Soo developers are now working into another major update which is good but lately we have been getting lots of boring stuff when it comes to content, so today im suggesting a very interesting idea that would refresh the enlisted experience, so let me give some context about this topic.
The Game has been on ww2 era since ever and actually isnt on its players peak like pre merge if this Game wants to grow some risky movies have to be done and talking about risky movies…
The last april fools event was really well worked and recieved by community something that i gotta say the developers did a good job when it comes to that, but i really wonder what if we make the ww1 bigger and more developed overall, after all developers have a decent base with the event and arent the april fools event supposed to test certain stuff?
and since is alredy told from devs that post ww2 wars wont be added, why if we step back instead into 1914-1918 period? and by the way world war 1 have also even more crazy concepts when it comes to weapons/vehicles and some of these just wouldnt work for ww2 even if these face early ww2 stuff only, so my proposal is to implement world war 1 into the game in a way it can also give some nostalgia to the pre merge players
lets beggin with the main dish…
Campaing nostalgia
my idea here will be separating the world war 1 from 2 allowing you to select the era you want to play similar to the old campaings where you choose which theater of war u will figth in:
when you switch to ww1 this will not only switch some customization this will even change the nations tech trees and i took the time to also recopilate some ww1 stuff and make it a whole Tech tree for the
Britanic/french/US and German/Italian (with an hungary exception) each with 3 brs
Take in considerationn that i tried My Best to balance both sides so no faction Will have advantage over others and if you find more unique equipment or balance problems and their solution you can leave them below anyways lets get into these improvised TT i made, and if you have more suggestions for equipment or any balance discrepance you can leave a comment below ![]()
Germany/Italy


Tech tree
BR1
-Mauser gewhr 1898 (alredy at the game)
-Mauser gewehr 1888 (alredy at the game)
-Carcano M1891 (alredy at the game)
-Sniper gewerh 98 (alredy at the game
-Sniper carcano M91 (alredy at the game)
Shotguns:
J.P. Sauer & Sohn model 60

-Calliber 12 gauge
-350–410 m/s bullet speed
-20–30 shoot per minute
damage 51.5
Motorcycles:


“NSU motorcycle”
3-6 hp
maximum speed: 80km/h
of course it has no armor at all
mortars:
Granatewerfer 16

| Shell | 1.8 kg (3 lb 15 oz) |
|---|---|
| Caliber | 60 mm (2.4 in) |
| Recoil | None |
| Elevation | +14° to +85° |
| Traverse | 80° L/R |
| Rate of fire | 4-5 rpm |
| Effective firing range | 460 m (500 yd) |
BR2
Rifles:
-Mannlicher 1895 (alredy at the game)
-Sniper Mannlicher 1895

similar stats to the actual gun just add a scope to it
“AT rifles”:
Gewerh 1898 with S.M.K (anti tank bullets)

Shotguns/SMGs
MP-18 (alredy at the game)
Winchester 1897 (captured and alredy at the game)
Machine Guns:
Madsen (captured and alredy at the game)
Villar-perosa

Caliber: 9×19mm aproximate of 6-7 damage per bullet ( 14 if both hit the target)
Mag: 25 bullets x2
Rate of fire: 1200 bullets per minute
Bullet speed: 370 m/s
Armored vehicles:
Ehrhardt EV/4

Armor thickness is around 9 mm on front and 6 mm on the sides
Weapons: MG08 machine guns x3
Engine Hp: 80hp
Maximum speed: 61 km/h
Crew: 8-9 soldiers
Lancia 1Z armored car


Armor thickness is 6.5 mm
Weapons: MG08 or Fiat-Revelli Mod. 1914 X2
Engine HP: 17.7 hp
Max speed: 60 km/h
Crew: 6 soldiers
Planes:
Fokker E.I
Crew: 1
Engine : Powerplant: 1 × Motorenfabrik Oberursel U.0 7-cylinder air-cooled rotary engine (clone of Gnome Lambda engine), 60 kW (80 hp)
Maximum speed: 130 km/h (81 mph, 70 kn)
Cruise speed: 110 km/h (68 mph, 59 kn)
Range: 198 km (123 mi, 107 nmi)
Service ceiling: 3,000 m (9,800 ft)
Climb rate: 2,000 m (6,600 ft) in 20 minutes
Armament:
Guns: 1 × forward-firing 7.92 mm (.312 in) Spandau lMG 08 machine gun (one Parabellum MG14 M/G)
Ansaldo A.1 Balilla

Engine: Power plant: 1 x S.P.A. 6A in-line engine.
Power: 164 kW (226 HP; 223 PS)
Max speed: 220 km
Range: 660km
Service ceiling: 5000 m
Climb rate: 2,7 m/s
Armament: x2 sincronized 7.7mm vickers machine guns
Transport vehicles (APCs)

