The reason they are changing the economy of this game is

Too low pay rate, or few players actually paying anything.

There’s a “monetization” test before OBT.
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Back then in CBT, the game was working in semi “paid for once” economy. Only players bought CBT packs or from CAT can access the game. But no other paying options of the game. But the grinding system was even heavier and slower than OBT’s one.
When this test came out. Community was shocked by developers and for the first time. Whole community was against dev. Because of dev literally went against what they had said.

That’s why we have decided to make access to these battles independent of the other - each campaign will be a separate game. However a player who purchased more than one will see them all in the game as selectable chapters.

It was said to be a thing that is between F2P and paid for once.

Also

Also we do not want to impose micro-transactions as an opportunity to purchase some sort of ingame advantage. A player will have an opportunity to get collectable weapons and characters that are different from the others but do not offer ingame advantage (which is strange in the first place - a bullet to the head means death for every person after all) rather providing uniqueness or rarity.
That monetization test (and some premium squads released around that time) was pretty against it. We were seeing this game changing towards to a P2W cash grab.

But

We ran a survey and it showed that the vast majority of players prefer a free-2-play approach.

Due to a crowd-funding start, this game still has to be F2P.

So in the end, at OBT, they choose a relative “mild” P2W way. Not letting paid stuff to be too powerful . Also selling high price to paid stuff to those “whales” who really dont care about price and can provide dev some money to continue.

And lots of players begin to complain about useless and extreme overprice paid stuff. (Tunis’ Gold coin Attacker plane with no bombs? Seriously?)

Now, developer (or publisher) finally realize that selling expensive but less is not working. But also causing most players frustrating because of they dont think paid options worth it.

So here it is, the new economy start at Stalingrad campaign. But still keep the F2P options, if you really dont care about your time and energy, but care about a 30USD which is nearly same with most competition of Steam FPS games. Also those traditional “demo” version is much worse than this game’s F2P ways.

Still, game has to be designed to have progression system (if too long and heavy, that’s grind). So even with paid “full access” pack, you still have some progression to level up.

Also, 1 year after the monetization test, it’s so interesting to see how they were forced to adapted F2P game, testing, conflict with community again, and now switching back.

This has influenced the game development process significantly. Such a change in the distribution model also requires a change in the design. This is why it will take us some time to prepare and implement new goals, to adapt them to a new distribution model. What is left unchanged is our course towards wide scale and realism and also the open development of Enlisted.

FPS game is not WT, and copy pasting WT’s ways will not work. And this game still need to expend to other larger platform. To attract other audience and get rid of player’s opinion to this game about WT’s F2P+lots of grind influence.
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4 Likes

well, according to the way back machine,
and a pool, this game has been asked to the Russian community whether should have been a free to play, or a paid game.

from what i can see here, they are opted for the first option while now, they are considering the latter while mixing it.

in my opinion, it would have been much better if the game instead of being free to play, you had to buy it. in order to somewhat keep it balanced, while having somewhat of a sustainable financial.
hence, it might would have get rid of the real issue of why this game it’s not more popular.
the reason why currently people don’t like or play too much enlisted, it’s because of the grind.
( which not the worst, but not the best either. but this is just my opinion )

so, let’s see where this test leads.
because for me, and many others, this sounds actually interesting.
( and what should have been from the start. after all, not sure if you were in the alpha or not, but i assume you do, many of us suggested for this model for enlisted so it comes somewhat from us. no micro what so ever, but if you wanted to get more and mainly side grades, you had to buy them. aside that, you would have been able to compete with those that had sidegrades and play the game normally for free )
where i can see this new model could lead to few solid solutions.

but it’s a bit earlier to point fingers, or prayers when the actual campaign is not even out yet.

although, i’d like to ask if you bought the stalingrad " dlc ".
if not, i’d like to help and work with you by proceeding to update this thread after the release of the dlc to understand the differences, beneficts, and malus so that we can later on, accurately, continue this thread while add and uncover all aspects of it.

