As a BR 5 machine gun, the T24 struggles to hold its own against the Lewis Gun Home Guard, and its run speed isn’t anything special either. I’ve seen this suggested in other T24 threads: we could buff it slightly by raising its fire rate, improving run speed, reducing recoil, and speeding up aim-down-sight time. It’s night and day compared to the MG42 100. Even the 1919A6 runs faster than it right now
Leave the T24 as it is but downtier it to BR 4(Shouldn’t be too much of an issue as T24 isn’t really that better than the lewis home guard honestly and there’s already something similar on BR 4 which is DP-27 with 100 rnds belt)
A huge buff to make it competitive on BR 5. I’m talking about big RoF increase(if the IRL performance allows it), less penalty on ADS/Sprint speed, Faster reload speed, Less recoil, faster reload speed. Ideally, T24 should performs similar as MG42 100 at least.
If it doesn’t get rof increase it should get a damage buff
The dp 27 100 also really need better recoil/accuracy buffs. I bought it thinking it would be a huge advantage for my br4 line up but now it just lives in reserves. It’s just not worth the squad slot with how jumpy it is. Same goes for t24
Damage buff for only T24 is not doable as all LMG in the game shares the same 13.2 dmg with a very few exceptions. It’s either all LMG gets the universal buff or don’t. Personally i think all LMG should get the universal 14.4 dmg buff with only a few exceptions, given the ammunition that they are using and the usual long barrel length.
All LMG with relatively low RoF for their BR are all like this. At least DP-27 100 isn’t the worst BR 4 LMG, but could use some recoil buff for sure.
Since it has already received several improvements to no avail, the T-24 should be moved to BR IV.
It won’t be particularly good even there, but improving its BR 4 performance would be a positive step; furthermore, the machine gun’s stats should be buffed before any such shift, as it currently doesn’t measure up to a BR 4 rating.
Actually, i got curious and tested the Type 100 LMG myself
You can see 2 tracers on the sky clearly
2 bullet holes on the target
Now, i’m still not sure if it deals 26.4 dmg PER bullet or 13.2 dmg per bullet but it sure registers 2 hits per 1 bullet fired it seems as you can see in the clip. Either way, the Type 100 is an anomaly. This means that the Type 100 effectively having 200 rnds mag with ridiculous damage potential, even more reason to be fixed.
Either way, this needs to be fixed as this means that the Type 100 holds 200 effective rounds whereas it’s supposed to have 100 effective rounds(50 rounds per magazine with the current enlisted firing mechanism on the Type 100).