I don’t know either, it doesn’t make sense to throw three grenades at once since it could be used in other opportunities in battle, I also wonder why a lone fighter has three grenades when ammo is often lacking and there is no engineer nearby , so many opt for a large ammo bag as these battles can take a long time and each grenade or spare ammo can make a difference
i personally dont play LF but i think ill try someday, maybe in Lone fighter the WP spam isnt issue because people use more brain there, but in squad mode it became disaster that is spammed so much that it has to be pest controlled somehow
i know all i mean is to make soldiers without special weapon to have special ability to bring pouches into battle, like it would make sense if rifleman would have pouches to utilize in your squad. again i may not be WW2 expert but i believe this is somewhat ha too.
I agree and that for both engineers and mortars and anti tank, I myself do not see the point in having two slots for weapons, unless you are an assault soldier with two submachine guns who do not want to waste time reloading
so long to historical accuracy

I have the impression that this game is sometimes arcade not where it should be and where realism/ha would fit much better and i just don’t understand why
obviously i am here for arcade mechanics otherwise I would be playing HLL but these are the little things that keep bothering me.
I keep hearing again and again about this “WP spam” and I still can’t quite understand what is so terrible about these grenades. Certainly, they do have utility, but they are the least lethal option for any role one could use them in.
It’s the “spam” part that is bad, not the “WP” part. Even then WP is not even the worst kind of explosives spam one can encounter. Even regular grenades are worse, people just don’t use them as much for whatever reason. And then there are rifle grenades which are just… uck.
yes well i want to see how new enlisted will feel like , without those pz38t in al jabal farm memes and shit 
thats why this topic is about WP spam, im not saying WP itself is broken, grenade should not be nerfed in any way
Sure, I just think the same should apply to any kind of lethal grenades. None of them should be nearly as spammable as they currently are.
yup, otherwise the nerfing of greandes will continue, impact greandes are less lethal now it seems
explosion pack is weirdly ineffective against infantry too (even though i understand initial reason for that it was general purpose explosive back in a day) but that wasnt the fault of the pack itself but rather its spammable potential … now its ridiculous how powerful it is against all kinds of tanks
That’s more or less what devs aim for (imo).
Everything in the game is spamable, some things more, some things less. Because devs don’t want to decrease quantity, they have to decrease the quality.
So we will sooner or later end up with some uber duper elite weapon that is spammable and because of this, not as great as it should be.
See rifle grenades for example.
They used to be strong but slow to use. For some reason devs decided they weren’t spammed enough so they made them faster to use and decreased damage. Now they are spamable and do pathetic damage.
well avt-40 surely is better than it should be
but thats for another topic
full gold refund, so 0.69% chance it will ever happen, keep on dreming
just go play campaign without phosphorus ganades bro
(just wait in few months after we get faction trees and soviets are only ones without phosphor)
fuck gold, i know it aint gonna happen so i rather propose ability sell back these things
sounds good to me 
but for sake of balance be sure soviets will get stolen/captured axis ones
Considered how horribly abused the WP is with a full Rifleman Squad all equip with heavy grenade bag. I’d say limiting it to Engineer/flametrooper would be good enough.
I don’t think removing the large grenade pouches and refunding is the solution. Instead, removing white phosphorus and refunding it is much better.
A slight change to this: players should not be allowed to possess LETHAL grenades of the same type in a grenade pouch. Smoke should not be limited.
I’m not really sure what your obsession with giving RIFLEMEN all those different grenade types, that’s not something I can agree with. Frags and smokes on them perhaps.
- Smoke should be allowed on all character types.
- Frags should be allowed on all character types.
- Explosive packs should only be on anti-tank troops.
- Impacts should be allowed on assaulters, medics, and engineers.
- Molotovs restricted to flamethrowers, medics, and engineers.
I myself do not see the point in having two slots for weapons
In Tunisia I give assaulters both a rifle and SMG, because let’s be real - I’m not hitting diddly squat at 150-200m with an SMG. I’m toying around with giving American assaulters a shotgun and SMG when the new update is live. Like the first squad of assaulters. Assaulter 3/4 will still rock medpacks or grenades
Eh, explosive should go to engineers too. Engineers are supposed to build and destroy
Bad idea, especially since different campaigns have a different number of available grenades.
if this wouldn help then id remove large grenade pouches entirely and refund players with something that is fair enough
This is like doctor recommending a frontal lobotomy as a solution to a headache. Way overkill. 
I’d just start by making the gas totally non-lethal and giving a slowdown effect / stamina drain only.
