T24 MG needs a balance pass

That is simply not true.

The original post already suggested reducing the T24’s excessive spread and recoil and improving its obstructive sight picture while preserving its historical rate of fire.

What I had not provided were exact numerical values. That is not the same as making no suggestion.

A suggestion post does not require the author to produce a complete balance spreadsheet. Players can identify the problem and propose a reasonable direction, while the developers determine the final tuning.

You were never guessing what I wanted. The direction was stated from the beginning.

And I’m not sure why you keep saying “we.” I doubt there are that many people here who share your particular bias on th

That may explain why you chose to comment, but it does not address the balance issue.

Calling the squad obsolete and warning people not to waste money on it is not an argument for leaving it obsolete. If anything, describing a paid Tier V squad as a waste of money strengthens the case that it needs a balance pass.

It is also strange to present yourself as warning potential buyers about this particular purchase when you have already said that you do not own any premium squads. You are free to criticize the price and the wider machine-gun meta, but that is not the same as evaluating this specific paid squad from firsthand experience.

Your broader criticism of machine-gun squads can be valid without making the T24’s individual balance problems irrelevant.

Yes, and I made one. You are confusing “a suggestion” with “a fully specified developer balance patch.”

So which is it?

You first claim that I still have not made a suggestion, and then immediately acknowledge that I have.

More importantly, the original post already proposed reducing the T24’s spread and recoil and improving its sight picture. What I added later were concrete numerical examples because you kept insisting that the earlier direction was not specific enough.

You may criticize the level of detail, but saying that no suggestion existed until now is inaccurate.

The player does not need to consciously react within those 0.6 seconds for the weapon’s rate of fire to matter.

Once firing begins, the higher-rate weapon automatically delivers more rounds in the same amount of time. That matters when the first shot misses, when follow-up shots are needed, during bursts and when engaging multiple targets.

My point is not that a player performs some special action within every fraction of a second. My point is that weapon statistics continue to affect the engagement after the player pulls the trigger.

Reducing that to “what can you personally do in 0.6 seconds?” misses the point.

The player does not need to consciously “do” anything within those milliseconds.

The difference affects when the next round leaves the weapon. That matters whenever the first shot misses, when a follow-up shot is required, during sustained bursts, and when multiple rounds are needed to secure a kill.

At 670 RPM, the interval between shots is about 89.6 ms. At 990 RPM, it is about 60.6 ms. The difference is roughly 29 ms per firing interval, and it accumulates with every additional shot.

So the relevant question is not whether the player can perform a separate conscious action within 29 ms. The relevant question is which weapon delivers the next shot sooner after firing has already begun.

No, my argument does not rely on a fixed 0.2-second difference. You keep reducing a multi-factor balance argument to a single number because it is easier to dismiss that way.

I have repeatedly discussed rate of fire, horizontal recoil, practical accuracy, Sprint Factor and sight obstruction as one complete package.

The 0.2-second figure is only one illustration of how the lower rate of fire affects follow-up shots and sustained fire. It is not the foundation of the entire argument.

The player does not need to perform a separate conscious action within those 0.2 seconds. The faster weapon simply delivers more rounds sooner once firing has begun.

So stop pretending that my position is “T24 is bad because of 0.2 seconds.” That is not what I said, and repeating it does not make it true.

No, that is another false limitation you are imposing on the argument.

Higher rate of fire does not only matter when several enemies are standing shoulder to shoulder. It also matters when the first shot misses, when a target requires follow-up shots, during short bursts, and whenever the weapon needs to recover from an imperfect engagement.

Target spacing can reduce the importance of rate of fire because more time is spent aiming between targets. It does not make the difference disappear.

You are taking one situation where the advantage is smaller and pretending that this proves the advantage is irrelevant in general. It does not.

Giving up more than 300 RPM remains a real disadvantage regardless of whether every target is tightly grouped, and it still has to be weighed against the T24’s recoil, mobility, accuracy and sight picture.

Calling an analogy “idiotic” is not an explanation.

The comparison was about balance structure: how rate of fire, ammunition capacity and handling trade against each other. It was not a claim that SMGs and LMGs serve the same role.