Daimler Marienfelde truck
Daimler (Untertürkheim/Marienfelde) series U delivery vehicles, trucks and buses, 1912 – 1926
BR3
Rifles:
Cei reggoti (10 rounds)
gun is alredy at the game it just need a different model since the magazine changes
Mondragon rifle 10 rounds (alredy at the game)
Sniper mondragon rifle:
AT rifles:
Tankgewerh 1918 (alredy at the game)
SMGs:
OVP(1918) alredy at the game
Beretta 1918 alredy at the game
Machine guns:
MG08/15:

7,92 x 57 mauser 12.0 damage
450 rof and 900m/s bullet speed
50 bullets mag
70% speed penalty
Fiat–Revelli Modello 1914
6,5 x 52 Mannlicher-Carcano 12.0 damage
500 rof and 900m/s bullet speed
50 bullet mag
70% speed penalty
Flammetrowers:
Flammenwerfer M1916
150 ammo
20-30 meters range
Tanks:
“Beutepanzer” basically a captured Mark IV tank which is alredy on the game
A7V Alredy at the game files
Attacker planes:
Gotha G.V


Gotha G.V - Wikipedia
Caproni Ca.3
Figther planes:
Fokker D.VII and variants
Fokker D.VII - Wikipedia
Great Britain/France/USA

Tech Tree
BR1
Berthier Mle 1907/15

8 x 50 R Lebel 22.0 damage
640 m/s bullet speed
5 bullets mag
Springfield M1903 (alredy at the game)
Enfield P14 (alredy at the game)
Scoped M1903 (alredy at the game)
Scoped Enfiled P14

Shotguns:
Westley Richards Droplock shotgun
Gauge 12, 16, 18, 20, 28-bore and 410
30-30 shoots per minute
damage 51.5
bullet speed vary on the gauge used
Mortorcycles:
triump model H

Key Specifications & Features
- Engine: 499cc to 550cc air-cooled, four-stroke single-cylinder
- Transmission: Hand-operated, Sturmey-Archer 3-speed countershaft gearbox
- Drivetrain: Chain primary, belt final drive
- Speed: Approx. (\approx 45 \text{ to } 50 \text{ mph})
Mortars:
Stokes mortar

- Caliber: 3.2 inches (81mm)
- Weight (Firing Position): ~110 lbs
- Elevation Range: 45^ to 75^
- Rate of Fire: 25–30 rounds per minute (maximum); 6–10 rounds per minute (sustained)
- Effective Range: 686m
BR2
Rifles:
Lee-enfield (alredy at the game)
SMLE-MK (alredy at the game)
Sniper Lee-enfield (alredy at the game)
Sniper SMLE-MK (alredy at the game)
AT rifles:
Enfield P14 with AP ammo (303)

SMGs/ Shotguns:
Winchester model 1912 (alredy at the game)
Winchester 1897 ( alredy at the game)
Ribeyrolles 1918

Cartridge: 8mm Ribeyrolles
Fire Modes: Semi-automatic and fully automatic (select-fire with a three-position safety/fire selector)
Rate of Fire: 550 to 600 rounds per minute
Muzzle Velocity: 570 ms) (1,900 ft/s)
Feed System: 25-round detachable box magazine
Machine guns:
Vickers verthier (alredy at the game)
Chauchat

8×50mmR Lebel
30-06 Springfield 15.0 damage (because of poor rof)
240 rof
20 bullets mag
680 m/s bullet speed
Armored Vehicles:
Rolls-Royce Armoured Car 1914

Crew: 3 man
Armament: x1 .303 7.7mm vickers machine gun
Engine:6-cylinder petrol, water-cooled /80 hp (60 kW)
Maximum speed : 72 km/h
Armor: 12 mm
Peugeot armored car

Crew 4 man
Armament: 37mm Puteaux SA 18 cannon, Hotchiss 1909 8mm lebel machines gun
Engine: Peugeot, gas, 4 cylinders cm³, 40 CV (30 kW
Max speed: 40km/h
Side note: dispite having a cannon this vehicle is Made of paper since is 5.5mm armor and Open top + is slow asf
Planes
Morane-Saulnier L

