers!