The German Panzerschrek, a slow but powerful BR3 TT AT gun

I’m sure many of us know about the Panzerschreck, it was in the old alpha (I think) and its been in the files for years now. unused.

I think that it is pointless at BR4 as it is literally just a worse ofenrohr. like 75% of your screen is blocked by the shield, other than that, the stats are the same.

I say this, because now is the perfect time to experiment. What if we make the reload and ads slow and clunky, so it can have a spot in BR3, now before you just vote no and call me an Idiot, hear me out…

I opted to give it a 4.75 second reload and an ads speed multiplier of 0.12. This means that the weapon is still a beast, but players would need to be more careful about their positioning, and shot placement, because you are going to need lots of time to aim, and a bad shot can leave you exposed for nearly 5 seconds as you load the thing.

When compared to the ofenrohr, the difference is huge, the clunky stats mixed with the big ass plate on the front result in a very awkward gun. However, skilled players who take their time can become very effective with a weapon like this.

Here is a demo video of the performance, and a comparison to the Ofenrohr:
(video was too big for the forums lol)

These slower stats also help to compliment the Panzerfaust instead of completely replacing it. Players can choose an easier to use, faster weapon (the panzerfaust), or a slower and harder to use, but more powerful weapon (the Panzerschreck). This would hopefully reward slower, more thoughtful gameplay in a unique way.

if this gets added and ends up being completely broken, then the devs can just move it to br4 or nerf it even further.

Here is the code:

panzerschreck{
  _override:b=yes
  _use:t="main_weap_slots"
  _use:t="ironsights_open_launchers"
  _use:t="gun_anim_offset_always_in_aim"
  animchar__res:t="panzerschreck_char"
  gun__blk:t="gamedata/weapons/panzerschreck.blk"
  item__template:t="panzerschreck_gun_item"
  item__proto:t="gamedata/weapons/panzerschreck.blk"
  item__weapTemplate:t="panzerschreck_gun"
  item__name:t="items/panzerschreck"
  item__weapType:t="launcher"
  item__weight:r=9.5
  gun__locName:t="panzerschreck"
  gun__statName:t="launcher"
  gun__shotFreq:r=0.8
  gun__automaticReload:b=no
  gun_spread__maxDeltaAngle:r=0.05
  gun_deviation__omegaRange:p2=30.0, 90.0
  gun_deviation__omegaDevInc:p2=0.1, 0.5
  gun_deviation__movementRange:p2=2.1, 4.0
  gun_deviation__movementDevInc:p2=0.0, 15.0
  gun_deviation__onShotDeviationChange:r=0.0
  gun_deviation__shotTau:r=0.1
  gun_deviation__extraDeviationTau:r=0.15
  gun_deviation__maxDeviation:r=15.0
  gun__reloadTime:r=4.75

  "item__id:i"{
    value:i=0
    _hide:b=yes
  }

  "gun__ammoHolders:array"{
    ammoHolders:t="rpzb_gr_4992_item"
  }

  "gun__shells:array"{
    shells:t="gamedata/weapons/shells/rpzb_gr_4992.blk"
  }

  "gun__firingModes:array"{

    "mode:object"{
      modeType:t="manual"
    }
  }

  "gun__firingModeNames:array"{
    mode:t="bolt_action"
  }
}

panzerschreck_gun{
  _override:b=yes
  _use:t="equipable_gun"
  _use:t="launchers_ww2_preset"
  _use:t="panzerschreck"
  _use:t="antitank_launcher_muzzle_preset"
  _use:t="antivehicle_gun_aim_sound"
  _use:t="gun_without_bipod"
  combatBallisticCoef:r=0.1
  gun_shell_ejection__timeMult:r=0.35
  gun__length:r=0.4
  gun__recoilAmount:r=0.1
  gun__recoilDirAmount:r=0.5
  gun__recoilDir:r=0.0
  gun__visualRecoilMult:r=1.0
  meleeSoundType:t="rifle"
  gun__adsSpeedMult:r=0.12
  gun__barrelTipOffsetOverride:p3=0.8, 0.07, 0.0
  gun__barrelTipOffset:p3=0.8, 0.07, 0.0

  "gun_sound__shotPath:shared:object"{
    _tags:t="sound"
    path:t="/weapon/antivehicle/panzerschreck"
  }

  "sound_irqs:shared:object"{
    _tags:t="sound"

    "reload1:object"{
      path:t="/weapon/antivehicle/panzerschreck/reload1/change_ammo"
    }

    "reload2:object"{
      path:t="/weapon/antivehicle/panzerschreck/reload2/change_ammo"
    }

    "reload3:object"{
      path:t="/weapon/antivehicle/panzerschreck/reload3/change_ammo"
    }
  }

  "gun__mountPoints:shared:array"{

    "point:object"{
      type:t="rest"
      recoil:r=-1.0
      offset:p3=0.695, 0.03, 0.0
    }

    "point:object"{
      type:t="rest"
      recoil:r=-1.0
      offset:p3=0.2, -0.11, 0.0
    }
  }
}
Should this be added?
  • Yes
  • No
0 voters

I’m no expert on game balance, feel free to present your own take on the stats, I think this could be a very unique addition if added correctly.

Thanks for reading!

4 Likes

panzerfaust will always be preferable due to the fact you can sprint with it.

2 Likes

Yeah, i like the Piat for the same reason.

I just want to see a Panzerschreck in game for some variance you know, sould be fun to rp as an at team with one

They should replace the ofenrohrs in the paratrooper boxes with the unused panzershreck in the game files simply because paratroopers dont equip gloves or a mask so they’d probably get themselves killed firing it

cough @Euthymia07-live

3 Likes

I actually know a way it can be done with code lol, used it for one of my mods

yes to the panzerschrek, but not in br III.

at least, imo.

2 Likes

Pretty much this.

1 Like

Jesus Christ that looks painful to use. :laughing:

Playtests should be done, just to see how well it’d function with all those drawbacks, I can see myself using both (Panzerschrek on my MG and Radio squads, Panzerfaust on everything else), but that’s not necessarily a statement of balance on it’s own, we need actual data since we’re balancing out stats performance with the less predictable human factor.

Otherwise I would still like the option of just having a foldered version of the Panzershreck under the Ofenrohr, just so that I can choose which one I’d like to use myself.

Well, Ofenrohr and Panzerschreck are the same weapon - just a later version.

1 Like

i know, i just use those 2 different names so people know which version im talking about

You shoud get -10% damage reduction while equipping it for shits and giggles.

1 Like

Actually both Ofenrohr and Panzerschreck are nicknames, their real name is Racketenpanzerbüchse 54

Sure add it to the game, but it is literally br4 equipment. Just because you don’t like to play br4 isn’t a good excuse to downtier a powerful AT weapon

No thanks… i enjoy the well ranged AT they provide and them getting it saved my ass once.

They don’t get the mask? Cool… give it to them, or better yet give them this.

Then US would get M9 bazooka… you should expect how that goes.

I am sure we won’t have to move the bazookas to br1 and br2
Because I am positive schrek does not have like 50 percent more armor pen the either American weapon

im confused as hell, the ofenrohr and panzershreck are the exact same thing, one has a shield and the other doesnt

im suggesting replacing the shieldless version with the one with a shield, because the paratroopers dont get a mask or gloves to fire it with, so the shieldless version would cause bodily harm with the exhaust from the rocket

4 Likes

When you said panzer my mind went to panzerfaust :man_facepalming:

Giving such a reaction without even properly reading… i need to brush up

1 Like