If you believe the analogy fails, explain which part of that balance logic is invalid. Repeating an insult does not do that.

More importantly, my current argument does not depend on that analogy at all. The actual comparison is between the T24 and other infantry machine guns in the same class.

Continuing to attack an analogy instead of addressing those same-class trade-offs is not a rebuttal.

Brilliant solution. Just remove the exact historical characteristic I have repeatedly said should remain unchanged.

At this point, it is difficult to tell whether you are deliberately ignoring my position or simply replying without reading it.

I have consistently argued for preserving the historical 670 RPM and compensating for it elsewhere. “Give it the same rate of fire” does not answer that argument. It merely replaces it with the exact proposal I have already rejected.

If your solution to every balance difference is to make the relevant statistic identical, then you are not discussing balance. You are avoiding the trade-off entirely.

Thank you for demonstrating once again that you are arguing with a position I never held.

Except it is.

Impressive. I said “keep the historical RPM,” and your answer is “change the RPM.” Reading the argument before replying might help.

Yes, if you conveniently stop reading after the single number that supports your argument.

That does not negate the balance difference. It merely reduces recoil under a specific firing condition.

Other machine guns can also be mounted and benefit from the same mechanic, so the T24’s relative disadvantage does not magically disappear when both weapons are used under comparable conditions.

And actual matches do not consist entirely of perfectly prepared mounted positions. Players have to move, change positions and engage targets without always having time or suitable cover to deploy the weapon.

“Just mount it” is not an explanation for why its baseline handling should remain worse. It is simply an attempt to ignore every situation in which mounting is unavailable.

No, problem not solved.

Even with recoil perks and while using it from a supported position, the T24 still retains its low rate of fire, obstructive sight picture and limited overall handling advantages.

Perks do not exist only for the T24, and mounting the weapon does not suddenly give it a meaningful advantage over other machine guns used under the same conditions.

More importantly, the weapon is still underwhelming even in the role you claim it was designed for. A low-rate-of-fire machine gun intended for controlled, supported fire should offer exceptional controllability or practical accuracy in return. The T24 does not.

“Use a perk and mount it” is not a solution. It is simply lowering the standard until the weapon’s weaknesses can be ignored.

Funny how you keep reducing an argument about rate of fire, horizontal recoil, movement, practical accuracy and sight obstruction to “0.2 seconds,” then pretend you have addressed the argument.

I never said every T24 advantage is nonexistent. I said its limited advantages do not adequately compensate for the complete set of disadvantages.

Repeating the same distorted summary does not make it accurate.

Funny how the only version of my argument you can answer is the one you invented yourself.

Funny how confidently you summarize the statistics while apparently not reading all of them.

The T24 only looks better in dispersion when you isolate the favorable base value and ignore the rest of its accuracy profile. Movement spread is a separate factor, and “better movement stats” is simply false as a general statement: the T24 has a Sprint Factor of 0.45, while the heavier MG42 100 has 0.50.

So no, the T24 does not simply have “better dispersion and movement stats.” You selected the values that support your conclusion and ignored the ones that directly contradict it.

And perks or mounted firing do not erase the comparison. Other machine guns can use the same perks and the same supported firing mechanics. When both weapons are compared under equivalent conditions, their underlying differences remain.

You have reduced the rate-of-fire disadvantage to a fixed “0.2 seconds,” reduced the entire accuracy profile to one dispersion value, and reduced mobility to whichever movement statistic happens to favor the T24.

That is not an evaluation of the complete weapon. It is cherry-picking.

In the end, you do not own the squad, you have not evaluated it from firsthand experience, and your entire defense of its current state relies on selectively reading the statistics and telling actual users to compensate for its weaknesses with perks.

It is quite remarkable to lecture people about the value of a product you do not own while repeatedly misreading the statistics of the weapon being discussed.

Perhaps firsthand experience and a complete reading of the statistics would help before the next lecture.

So what was the point of America copying this design with the T24 machine gun?
Its rate of fire is even lower than the regular Browning on the tech tree.
This gun is just as ridiculous as the 100-round drum-fed Bren gun. Even the Soviet TKB54 outperforms it by a wide margin.
Selling this gun with such a low rate of fire feels like an insult to players’ intelligence. It has practically no combat advantages at all.

