I’m sure many of us know about the Panzerschreck, it was in the old alpha (I think) and its been in the files for years now. unused.
I think that it is pointless at BR4 as it is literally just a worse ofenrohr. like 75% of your screen is blocked by the shield, other than that, the stats are the same.
I say this, because now is the perfect time to experiment. What if we make the reload and ads slow and clunky, so it can have a spot in BR3, now before you just vote no and call me an Idiot, hear me out…
I opted to give it a 4.75 second reload and an ads speed multiplier of 0.12. This means that the weapon is still a beast, but players would need to be more careful about their positioning, and shot placement, because you are going to need lots of time to aim, and a bad shot can leave you exposed for nearly 5 seconds as you load the thing.
When compared to the ofenrohr, the difference is huge, the clunky stats mixed with the big ass plate on the front result in a very awkward gun. However, skilled players who take their time can become very effective with a weapon like this.
Here is a demo video of the performance, and a comparison to the Ofenrohr:
(video was too big for the forums lol)
These slower stats also help to compliment the Panzerfaust instead of completely replacing it. Players can choose an easier to use, faster weapon (the panzerfaust), or a slower and harder to use, but more powerful weapon (the Panzerschreck). This would hopefully reward slower, more thoughtful gameplay in a unique way.
if this gets added and ends up being completely broken, then the devs can just move it to br4 or nerf it even further.
Here is the code:
panzerschreck{
_override:b=yes
_use:t="main_weap_slots"
_use:t="ironsights_open_launchers"
_use:t="gun_anim_offset_always_in_aim"
animchar__res:t="panzerschreck_char"
gun__blk:t="gamedata/weapons/panzerschreck.blk"
item__template:t="panzerschreck_gun_item"
item__proto:t="gamedata/weapons/panzerschreck.blk"
item__weapTemplate:t="panzerschreck_gun"
item__name:t="items/panzerschreck"
item__weapType:t="launcher"
item__weight:r=9.5
gun__locName:t="panzerschreck"
gun__statName:t="launcher"
gun__shotFreq:r=0.8
gun__automaticReload:b=no
gun_spread__maxDeltaAngle:r=0.05
gun_deviation__omegaRange:p2=30.0, 90.0
gun_deviation__omegaDevInc:p2=0.1, 0.5
gun_deviation__movementRange:p2=2.1, 4.0
gun_deviation__movementDevInc:p2=0.0, 15.0
gun_deviation__onShotDeviationChange:r=0.0
gun_deviation__shotTau:r=0.1
gun_deviation__extraDeviationTau:r=0.15
gun_deviation__maxDeviation:r=15.0
gun__reloadTime:r=4.75
"item__id:i"{
value:i=0
_hide:b=yes
}
"gun__ammoHolders:array"{
ammoHolders:t="rpzb_gr_4992_item"
}
"gun__shells:array"{
shells:t="gamedata/weapons/shells/rpzb_gr_4992.blk"
}
"gun__firingModes:array"{
"mode:object"{
modeType:t="manual"
}
}
"gun__firingModeNames:array"{
mode:t="bolt_action"
}
}
panzerschreck_gun{
_override:b=yes
_use:t="equipable_gun"
_use:t="launchers_ww2_preset"
_use:t="panzerschreck"
_use:t="antitank_launcher_muzzle_preset"
_use:t="antivehicle_gun_aim_sound"
_use:t="gun_without_bipod"
combatBallisticCoef:r=0.1
gun_shell_ejection__timeMult:r=0.35
gun__length:r=0.4
gun__recoilAmount:r=0.1
gun__recoilDirAmount:r=0.5
gun__recoilDir:r=0.0
gun__visualRecoilMult:r=1.0
meleeSoundType:t="rifle"
gun__adsSpeedMult:r=0.12
gun__barrelTipOffsetOverride:p3=0.8, 0.07, 0.0
gun__barrelTipOffset:p3=0.8, 0.07, 0.0
"gun_sound__shotPath:shared:object"{
_tags:t="sound"
path:t="/weapon/antivehicle/panzerschreck"
}
"sound_irqs:shared:object"{
_tags:t="sound"
"reload1:object"{
path:t="/weapon/antivehicle/panzerschreck/reload1/change_ammo"
}
"reload2:object"{
path:t="/weapon/antivehicle/panzerschreck/reload2/change_ammo"
}
"reload3:object"{
path:t="/weapon/antivehicle/panzerschreck/reload3/change_ammo"
}
}
"gun__mountPoints:shared:array"{
"point:object"{
type:t="rest"
recoil:r=-1.0
offset:p3=0.695, 0.03, 0.0
}
"point:object"{
type:t="rest"
recoil:r=-1.0
offset:p3=0.2, -0.11, 0.0
}
}
}
- Yes
- No
I’m no expert on game balance, feel free to present your own take on the stats, I think this could be a very unique addition if added correctly.
Thanks for reading!

