Testing the "Far Eastern Front" update

If MG 42 + MG 42 100 get the real ROF and MG 81 both would just change the ROF

Very interesting ! Thank you for the answer.

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Dont forget, its an mg with bipod. Probably wrecks with the new prone bonuses

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Absolutely love how they instantly listen when it’s for japan… granted it’s TT and the scotti isn’t bad.

The hyde and stg have a much better shooting experience for console players. I can get way easier kills with them over the SFs because recoil is bad. PC players have no idea how bad recoil is on a lot of guns for console. So no, not everyone prefers SFs.

I don’t, it jumps all over the place on console. The new lewis is 100x better for this reason.

Noting another small mismatch.
Premium PBJ comes with 7 man crew, aircraft notes 5


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Definitely not. If needed, they should buff it instead.

Dude i’m pretty sure recoil is actually dampened on console… haha

I’ve also never had a problem with using any of the rifleman squads on high br and am only doing this for fun as they were previously on 2 rifleman plus MG



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Where is the proper place to report bugs on the test server? It’s here right?

https://community.gaijin.net/issues/p/enlisted
But i dont mind taking reports here as long as its not a technical issue like crashes

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First of all, I want say - thanks for a long awaited update - Far east front. For me it was more then 1.5 year of waiting and I never expect less - a great map, good guns and more other content.

I support project, purchise a preoders and other things becouse this point of view - a realistic in many aspects close to me and I`m glad to you guys - about what and how you are doing. Thanks! Want a wish you good gift in Christmas time - becouse you one who deserve it.

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They should fix post pen on L48 and especially L43 first, STUG has not much worse post pen damage than a Crusader.

Also Crusader post pen should also be fixed.

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Ok I just want to make sure these two are fixed. M24 hull machine gun currently doesn’t have any traversal.

And the Ferdinand reload is around 8.3 seconds by default when it should be 6.7.

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I have mentioned this many times before.
What I have observed in the test server at present
My almost entire team of paid assault squads
All have been limited to 16 points of the red skill. Although for some, the score previously ranging from 14 or 15 has increased to 16.
However, there is also a larger portion that was previously marked with 18 red points.
Reducing to 16 red points is a significant weakening.
Lost 100% of the physical recovery ability. Unable to conduct prolonged and intense offensive operations
Currently, the affected are 5 out of 4 factions - the paratroopers purchased with gold and the Phosphor PPSh and Somo KP/31 submachine guns purchased with gold.
The Soviet female medical units - these 8 units are the victims.
Previously, these units had at least 18 red points and were weakened victims.
And there was also the Soviet PPD1944.
The United States’ Joint Defense M42 submachine gun, the Thompson submachine gun for the Marine Corps
The German TZ-45 submachine gun, the Browning WZ1928 machine gun, the Alma EMP submachine gun
The Japanese Nankai Experimental Type 1 submachine gun Although these guns did not previously have enough 16-point red skill points
At least 17 red skill points should also be granted.
As long as you are playing the game, you will surely know the value of these 17 points.
This kind of behavior that seriously harms all core paying users is unwise. It is hoped that it will be given attention and a good solution will be found.

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The drug has much better post pen what. I means it’s not great for aphe but it’s still aphe

The new sounds for mortars have been silently added in one of the recent patches without anyone asking - they are already just like the ones on the test server.
And they are much too loud, they basically sound like firing the 114mm rocket from Sherman Calliope. No way a 50mm light mortar is sounding like that. Compare it to this (firing at 0:50): https://www.youtube.com/shorts/B6tRyVlQSp0
Please roll back to the old one. The new, loud version is only acceptable for the heavy 8 cm mortars - the russian BM-41 and the german Kz 8 cm GrW

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Post pen damage should not be primarily determined by explosive filler - but instead by mass and velocity, that’s my whole point.

Shrapnel that are bigger than a 50 cal projectile shredding vehicle crews to pieces surely are deadly.

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Well that ain’t gonna happen since enlisted uses war thunders engine and war thunder doesn’t do that. So don’t piss into the wind

There surely is the option to give better post pen damage with shrapnel to solid AP. Dont tell me its impossible to implement.

You could even make rounds with no filler explode- even that be more realistic than what we have now.