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All i can hear is a petulant child keep whining and trying to move the goal post and doing intentional misunderstanding, lying just to ‘win’ the argument. How embarrassing this is. The peak clown in the forum right here. Even some of the other infamous forum clowns can’t match your level of pettiness you are showing here. :man_facepalming:

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Has actually better dispersion aka spread.
Recoil is exactly same.

Bit contradicting that one historical thing is fine and one doesnt exactly suit your narrative.

Or agrees with you so technically this is entirely pointless shitpost thread.

Well handling seems to be exactly same as Mg42 100 with bit better dispersion.

Usually ppl have rather specific idea how they want to buff / nerf something.
If I recall you mentioned something remotely specific around post 100.

Yeah, at post 100.

Gotcha, same rof as Mg42 and im sure you enjoy the results.

And how big of differency are you estimating you could do in those given milliseconds ?

Not really, since your argument relies entirely on T24 being worse than other BR V LMG’s and apparently the only “worse” is the ROF.

Sure, as well as the fact that you have more recoil to deal with higher rof guns.
But are we now comparing the weapon performance against weapon performance or are you accepting the human factor when it suits your narrative ?

Dunno, from all stats you mentioned recoil, dispersion the stats seems to be in favor of T24.
Infact even the moving stats are in favor of T24.

So since the rof aka TTK is your only actual argument here I guess its fair to ask what exactly are you expecting to do in that time.
But anyway, as said grant it the same ROF of MG42.

MG42 has better

Exactly the same 14 - 15 as MG42

Cant find such stat.

Well theres massive injustice of of 5%.
But nothing that cant be fixed by granting same stats as mg42 100.

This isnt stat of the gun.
Lets not cherry pick the human factor when ever it suits your bias.

Nothing that same stats as MG42 100 cant fix.

Well dispersion favors T24, recoil is exactly same.

So again we’re considering the human factor ? And conveniently disregarding the fact that higher rof = recoil is quite constant unlike slower rof guns that are much easier to keep on target.
Ofc guns recoil affects here too, but since its exactly same as MG42 100 im having quite hard time to figure out how it would be different.

Isnt this exactly what you are doing ?

And we can fix that by granting same rof.

Exactly same as mg42.

5% worse which again can be easily fixed by granting same stats as the OP MG42

Better on T24 due to less dispersion

Gun doesnt exactly care it hits exactly where you aim at.

If you really need to ask what is wrong with you “argument” "meh muh lmg smg " you are either trolling or retarded.

Sure, then its balanced and no more whining how inferior it is.

Yes ive noticed your intention of trying to justify having another RD44 in the game with less rof.
Just no.

Rof & 5% less movement.
Nothing a copypaste MG42 stats wont fix.

Id like to change MG42 rof to 700 too if it got assaut rifles handling.
Which seems to be your ulterior motive here.

And you keep constantly bringing the same argument regardless its proven in stats that you are wrong.

Which is exactly the condition where the gun is supposed to be used.

No, technically they enhance since slower rof is quite alot easier to control.
But we can disregard that since this is also one of those human factor arguments that doesnt exactly suit your narrative.

So same stats as Mg42.

Dunno, recoil is same, dispersion is better, usually slow rof is much easier to control than high rof.
Obviously to certain degree of recoil stats but since they are the same not exactly sure how its worse here.
But not sure again, are we still speaking of the gun performance alone or does the human factor applie only if it suits your bias ?

They aint exactly supposed to be used in that bunnyhopping scenario you are constantly sticking to.
Rather in stationary way.
Hence, you wont see mortar users asking why they cant shoot and run.
They kinda figured the way theyr weaponry works.

So lets fix that by same stats as MG42.

Kinda human factor again, since gun doesnt exactly care.
But I suppose its argument if it suits your bias ?

Exactly same recoil, dispersion is better so what are these overall handling advantages ?

Which it does, while using it as intended.

Exactly same as MG42

5% worse

Not sure what exactly stat this is cant find from datasheet.

Cant find this stat either

Isnt that exactly what you are doing with your TTK argument ?

Aaand its slightly better for T24 so what exactly is your argument ?

