Vehicle commanders and drivers in the game all have a pointless flaw:
they can only look forward, left and right, but cannot look behind them at all.
The only way to see the rear is by awkwardly scrolling the periscope view little by little inside the tank. You can’t control the tank while doing this. You peek at the rear through a tiny viewport, and as soon as you pop your head out, you’re forced back to facing forward. You can’t just hold C to look back freely — you have to rotate the entire turret around instead.
It’s such a clunky, pointless design. It’s like your upper body is completely locked in place from the neck down. It honestly feels just like being immobilized. In real life you can turn your head however you want, but in the game you’re basically half-paralyzed. It’s neither realistic nor fun at all.
As soon as enemy infantry gets close to a tank, they can just stand right behind it and plant explosives with total impunity. Even if you, as the commander, pop out of the hatch to take them out up close, you still can’t turn your view to the rear — and you get easily stabbed and killed. It’s absolutely infuriating.
So here’s my second suggestion:
When tank commanders use the periscope from inside the hatch, remove the old clunky grid-scrolling view. Instead, let us hold the C key to smoothly look 360 degrees freely and keep an eye on all surroundings around the tank.
This terrible design is one of the main reasons tanks have such poor survivability right now. Tanks feel like fixed emplacements that can’t even turn their view properly. Even using the periscope forces you to rotate the whole turret, which easily exposes you to enemy frontal fire.
It’s really frustrating. It’s been this way for ages, why still no fixes or improvements from DF?
My new suggestion: just hold the C key, and you can look 360 degrees all around freely, whether you’re inside the tank’s periscope hatch or outside it. Would this observation mechanic be a good idea?
Sure, that’s absolutely amazing.
It’s barely okay, still not enough.
No thanks, I don’t want to be able to turn the view.
The reason German commander cupolas are great is that the commander can freely observe the surrounding area.
And I think the German commander sights in Enlisted ought to let you look around freely.
Not like it is now—switching view angles is clunky and restrictive, like having to open a new door every single step. It’s so frustrating.
Logically, your view should follow your mouse movement smoothly, just like in real life. This outdated game design should have been fixed a long time ago.
Don’t you all hate it when enemies sneak up right next to your tank with no way to keep an eye on them?
Something else I’d like to see with APC gunners, the ability to “button up”
Some APCs are better protected than others, but still, gunners are usually pretty easy targets. Having the ability to duck down like a tank commander would be a nice option for APC users.
The M3 half-track’s Browning M2 should perfectly have full 360° rotation.
It actually could do 360° back in the Halloween evacuation event. But for some reason DF removed it.
They even won’t let it elevate 90 degrees for anti-air fire! So petty.
Are they just deliberately making things annoying for us?
This would actually be a really good change because you can do the same thing with a pilot currently. It makes no sense why you can’t do this with ground vehicles, but you can do it with air vehicles.
Can you believe this? Are you saying the co‑driver in trucks can no longer lean out and fire now?
When did they add this restriction? That’s totally unfair.
It just hit me—DF randomly messed around and changed Soviet troop transport trucks into parade-style seating layouts.
It’s nothing but a straight nerf. Did they really do it just to balance against Germany?
Japan and US transports still have side‑by‑side seating as normal.
The American troop trucks even have extra metal frames that actually increase ricochet chances.
boy, I never see them shooting, NEVER, the truck co-pilot never shoot at least in my place and driver when vehicle is not moving should be allowed too, it would be realistic
Every time I drive the Japanese truck, the sunlight reflects right off the windshield and blinds me completely.
I honestly think it’d be better to just smash the front glass and mount a gun right there instead.
Yeah, most of the areas in the Pacific map are basically mountain roads with all kinds of slopes.
Trucks don’t have great power and are only good on flat ground, so they’re totally unsuited here.
And then there’s one defensive point—they only put two narrow wooden makeshift flat paths to get through the road.
If you don’t line up your angle just right, you get completely stuck.
Honestly, the Pacific map really puts your driving skills to the test.
Honestly speaking, Germany, Japan, the US and the Soviet Union all have assault-capable armored APCs.
It’s utterly frustrating when enemy soldiers sneak around to blind spots you can’t see and pick off your teammates one by one.
But the main reason I want to put forward a suggestion is to give tanks better reverse driving capabilities. They don’t have rearview mirrors at all.
It’s really awkward every time I reverse with no way to see behind me. Especially when facing a KV-1, I have to angle my hull carefully while backing up at the same time.