General characteristics
Crew: 2
Length: 6.88 m (22 ft 7 in)
Wingspan: 11.20 m (36 ft 9 in)
Height: 3.93 m (12 ft 11 in)
Wing area: 18.3 m2 (197 sq ft)
Empty weight: 393 kg (866 lb)
Gross weight: 667.5 kg (1,472 lb)
Powerplant: 1 × Le Rhône 9C 9-cylinder air-cooled rotary piston engine, 60 kW (80 hp)
Propellers: 2-bladed fixed-pitch propeller
Performance
Maximum speed: 125 km/h (78 mph, 67 kn)
Time to altitude: 1,000 m (3,300 ft) in 8 minutes
Armament
Guns: 1 × 0.303 in (7.7 mm) Lewis gun
Airco DH.2
Powerplant: 1 × Gnôme Monosoupape 9-cylinder rotary engine, 100 hp (75 kW)
Propellers: 2-bladed Integral DG 70 fixed pitch wooden propeller[30]
Performance
Maximum speed: 93 mph (150 km/h, 81 kn) at sea level
Endurance: 2 hours, 45 minutes
Service ceiling: 14,000 ft (4,300 m)
Time to altitude: 24 minutes, 45 seconds to 10,000 ft (3,000 m)
Armament
Guns: 1 × .303 in (7.7 mm) Lewis gun
Transport Vehicles (APC)
Thornycroft J Type — Grokipedia
BR3
Rifles:
Winchester model 1907 (10 rounds)

Cartdrige: .351 Winchester (12.0 damage)
Bullets speed 570 m/s (couldnt find rof of this weapon)
Detacheable: 10 rounds magazine
AT rifles:
Westley Richards .600 Nitro Express

.600 Nitro Express - Wikipedia
SMGs:
Annihilator I
.45 acp (7.5 damage)
1500 rof and 370 m/s bullet speed
30 rounds mag
Machines guns:
Lewis gun (alredy at the Game)
Hotchiss M1909

8mm lebel (12.0 damage)
600 rof and 640m/s bullet speed
30 rounds mag
Flammetrowers:
Schilt flamethrower

150 ammo
20-30 meters range
Tanks:
Mark IV (alredy at the Game)
St chammond (alredy at the Game)
Renault FT

Crew 2 man
Engine : Renault L4, 39 CV
Max speed 7 km/h
Armament:
Puteaux S18 37mm cannon and Hotchiss 8mm machine gun
Armor is 22 mm frontal (idk the rest)
Attacker Planes
Handley Page O/400

Handley Page O/400 performance | aircraft investigation info | WWI aircraft
Breguet 14
Breguet Br.14B2 |aircraft investigation|WWI aircraft
Figther planes:
Sopwith Snipe

Sopwith Snipe Single-Seat Biplane Fighter Aircraft
SPAD S.XIII

SPAD S.XIII
All brs will be separated from each other that means no br 1 will find br 2 and 3 and same applies to the other brs
do you want World war 1 to be added to enlisted?
- yes
- no (please explain why)
- i have other ideas (comment below)
- i dont care
if you agree with the suggestion the following pools are for in on the opposite case just ignore them (Unless you dont care and still wanna vote anyways)
Since the Tech trees i made only have 3 brs do you think that there should be BR4 and 5 or 3 brs are enough?
- i want more brs
- is fine with 3 brs
Limitations of ww1 era
as you probably can see we have even more garbage weapons than ww2 and we alredy have a very noticiable and obvious meta with assaulters and 9 man squads and im pretty sure no one want to see the same problem we have on the low brs with x3 SMG squads each with 4 assaulters so i suggest limiting the amount of assaults to 2 per squad so they will be less present and same goes to machine gunners where there will be only 2 of them per squad too
- yes i agree
- no i want to spam automatic weapons
- i have other solutions to limit the pressence of automatic guns
BR1 will be a rusty boltie heaven, the reason is beacause more than half of these equipment wont work even against br 2 also br 1 lack of smgs and armored vehicles so the gameplay there will be bolt action heaven with occasional Shotguns that only work at limited range also there wont be pressence of any vehcicle rather than motorcycles
- BR1 will be free from the automatic weapons hell
- No i want more automatic weapons on br1
Unique features from ww1
Gas mask and gas granade

- yes
- no
- i only want gas mask
Massive gas attacks (artillery attack)?
- yes
- no
improvised melee weapons ?
- yes
- no
If you have more special features or want to expand my idea you can do it below
New ww1 maps
Verdun Battle



This battle was characterized for being the largest one of the entire ww1 and also part of it took part on a urban enviroment
1st battle of Ypres
this battle was characterized for being early on the war perfect for lower brs on the game and since is an early battle i think that the “trench” style warfare wasnt totally present (yet)

would you like more these unique localizations for the ww1?
- yes i like this localizations
- no i dont like these battles
- i have some better and more interesting battles (comment below)
Anyways thats everything i have for this suggestion thx for the idea @KRIEG_MASCHINE-psn to add info about the new weapons and stuff for the world war 1 tech tree : )
Original topic from my mega suggestion:
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