Yeah, pardon me. Was referring to movement shooting stats but you are right there.
Nothing the copypaste MG42 stats wont fix.

Like pretenting you lost because the guns 0.2s TTK differency ?

You are once again selecting individual spreadsheet fields and pretending they settle the performance of the entire weapon.

They do not.

The T24 fires at only 670 RPM, yet it is still unpleasant to control in actual combat. It suffers from excessive horizontal movement during sustained fire, violent sight movement and a front sight post that repeatedly obscures the target. Pointing at one dispersion field or one recoil entry does not make any of those problems disappear.

Dispersion does not stabilize the sight picture. It does not remove horizontal deviation. It does not allow the player to see through an oversized front sight. It does not deliver a missed follow-up shot any sooner.

You keep describing the weapon through whichever isolated value is convenient, while refusing to evaluate how the complete weapon actually performs.

Reading one cell at a time is not analysis.

There is no contradiction here.

The documented rate of fire is a historical mechanical characteristic. The size of the in-game sight model, the intensity of visual movement and developer-assigned mobility values are implementation and balance decisions.

Correcting an obstructive model does not rewrite history.

Your argument only works by pretending that every value and visual element currently implemented by the developers is automatically a historically documented feature of the real weapon. That is obviously not the case.

Preserving the historical 670 RPM while correcting poor gameplay implementation is entirely consistent.

Several actual users of the weapon have already described the same problems with control, accuracy, sight obstruction and tier placement.

More importantly, the validity of a balance argument is not determined by whether you personally approve of it or by counting forum replies.

Calling the thread pointless after spending this much time replying to nearly every sentence in it is rather revealing. Apparently the discussion is only “pointless” whenever you fail to dismiss it.

No, its handling is not “exactly the same.”

The T24 has a Sprint Factor of 0.45. The heavier MG42 100 has 0.50. You later admitted that you had confused movement-shooting values with overall movement statistics.

That alone disproves your original claim.

The T24 also lacks the MG42 100’s rate of fire while remaining difficult to control and visually track during sustained fire. Identical-looking entries in one part of a spreadsheet do not produce an identical handling package.

The weapon is lighter, fires substantially slower and still receives the worse Sprint Factor. That is not equal handling.

Once again, your answer to “preserve the historical rate of fire and compensate elsewhere” is “remove the historical rate of fire.”

That is not a response to my proposal. It is a refusal to address it.

I am not asking for another MG42. I am asking why the T24 must retain the disadvantages of a slow-firing machine gun without receiving the exceptional control, mobility or practical precision that should justify those disadvantages.

Repeating the exact proposal I already rejected does not become intelligent through repetition.

Funny how you can quote arguments about rate of fire, Sprint Factor, horizontal control, sight obstruction and practical performance, then immediately claim that rate of fire was the only issue mentioned.

That is not what I said.

You have repeatedly reduced a multi-factor balance argument to one number because that simplified version is easier for you to attack.

The T24’s problem is not one isolated statistic. It is the complete package: low rate of fire, poor sprint mobility, difficult sustained-fire control, obstructive sights and insufficient practical reward for those sacrifices.

Your refusal to acknowledge the complete argument does not make it disappear.

Of course you cannot find “practical accuracy” written as a single spreadsheet entry.

Practical accuracy is the result produced by multiple interacting factors: recoil behavior, sight movement, target visibility, dispersion and the ability to observe and correct follow-up shots.

The spreadsheet lists individual inputs. The player experiences their combined result.

Pretending that a gameplay concept does not exist because it is not conveniently packaged into one named cell is an extraordinarily shallow way to evaluate a weapon.

The sights are physically part of the weapon model, and the player must aim through them.

A front sight that obscures the target affects target acquisition, tracking and shot correction. That directly affects weapon performance in a shooter.

By your logic, scope clarity, visual recoil, muzzle flash and sight alignment are irrelevant because the projectile itself does not care whether the player can see.

That position is absurd.

Calling every inconvenient gameplay factor a “human factor” does not remove it from the game. This is a weapon operated by a player, not a spreadsheet automatically shooting targets by itself.

Weapon performance includes how its mechanical and visual characteristics affect the person operating it.

