These types of soldiers should be limited to one per squad just like in Normandy. Its a lot more balanced than say four MG soldiers running around hosing everything down and it makes more sense from a squad perspective. Each one gets their machine gunner and that’s that. Flamers limited that sense for obvious reasons lmao. I really don’t know how to put it into concise sentences, but I’ve posted the gist of it.
It’s more immersive to me to have them just embedded in the normal Infantry, Engineer, Assault, and Communication squads as opposed to having their own dedicated fire teams, but that’s just me.
It would also stop tryhards from hiding their squad just to come at you with the same type of specialist over and over as you kill them.
What do the rest of you think?
That would require an entire overhaul of the progression system in both logistic (soldiers & weapons) drops. It’d be for the worse imo.
The current system at least allows you to make lemonade from lemons (getting 9 1-star snipers in a row can be turned into 3 2-stars and 1 3-star down the line) rather than forcing you to level one guy at a time. It’d increase the grind that the entire community is trying to fight against.
Don’t get me wrong, though, I think that something absolutely needs to be done about the mass of ‘cheese’ units existing, but limiting them to 1 per squad isn’t the solution in my eyes.
It’s most likely all going to be changed multiple times so there’s no point in not suggesting changes.
Considering you can put a sniper in multiple squads you’re not necessarily leveling one guy at a time, but you’re not wrong otherwise. But you could also argue that since machine gunners and mortar men are specialized units you shouldn’t be going through them like you would troopers or snipers and you’d be using those same troopers and snipers to level up said specialists.
Yep, and the one per squad like Normandy was both more balanced and immersive than Moscow’s 4 per.
Limit number of one type of specialists in squads to max 3 maybe 2 or add more rifleman.
Make that squads have sth special about them. For example: you have mortarman in radio squad but he has only light mortar. When you have mortar squad you can equip them with parts of heavier mortar that is superior but takes slots of light mortar. (It’s only example so don’t write an essay about mortars being already OP.)
I’d start by replacing the specialists that arent inside of their own squad, such as gunner, sniper and engineer for the assautler squad. Or force the player to choose one of the three, so they can still personalise the squad.
The engineer has proven to be troublesome as it can give any squad access to the MG nest.
It also matters very little whether you have more supplies if the MG nest only costs 12 so can be build by any one engineer.
Yeah fair enough. Maybe give the engineers outside of the engie squad lower supplies or a smaller amount of things they can build. Limit it to sandbags, hedgehogs, and barbed wire and the like.
They have MG and SMG. So it would be 2/3 of automatic weapons MG squad has. Not that bad for squad witouth specialization.
Tbh MG squad is pointless in it’s current state. It’s just another squad with automatic rifles, it could be replaced by another SMG squad and it would be fine. I want to give them reason to exist.
True. But in my opinion MG suits them the best, it’s MG squad so they should have MG. Possibly with some downsides.
For example you can change one of your MGs to tripod so you can place HMG. You may still have a rifle but no LMG.
As it is right now, all squads have the capability of being flexible, or to also focus on a single class for redundancy and easier grinding.
I see no problem with the current layout so long as classes are adjusted accordingly so that flexibility is preferable to redundancy.
MGs shouldn’t be able to shoulder-fire unsupported while standing. I’ll give crouching a pass at least until bipods are added to them.
Flamethrower tanks should burn up when they take sufficient damage (I don’t know if it’s already a thing or not because they’re so rare)
Not entirely sure what to do about mortars as they’re already extremely heavy and prevent your character from doing anything else because of weight limits, at least from what I’ve seen in Normandy. If anything reduce their range so sitting in their spawn isn’t so effective.