2 Likes

The solution is simple and painless:

The long grind even with a battle pass if you are not a player capable consistent 50+ kills is just too much. I am not good probably below average. I been playing for 4 months, 1st 3 months I played daily 3 to 6 games. The past month, not playing daily and usually 2 or 3 games max. Why? Because, they screwed with the maps making thoughtless changes that hurt more than help the game. Instead of fixing Grey Zones they made them worse, instead of adding balance to a map they created lopsided scenarios where it’s very clear from the moment the game is rolled, that if the other side has a few decent players and advanced weapons it’s over. I just played Allied Ver-Sur-Mer two Axis advanced premium tanks sat on the right side hill in grey zone over looking entire beach taking out every tank and most of the infantry. I charged up the hill 6 or 7 times each with 3 explosive pack never killing a tank but my guy was killed by gray zone. (If a rally point /spawn is placed near gray zone that should push back the gray zone)
Bottom line, if the game is made more difficult slower grind what is the point, people get tired go do something easier.

Subscriptions would get 2/3 to 3/4 paying, and fewer giving up because they now have a shot at better weapons sooner. The player base will grow, and all kinds of benefits to both player and Gaim would result. This game is worth the below subscription levels if the problems are fixed.

START ASKING FOR SUBSCRIPTIONS
the following example of possible levels of player accounts:
• [Free to play] kept as it is: a long hard grind and still have inferior squads and weapons in the end, however, the game is still playable and F2P.
■ [$5 a month subscription] gives you battle pass, and grind to premium weapons, simply gives the low budget player access to a percentage of premium weapons, vehicles. 1 additional squad slot
■ [$10 a month subscription] elite battle pass plus some gold, faster grind to premium weapons/vehicles, almost all premium weapons/squads, 2 additional squad slots.

■ [Micro Transaction Premium] keep just as it is. (for the deep pocket players)

The health of the game should improve as more players move from free grind to paying subscriptions.
Fewer will drop because they now have a chance at premium stuff for a fraction of the cost.
The game balance should improve, maybe weak players are still weak but they have the same weapons as premium and believe they have a fighting chance - longer survival and more kills.
The drain on the wallet will be painless, instead of having to scratch together $50-$75+ for each campaign.
Yet deep pocket players can still have premium stuff when they want it, pay as you go premium .

use tag - add below to end of your forum posts
#give Enlisted Players subscriptions

I have a friend that participated in that poll also the crowd funding. He bought some rifles then. Still, he think is mostly due to WT’s community. Gaijin has crowdfunding lots of stuff, like a movie, which you can find all backers in the sponsor list.
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So they gave the money to Gaijin. And never ever thought of actually seeing the game to come out…
So the vote back in 2016 was voted by those who may not care about the game itself, or even havent play the game by now. And it failed to reflect the players who actually play the game from 2020.

Of course I did. As long as they announced it, I instantly went to gaijin store and bought it :rofl:
We already knew this is coming soon.
Also, next campaign is possibly Soviet-Finnish War or pacific.

1 Like

Current premium account+Elite BP are already subscriptions. But still, they want the game statistic–the online player count. Also force some whales to give more money by buying extreme overprice progression+premium squads.
So they make the game extreme grinding for average players, even include paid players.

Because how the game maintain players is by: You play grind/pay more, you get much powerful equipment/soldiers/etc. You are not play for the game itself, you are playing for the advanced equipment that powerful than others.

Now the game is changing to lower entry price that most one can afford. And play for the game itself.

Though I still prefer paid for once stuff… My most games are from steam and I dont see paying a lot but keep forever has issue (Also has frequent sales that attract more players to pay).
But subscription is OK to me. (But I will buy pay for once option if it’s available)

i see.

we are gonna need someone that hasn’t bought it to understand the differences though, i mean, we know them, but to be more precise about it :slight_smile:

Every F2P player in help.

We are playing the game, however, better weapons just to compete are required.
Enlisted (Gaijin) should make money, however, no game can survive hackers, and deep pocket premium Gold players armed with the best weapons is like being hacked with aimbot or semi-god mode. If a player is a below-average player, with those weapons he becomes a better armed thus dangerous player. Because Profit will always be a company incentive having more advanced weapons available and a system to pay to get those weapons is reasonable but isn’t good if only people with deep pockets have full access and others don’t. The simple subscription plan I laid out allows for a steady stream of income to Gaijin and a reasonable faster grind with some bonus perks for subscribers. Those who want to still play F2P accept they will have to grind it out, however, an effort needs to be made for more balanced player matching so lob-sided games are avoided, which alone would give the F2P a better survival chance.

It’s interesting that F2P has no creative ways to earn perks/weapons. I.E. “x” hours as map beta tester. Forum posts award. Youtube commenter on popular Enlisted endorsed YT game streamers blogs. Twitter posts, etc etc.

#give Enlisted Players monthly subscription levels.