TT german Semi automatic carbine

Beretta M1918 Moschetto
Br2
Semi automatic
25 rounds
Rof 360
Dmg 7.6 - 7.8

I think the gun should be a little less accurate, due to the fact that the Beretta M1918 Moschetto is a open bolt design, and usually is less accurate than close bolt designs.

One major misconception of the Beretta M1918 is that it was automatic, infact it was never meant to be a Automatic firearm it was a Semi Automatic Pistol Caliber Carbine, majority of the Beretta M1918’s tho was replaced by the 1918/30 carbine and the M1918 was sent to Ethiopia.

Now I’m not saying we should replace the automatic version of the M1918, but to have two different versions of the same gun.

The reason I think we should have this personally I think Germany needed a semi automatic carbine for br2, and I think the gun would be pretty nice to have in a M1 carbine role due to the fact the VG 1-5 was moved up too br3 along time ago with nothing to fill the gap, and would nicely fill a gap that the Germans been lacking in without it dominating and be far more accessible to players.

  • Yes
  • No
0 voters
1 Like

They could alternatively add vg 1-5 with 10 round testing mag (15 if they want to make it unhistorical like mkb)

2 Likes

they got something even better, its called the mkb35

Semi automatic carbine so and exclusive to the rifleman class and will be in the TT that’s why I deliberately compared it to the M1 carbine and stated it’s Semi Automatic nature

The MKB 35 is
1 a AR
2 a BP
3 exclusive to assaulter

1 Like

Wrong mag sizes wouldn’t make it a historical it would make the gun inaccurate
Like saying the name of the Gewehr 1888 is unhistorical no it’s just wrong

German? Yeah buddy, you might need to change that title.

1 Like

I like the M1918/30 pretty much the way it is, and with the exception of less hitting power it is a decent BR1 counter to the Soviet KB-P-35.

As far as BR2, IMOP there are a couple directions they could go. Which, lets be honest, the Dev’s will never read this post, and if they did we are all much more likely to be struck by lightning, “twice”, then them making any changes we request. :wink:

Option one: Either take both the KB and the M1918, increase their hitting power to match the M1 Carbine while increasing the M1 Carbine’s ROF to 480, and make the M1918 and the KB both tech tree. Neither the KB or Beretta in their current state are historically accurate as “I believe” the Soviet KB came with a standard 10 round magazine while the Beretta’s was 20 rounds standard. So, make the KB 10 rounds, the Beretta 20 rounds and raise both hitting power to match the M1 Carbine. Then raise the M1 Carbine’s ROF to 480, and make them all BR2 tech tree weapons. Or just give them all “historically inaccurate” 15 round magazines. :yum:

Option two, drop the VG 1-5 to BR2 thus giving it an “historically inaccurate” magazine size of 15 rounds, and either drop its hitting power to that of the M1 Carbine, or raise the M1 to that of the VG. We could also just give the M1 Carbine the 30 round magazine from the M2 and leave the VG at 30 rounds. IMOP, historically accuracy went out a long time ago with Gaijin, especially with the amount of experimental and prototype weapons in the game. :laughing: . I still think the M1 needs a ROF buff in either scenario.
KB=P-135 vs Beretta 1918-30

I voted no, but mostly because I disagree with the stats and category.

7.6 is too high, if you mean base. It’s 9mm para, if even, and shouldn’t hit harder than the M1 Carbine. Should be statted closer to the light rifle
360 RoF is probably fine, maybe even low for the role
Pistol Caliber Carbine classification I take exception to. Usable by basically everyone save what, snipers, machine gunners? All of the other PCCs in the game are bp/silver chest/event weapons, so if that’s what they do, then fine.

That said, keep the low RoF, bump that damage down to like 6.5 for 9mm Glisenti M.915, and class it as a semi-auto rifle in the tech tree? That could work, wouldn’t be OP, would maybe be worth using

The M1 carbine does 8.8 it’s far lower than the M1 carbine

But I thought to make up the dmg difference I made have a higher rof than the M1 carbine
M1 320 v beretta 360 and other pistol semi-auto cals do similar dmg models

Example
S&W Light Rifle 7.2, (9mm)
Pedersen device 6.8, (7.65×20mm Long)
So this this a completely reasonable dmg model

With all do respect if you’re gonna say stuff such as this I’d highly recommend using Euthy spreadsheet

Man, I’ve got the sheets open. Was I impolite?

What I said was “7.6 is too high, if you mean base.” The base damage on the M1 Carbine is 7.3, which was the basis of my argument.

I still think 7.6 is too high, assuming it’s using the glisenti cartridge. 7.0 should do, solid middle ground between proper 9mm para and 7.65 long.

First:I didn’t intend to come off too harsh

Second are you comparing un-upgraded stats? If that’s something you ought not to do even the sheet states the M1 & M1A1 does 8.8

I’m talking about its upgraded as a standard of measurement in its fully upgraded stat
image

Btw if the M1918 was left in a un-upgraded state it would have
Dmg 6.1
Rpm 360
Br 2

And each category in this case semi-auto rifle these would be the upgraded percentages
image

Yeah, it’s been a while since I was here, and it’s weird to me that all discussion on weapon stats is max upgrades. I get that those of us bothering with the forums probably have access to the weapons maxed out all the time, but I would have thought that it’s more common in the player base not to. Blancing around max stats exclusively feels weird for me, but I’ll keep it in mind.

That said, take the m1918, make it semi auto, and leave it as is? Maybe increase that RoF even. I do like the suggestion, have changed my vote

1 Like

It’s okay man we sometimes make mistakes like the photo I put up

Tho there’s a carbine that is comparable to it but sadly it’s a BP weapon but I thought reusing the same stats would be kinda unfair

The beretta M1918/30 stats
Br1
7.2 dmg
480 rpm
25 rnds

But I thought to lower the rate of fire in trade for a higher dmg model which reminds me to state that on the suggestion lol

ah, now I’m tracking.

NGL, I’m probably more of a ballistics purist than I should be to play this game. My protest against higher damage for glisenti is because it’s a lower energy round than 9mm luger, so it should do less damage, same damage is tolerable if I have to.

I was not a fan of the bolt action buff, for example. in my mind, .30-06 m2 is what it is, and the velocity difference between the 1903 and Garand is so minimal the damage shouldn’t change.

cute