The current rifle grenades have been nerfed so hard their lethality is comparable to firecrackers set off during Chinese New Year. But the Zuckerman bottle launcher from the last event gave me an idea for a new way to balance rifle grenades — not by rigidly cutting their damage down to nothing, but by giving every rifle grenade a blank-loading animation like the Zuckerman has. That way, the reload time for rifle grenades would be significantly extended, and it would be more realistic. The damage and blast radius could then be reverted to their previous levels, and everyone could enjoy using rifle grenades again.
Even with this change, they would be still OP with the pre-nerf AoE damage. I don’t think you understand how insane they were, even the current AoE damage of RMN-50 pales in comparison to the old GL AoE damage.
At the very least, it should do as much damage as the current RMN-50, even if its blast radius is a bit smaller. Just don’t let it be about as weak as Chinese New Year firecrackers like it is now.
It is indeed necessary to appropriately enhance the strength of rifle grenades. Currently, the damage of rifle grenades is completely unmatched with the Tier 3 matchmaking. If the current matchmaking remains unchanged, all rifle grenades in the silver coin line should be downgraded to a lower matchmaking tier to align with their actual strength. Rifle grenades can fully restore their previous damage by increasing the reload time and reducing the grenade reserve, while maintaining their Tier 3 status. Currently, many aspects of the game are completely unreasonable, including the red attribute points of silver coin snipers. It is completely unfair that snipers do not have 16 red attribute points, just like the current three-person jeep squad