funny, those are all I hope I get.
I do own all event squads, so Im just trying to get my first Mors wz.39, Knorr-Bremse MG, Yazikov SMG, BP Lanchester gun… I would also be happy to pick up a BP skin or two for vehicles.
Instead I will get boosters (self applied uptier curse) and BP soldiers (no Gaijin, I dont want to have more and no, I wont sell them because that just adds them back to the rotation).
To be honest I’m hoping that I get the BP axis Belgium browning for germany, cause it’s more accurate then the cringe KE7 (I hope it gets replaced)
When the boxes were added, all I wanted was the para squads for axis, both italian and fg42 squad. but instead boxes gave every kind stuff except those 2 untill I kinda gave up and funnily enough I got both squads thanks to “bug” which boxes didn’t give them/ not even animation etc. I just find them in my squads list after finished with boxes at different times lol. so its better to give up and then watch how the good stuff keep coming out of box lol
Sweden mentioned ![]()
I bought all four that I could, even before the BP shop was announced that it would close. It’s such a supurflous gun (MG 13 is, IMO, better despite being a TT gun), but it’s Swedish so I of course rock with it.
Is that the meme bullet hose gun…? I don’t have one, either…
But, why would I use that over a glorious 50-round Lanchester…? It - and the tech tree version - just needs the Pattern 1907 bayonet, and we’re golden…
I still don’t have my Whirlwind… but I bought the Mosquito, so I don’t mind anymore…
Please re-buff the Sniper Type 99 rifle aswell. If I am not mistaken it has once a ROF of 69 and was nerfed to 55 - please rebuff the ROF

plz change the 221 to be a rider vehicle:
Add the ammo box can to the back rear box on the node " ex_decor_02 " too.
( also worth to mention that, 221s with the at rifle WERE NOT given to tankers. )
and,
Fix the medic tunics:
( Top are the base uniforms which are broken, bottom are my fixes )
Codes
attachable_wear_tunic_m43_peadot_01_ger_summer_item{
_override:b=yes
"camouflage_override:array"{
"camouflage_override:object"{
color_multiplier:r=3
micro_detail_layer:i=1
camouflage_scale_and_offset:p4=3.8, 3.8, 0, 0
material_id:i=1
}
"camouflage_override:object"{
color_multiplier:r=3
micro_detail_layer:i=1
camouflage_scale_and_offset:p4=3.8, 3.8, 0, 0
material_id:i=10
}
"camouflage_override:object"{
solid_fill_color:p4=0.6, 0.6, 0.6, 1
force_solid_fill:b=yes
color_multiplier:r=2
material_id:i=3
}
"camouflage_override:object"{
solid_fill_color:p4=0.086, 0.102, 0.549, 1
force_solid_fill:b=yes
color_multiplier:r=1.8
material_id:i=4
}
"camouflage_override:object"{
solid_fill_color:p4=0.2, 0.2, 0.2, 1
force_solid_fill:b=yes
color_multiplier:r=2
micro_detail_layer:i=3
material_id:i=5
}
"camouflage_override:object"{
solid_fill_color:p4=0.2, 0.2, 0.2, 1
force_solid_fill:b=yes
color_multiplier:r=2
material_id:i=7
}
"camouflage_override:object"{
solid_fill_color:p4=0.2, 0.2, 0.2, 1
force_solid_fill:b=yes
color_multiplier:r=2
material_id:i=8
}
"camouflage_override:object"{
solid_fill_color:p4=0.1, 0.1, 0.1, 1
force_solid_fill:b=yes
color_multiplier:r=2
material_id:i=9
}
}
}
attachable_wear_tunic_01_medic_ger_splinter_item{
