I feel like a broken record, but I had such high hopes for the Tunisian campaign.
Unfortunately, it is by far the worst campaign, it is bugged with terrible map designs, poor capture point positions and an abysmal weapon selection for the Axis team.
Now, before you say “oh just another axis main whining”, I rarely play axis, I have completed Tunisia on Allies and, as the desert campaign is by far my favourite theatre of WW2, I want to play it from both sides.
BUT, as I have mentioned before, this has just been so poorly designed.
Firstly, The axis weapons… Just what on earth are they thinking, Rifles are rifles, to be honest, they are pretty balanced. I can’t complain about that, the Armaguerra Modello 39 is actually surprisingly good for a 6 round semi auto, and the G.41 has been decent in other campaigns, but that’s about where it ends.
The SMGs for the axis are bad… REAL bad, the MP28 is abysmal, why it was chosen, and still equipped with its pitiful 20rnd magazine is beyond me, in comparison to the Sten Mk2, which, once fully upgraded is an absolute beast, and I continue to use well into late game for Allies.
The MP40 is ok, its range is its saving grace, as it can outrange many of the Allied SMGs, but then you get the OVP1918… just… what the hell. WHY, its SO BAD, why this was picked over the FNAB-43 is beyond me.
Compared to the Allied Army of Thompson variant, the Axis suffer from poorly balanced and terrible weapons.
The Machine guns, this was a catagory that was fairly balanced… until recently, the Modello 30 was actually surprisingly good at being a support weapon, until the Charlton came along and provided the allies with a point blank better option.
Secondly, the maps and game modes,
As I have mentioned in previous posts, some of the maps are just so poorly designed, with capture points in almost impregnable positions, resulting in some of the most stale gameplay i have ever seen.
Some maps I can guarantee won’t progress beyond the first point, and when they do, its usually only a handful of tickets remaining.
Thirdly, squads.
Or more specifically, vehicle squads,
The bikes are cool… but totally pointless, a 2 man squad on a motorbike with a machine is fun, but they have so little effect on the match when enemy teams are using 7 - 9 man squads with as many smgs or lmgs as they can squeeze in. And now with the changes to the troop mechanism, i see no need for a sniper or a radioman on the bikes, where as before, you could at least train them up.
The tank squads, are very odd choices, the Grant vs the M41/75, an absolute beast of a tank, vs a very specific tank destroyer with almost no situational abilities other than a decent AP/Anti-Infantry shell.
The only thing i can see happening with this campaign, is that the late game axis suddenly get showered with high tier, neigh on OP equipment, like Tigers, fake MP44 prototypes and miracle wonder weapons and the allies get stuck in a rut with slightly different types of Thompsons.
In short, this campaign needs some serious attention, as at present, it is just awful.