There is no meaningful balance evaluation that excludes the player’s ability to aim, track and control the weapon.

You are inventing a false choice between spreadsheet values and gameplay results. A serious comparison necessarily examines both.

What you are proposing is not objectivity. It is selectively excluding every factor that prevents your preferred conclusion.

That would matter if the T24 were actually easy to keep on target.

It is not.

You are describing what a slow-firing weapon theoretically should be, not how this particular weapon performs. Despite firing at only 670 RPM, the T24 still exhibits excessive horizontal movement, severe sight disruption and poor target visibility during sustained fire.

The entire justification for sacrificing rate of fire should be superior control and precision. The T24 does not provide enough of either.

So the weapon pays the price of a slow-firing machine gun without delivering the control expected from one.

Actual owners are describing the weapon that exists in the game. You are describing an imaginary version derived from a general assumption and selected spreadsheet cells.

The gun may not care. The player aiming it does.

Thank you for reducing your position to the claim that sights do not matter in a shooter because the projectile calculation is independent of the player’s vision.

That may be the clearest demonstration yet of how detached your argument has become from actual gameplay.

Using the weapon from a supported position reduces certain penalties. It does not prove that the weapon is balanced or even good at its intended role.

Other machine guns can also use supported firing and recoil perks. Those mechanics are not exclusive compensation given to the T24.

When every compared weapon receives the same perks and the same support mechanics, their underlying differences remain.

More importantly, the T24 is still underwhelming even when used as you claim it was intended. “Use it properly” is not a balance argument when the weapon remains poor under those very conditions.

Mortars and infantry machine guns are entirely different weapon classes with different mechanics, limitations and battlefield roles.

Nobody asked for the T24 to fire while sprinting like an assault rifle. The comparison is between the T24 and other infantry machine guns operating under the same game systems.

You previously dismissed an analogy involving another weapon class because it involved different weapons. Now you are comparing an infantry machine gun to a mortar because the cross-class analogy temporarily suits you.

Your standard changes with your preferred conclusion.

My argument is the same one you continue avoiding: one isolated value does not establish that the complete weapon is properly balanced.

A weapon is not judged by whichever single entry gives you the answer you want. It is judged by the combined effect of rate of fire, mobility, recoil behavior, sight picture and actual battlefield performance.

You keep asking what my argument is immediately after quoting it because acknowledging the complete argument would make your one-stat defense collapse.

So after repeatedly claiming that the T24 had better movement statistics, you finally admit that you were reading the wrong value.

Your immediate solution is then to copy the MG42’s statistics, despite repeatedly accusing me of wanting to turn the T24 into an MG42.

That contradiction summarizes your position rather well.

I want the historical 670 RPM preserved and the weapon appropriately compensated elsewhere. You want to erase its defining characteristic, copy another weapon’s values and then pretend this proves the current T24 is already balanced.

It proves the opposite: even you now accept that its current mobility value requires correction.

Funny how, after pages of discussion about rate of fire, Sprint Factor, horizontal control, sight obstruction and practical performance, you still need to reduce the entire argument to “you lost because of 0.2 seconds.”

I have explicitly rejected that characterization multiple times.

Repeating it again is not a rebuttal. It is an admission that you still cannot answer the argument that was actually made.

And yes, I am already aware of your bias. Your history in this discussion makes it difficult to miss: German equipment is repeatedly granted every excuse, while requests to improve a non-German weapon are treated as hidden attempts to create an assault rifle or another MG42. You selectively accept gameplay factors when they defend German equipment and dismiss the same factors as irrelevant “human elements” when they expose weaknesses in the T24.

That is not a neutral evaluation. It is a conclusion looking for convenient statistics.

In the end, you do not own the squad, you have not evaluated it through firsthand use, and your defense of its current condition depends on selectively reading individual values, misreading movement statistics and telling actual owners to compensate for the weapon’s deficiencies with perks.

It is quite remarkable to lecture people about the value and performance of a product you do not own while repeatedly misunderstanding the statistics of the weapon being discussed.

Perhaps firsthand experience, a consistent standard and a complete reading of the data would help before the next lecture. Learning how to properly read a long post before replying to it would probably help as well.