_override:b=yes
"camouflage_override:array"{
"camouflage_override:object"{
color_multiplier:r=2
micro_detail_layer:i=1
camouflage_scale_and_offset:p4=4, 4, 0, 0
material_id:i=1
}
"camouflage_override:object"{
solid_fill_color:p4=0.686, 0.545, 0.388, 1
force_solid_fill:b=yes
color_multiplier:r=1
material_id:i=3
}
"camouflage_override:object"{
solid_fill_color:p4=0.086, 0.102, 0.549, 1
force_solid_fill:b=yes
color_multiplier:r=1.8
material_id:i=4
}
"camouflage_override:object"{
color_multiplier:r=2
micro_detail_layer:i=1
camouflage_scale_and_offset:p4=4, 4, 0, 0
material_id:i=5
}
"camouflage_override:object"{
solid_fill_color:p4=0.9, 0.9, 0.9, 0.85
force_solid_fill:b=yes
color_multiplier:r=1.1
material_id:i=7
}
"camouflage_override:object"{
solid_fill_color:p4=0.4, 0.5, 0.5, 0.95
force_solid_fill:b=yes
color_multiplier:r=1
material_id:i=8
}
"camouflage_override:object"{
solid_fill_color:p4=0.086, 0.102, 0.549, 1
force_solid_fill:b=yes
color_multiplier:r=1.8
material_id:i=9
}
"camouflage_override:object"{
color_multiplier:r=2
micro_detail_layer:i=1
camouflage_scale_and_offset:p4=3.5, 3.5, 0, 0
material_id:i=10
}
"camouflage_override:object"{
solid_fill_color:p4=0.9, 0.9, 0.9, 0.85
force_solid_fill:b=yes
color_multiplier:r=1.1
material_id:i=11
}
}
}
attachable_wear_tunic_01_medic_brown_ger_summer_item{
_override:b=yes
"camouflage_override:array"{
"camouflage_override:object"{
solid_fill_color:p4=0.38, 0.33, 0.23, 1
force_solid_fill:b=yes
color_multiplier:r=2
material_id:i=1
}
"camouflage_override:object"{
solid_fill_color:p4=0.9, 0.9, 0.9, 1
force_solid_fill:b=yes
color_multiplier:r=1
material_id:i=3
}
"camouflage_override:object"{
solid_fill_color:p4=0.38, 0.33, 0.23, 1
force_solid_fill:b=yes
color_multiplier:r=2
material_id:i=10
}
"camouflage_override:object"{
solid_fill_color:p4=0.38, 0.33, 0.23, 1
force_solid_fill:b=yes
color_multiplier:r=2
material_id:i=11
}
"camouflage_override:object"{
solid_fill_color:p4=0.8, 0.8, 0.8, 0.85
force_solid_fill:b=yes
color_multiplier:r=1
material_id:i=12
}
"camouflage_override:object"{
solid_fill_color:p4=0.9, 0.9, 0.9, 0.85
force_solid_fill:b=yes
color_multiplier:r=1.1
material_id:i=7
}
"camouflage_override:object"{
solid_fill_color:p4=0.35, 0.35, 0.35, 0.95
force_solid_fill:b=yes
color_multiplier:r=1
material_id:i=8
}
"camouflage_override:object"{
solid_fill_color:p4=0.086, 0.102, 0.549, 1
force_solid_fill:b=yes
color_multiplier:r=1.8
material_id:i=9
}
"camouflage_override:object"{
solid_fill_color:p4=0.2, 0.2, 0.2, 0.85
force_solid_fill:b=yes
color_multiplier:r=0.6
material_id:i=13
}
"camouflage_override:object"{
solid_fill_color:p4=0.2, 0.2, 0.2, 0.85
force_solid_fill:b=yes
color_multiplier:r=0.6
material_id:i=6
}
"camouflage_override:object"{
solid_fill_color:p4=0.086, 0.102, 0.549, 1
force_solid_fill:b=yes
color_multiplier:r=1.8
material_id:i=4
}
"camouflage_override:object"{
solid_fill_color:p4=0.38, 0.33, 0.23, 1
force_solid_fill:b=yes
color_multiplier:r=2
micro_detail_layer:i=3
material_id:i=5
}
}
}
attachable_wear_tunic_01_medic_ger_summer_item{
_override:b=yes
"camouflage_override:array"{
"camouflage_override:object"{
solid_fill_color:p4=0.3, 0.44, 0.4, 1
