The ai told me the ai wasn’t ai!
Lol
fair, I am just saying that a squad is only as good as its player, so even if u were to nerf a TT weapon and still give a goated premium squad to a bad player, I still hold that the better player coul take them out
edit: I play BR2 a lot with bolt actions, and if u cant aim then u cant aim, maybe at BRV (which I also do play), which is more like a point and shoot FPS shooter, some weapons are P2W, but still, if u know the correct flanking routes and meta to counter, then any player with a premium squad can be countered
None of these are actually fundamental problems with the change. At worst these are growing pains. These can all be fixed with further patches. Change will always be rough, the merge was a clear example of that. But just cuz it’s rough doesn’t mean it’s not a good change
I don’t wanna brag or anything, and thanks for the support @KRIEG_MASCHINE-psn
, but on the other side of the forum I’m apparently a pretty decent writer, bit of a jokester, all that good stuff.

Just a lot of em dashes paragraph separations and big statements all of which are ai patterns. No fault to you especially if ur not an nativeEnglish speaker. I was just asking for if u were using an ai to have it shorten what it’s saying
you trully said a fact here i even made a post on how me as a 4gb Vram player manages to run this game…
Optimize your game please - Suggestions / Other - Enlisted — official forum
I’m not arguing that changes aren’t needed - they are, and they’re important.
But when everything is handled the way we’re seeing it, it just creates negativity. Things like removing Golden Orders, so many people leaving, the Steam release, merging campaigns, and so on… I have exactly one question: will this project survive these experiments?
Judging by the online player numbers, it doesn’t look great. Judging by the resources dedicated to development, it’s clear the dev team is small and the publisher is shifting resources to other projects.
How much time is left? A year or two? Why cut that time short and take away even a small chance for the project to grow?
I miss gold orders so much, i remember u were able to use gold to buy gold orders and i equipped an entire assaulter squad with Condors MG lol
Steam players only account for like 5-10 percent of players. This is confirmed from a replay scrape in August.
And you still haven’t told me the big problem with the br 5 rework. Just minor problems that can definitely be patched in.
tbh i expect this game to live for 4 years more but not in the state we want it to
the numbers will always be on the same fking place if developers doesnt listen to feedback propelly…
sometimes i wonder if this forum is really for suggestions or perhaps is just a place where enlisted players hang out
Both the select fire recoil nerf and assault rifle buff were widely requested across multiple platforms including this one
ngl I will keep playing / spending money on enlisted because other WW2 shooters just don’t deliver the experience I want from a game.
In HLL, which I have played a lot, it is overall too immersive, to the extent where my gameplay experience is ruined. I always want a more arcade experience after work, because if I wanted to die 20 times from stray artillery shells, snipers, tanks and the MLG clans which play HLL, I would not have picked up the game at all lol
Okay, let’s say we don’t have exact info on this — and you don’t either. That’s fine.
Console + Chinese launcher + Gaijin launcher combined might give anywhere between 15,000–20,000 players.
But then explain to me: why is there no real interest in the game?
- Look at Wordstat trends
- Look at YouTube / content about the game
- Look at the official Discord — there’s no active online presence
Even the most popular Enlisted streamer barely pulls 30–40 viewers.
Go to YouTube and filter Enlisted content from the past year. Can you find a single video (not a short) that got more than 300k views? And I’m not talking about videos from War Thunder partners. Try checking just in the last month — there’s simply no interest in the project.
Back when the first zombie event happened, they published stats — since then? Nothing. Zero.
So even though we don’t have open data, all the indirect signals make it clear: people just aren’t interested in the game anymore.
We do have exact info on this. Tho out of date. In August 120,000 players participated in matches within a 2 week period
link?
edit: or u can do a print screen or screenshot of ur source
Statistics are a funny thing. I work in IT, and when you look at website metrics, you might see 300–400+ page views…
But maybe there are only 15 unique users, for example.
So the question is: are these all different accounts? (I don’t believe that)
Or is it the number of people who actually played matches over two weeks? (That I do believe)
Yes. They all had unique player id
![]()
so popular xD
I talked to the person who created this btw and their reasoning was legit. I recreated their experiment myself and it worked as expected.