force_solid_fill:b=yes
color_multiplier:r=1
material_id:i=1
}
"camouflage_override:object"{
solid_fill_color:p4=0.9, 0.9, 0.9, 1
force_solid_fill:b=yes
color_multiplier:r=1
material_id:i=3
}
"camouflage_override:object"{
solid_fill_color:p4=0.3, 0.44, 0.4, 1
force_solid_fill:b=yes
color_multiplier:r=1
material_id:i=10
}
"camouflage_override:object"{
solid_fill_color:p4=0.3, 0.44, 0.4, 1
force_solid_fill:b=yes
color_multiplier:r=1
material_id:i=11
}
"camouflage_override:object"{
solid_fill_color:p4=0.8, 0.8, 0.8, 0.85
force_solid_fill:b=yes
color_multiplier:r=1
material_id:i=12
}
"camouflage_override:object"{
solid_fill_color:p4=0.9, 0.9, 0.9, 0.85
force_solid_fill:b=yes
color_multiplier:r=1.1
material_id:i=7
}
"camouflage_override:object"{
solid_fill_color:p4=0.4, 0.5, 0.5, 0.95
force_solid_fill:b=yes
color_multiplier:r=1
material_id:i=8
}
"camouflage_override:object"{
solid_fill_color:p4=0.086, 0.102, 0.549, 1
force_solid_fill:b=yes
color_multiplier:r=1.8
material_id:i=9
}
"camouflage_override:object"{
solid_fill_color:p4=0.2, 0.2, 0.2, 0.85
force_solid_fill:b=yes
color_multiplier:r=0.6
material_id:i=13
}
"camouflage_override:object"{
solid_fill_color:p4=0.2, 0.2, 0.2, 0.85
force_solid_fill:b=yes
color_multiplier:r=0.6
material_id:i=6
}
"camouflage_override:object"{
solid_fill_color:p4=0.086, 0.102, 0.549, 1
force_solid_fill:b=yes
color_multiplier:r=1.8
material_id:i=4
}
"camouflage_override:object"{
solid_fill_color:p4=0.3, 0.44, 0.4, 1
force_solid_fill:b=yes
color_multiplier:r=1
micro_detail_layer:i=3
material_id:i=5
}
}
}
attachable_wear_tunic_06_medic_ger_summer_item{
_override:b=yes
"camouflage_override:array"{
"camouflage_override:object"{
solid_fill_color:p4=0.25, 0.35, 0.425, 1
force_solid_fill:b=yes
color_multiplier:r=1
material_id:i=1
}
"camouflage_override:object"{
solid_fill_color:p4=0.9, 0.9, 0.9, 1
force_solid_fill:b=yes
color_multiplier:r=1
material_id:i=3
}
"camouflage_override:object"{
solid_fill_color:p4=0.25, 0.35, 0.425, 1
force_solid_fill:b=yes
color_multiplier:r=1
material_id:i=10
}
"camouflage_override:object"{
solid_fill_color:p4=0.25, 0.35, 0.425, 1
force_solid_fill:b=yes
color_multiplier:r=1
material_id:i=11
}
"camouflage_override:object"{
solid_fill_color:p4=0.8, 0.8, 0.8, 0.85
force_solid_fill:b=yes
color_multiplier:r=1
material_id:i=12
}
"camouflage_override:object"{
solid_fill_color:p4=0.9, 0.9, 0.9, 0.85
force_solid_fill:b=yes
color_multiplier:r=1.1
material_id:i=7
}
"camouflage_override:object"{
solid_fill_color:p4=0.4, 0.5, 0.5, 0.95
force_solid_fill:b=yes
color_multiplier:r=1
material_id:i=8
}
"camouflage_override:object"{
solid_fill_color:p4=0.086, 0.102, 0.549, 1
force_solid_fill:b=yes
color_multiplier:r=1.8
material_id:i=9
}
"camouflage_override:object"{
solid_fill_color:p4=0.2, 0.2, 0.2, 0.85
force_solid_fill:b=yes
color_multiplier:r=0.6
material_id:i=13
}
"camouflage_override:object"{
solid_fill_color:p4=0.2, 0.2, 0.2, 0.85
force_solid_fill:b=yes
color_multiplier:r=0.6
material_id:i=6
}
"camouflage_override:object"{
solid_fill_color:p4=0.086, 0.102, 0.549, 1
force_solid_fill:b=yes
color_multiplier:r=1.8
material_id:i=4
}
"camouflage_override:object"{
solid_fill_color:p4=0.25, 0.35, 0.425, 1
force_solid_fill:b=yes
color_multiplier:r=1
micro_detail_layer:i=3
material_id:i=5
}
}
}
thenk
Mosquito is beautiful, just the speed and flight model in Enlisted is a little lacking imho, it is supposed to outrun any German planes, that was the whole point speed…
It could definately fly steadier… which is why they should implement @Myrm1don 's aircraft fuel suggestion.
Aircraft in the game don’t use fuel (which is why you can continue flying, even with an empty tank after a leak), yet its weight still effects the aircraft. This is potentially why the FW 190s flight model suffers so much.
Almost all planes, except jets for some reason (as I’ve been told), fly with a full fuel tank… even from a realistic standpoint - that shouldn’t be the case (obviously the plane had to have spent some fuel taking off and getting to the battlefield). But, performance wise, quite a lot of issues would probably be solved by reducing the initial fuel load.
Reducing to half seems fair, reducing to 1/3rd seems fun.
As I understand it, it was it’s “cruising speed” (long-distance fuel efficency max speed) which was so high, even with a bombload, rather than a max theoretical speed…
Almost no fighter could catch up to it in an even flight (no energy advantage), unless that enemy plane was flying with a minimal load and close enough to push the peddle… any longer distance and their engine would give out before they caught up.
In other words, the Mosquito was a marathon runner - carrying a heavy backpack, rather than a sprinter.
Of course it’s my fault that I bought it — no doubt about that.
It’s better to do not buy anything, if you don´t want to take a risk to be cheated. I’m just worried that making a fool of the buyer is considered a sustainable marketing policy. ![]()
It’s not your fault and you weren’t cheated, enjoy the plane for what is it a beautiful looking Brit attacker, which has some nice bombs…
Correct, as you have people in this forum trying to suggest tech tree versions of premium vehicles.
Admittedly I am somewhat…“retired” for the time being, and it has been sometime since I dug around in the files but yes…
Jets had their fuel reduced by 50% (thats almost 800KGs on some)…all props at the time I made the suggestion still had full fuel loads.

I haven’t seen it addressed since.
That’s an absolute mess, are those the main examples?? Or is most of the map like this?? Poorly designed I mean.
i was reading this like an absolute idiot like HUH?
HOW DID THIS GUY GET GERMAN RIFLES ON A JAPANESE SQUAD
then I realised. It is German and I have a low IQ
please don’t forget to buff G41 reload time and fix its full empty reload animation
Oh, so this is the all-powerful Erica! I look forward to seeing your design of the German Marine Corps uniform next time, because your code is very historically accurate for World War II; at least those uniforms actually existed.
well, those are just fixes.
which were aknowledged.
… but a little snippets on what i’m working wouldn’t hurt:
Oh, practical Erica, I love your way of doing things!![]()
Oh brother, it would be great if they released those uniforms. I only play with Germany and it’s totally satisfying to see German uniforms.






