So does developers dare to disclose the actual win/loss ratio of this game?

Once Germany has to defend in an invasion mode we can talk W/L rates; right now it just seems like the majority of the community can’t stop an advance to save their lives.

The majority of the Russian team winds up way behind the objective, and once it shifts they run back behind the new point when they should be holding their ground to slow down the Germans at any cost.

Every squad the enemy team has to send in to clear out a house between them and the objective is a squad that doesn’t reach the “stay on the point guise” group to begin with.
You still have to have someone watching the point, of course, but defense in invasion is about disrupting the attackers and creating a bodycount rather than having 3 squads in 1 room waiting for a grenade to come in.

As a defender you don’t have that many options if you die in the last wave of attack that capped the point. You respawn and get to the next one barely in time to not get cut off from it. If the other team is using tanks for that job you won’t even get to the objective. One gets a lot less zealous in defense after experiencing that several times. And don’t forget that many of those Soviet “players” aren’t even actual players.

Also we’ve already seen how Germany does in defense during open weekends. It went roughly the same way back then - defenders were humiliated most of the time.

Re-opening a post that is the same as the one that was closed will only get this one closed as well and if you continue this you might get punished for it.

A lot of players would argue that a soviet player has the advantage in a random 1vs1 fight. Germany has the advantage in team vs team fights because nobody plays the Soviets. It is a vicious circle where less people playing Russia leads to more bots for them which leads to more losses which leads to even less people playing Russia.

proves my point.

Agreed. I made a post on another thread related to how much stuff they have mostly or entirely ready for us to test but they don’t.

I too play in off hours. Saying they abandon the players is a stretch, however: You can not force players to play your game. Nor can you force people to play Soviets. A lot of players are simply much less interested in playing the Soviets.

An end screenshot tell next to nothing about how a match went. Your entire human team could have gone to the middle point in conquest and let the enemy cap the other 2 points. Players could be newbies.

Which is why the game is dying. I have been talking about this for a while but now it is already too late.

If you want easier wins and progression, play Germany. Russia still has a slight statistical edge in 1 vs 1 PvP engagements. Sadly, because of a large skill gap between the average Russian player and German player, you do not notice this too much. This is further amplified by the better players on the German side giving tips to new German players.

However, we know they have the following stuff ready for us to test, unless they fucked things up:
Berlin campaign (was in open test before)
Semi-auto rifles (were in game before)
They should have all content/visual models, but possibly not all level design ready for this:
Tunesia campaign (plenty of pre-alpha teasers of gameplay available)
Normandy campaign (plenty of pre-alpha teasers of gameplay available)
Jeeps and other wheeled transports (datamined)

The Berlin campaign could offer a drastically diffrent play experience and could become the saving grace for the Soviets. Keep things as they are now and the game will die.

The bugs are mostly treating both sides equally. The faction picking bias (aka more people picking Germany) is the main issue and sadly unless they add lend-lease American/Brittish equipment to make people from those countries pick the Soviets just to play with their own gear, I don’t see any other way to increase playercount for them.

Another reason to introduce either a counter-push invasion for Moscow (like having all 5 points in a line and you have the middle one neutral, cap the one furthest away from your spawn to win? Like TF2 CP mode) or to give us Berlin to test with.

On the surface it looks like it would be for the best to have both sides participate in some attack and defense missions. In terms of gameplay it can lead to unhealthy results when factions are fully locked into defense and offense. In terms of realism and authenticity most campaigns had plenty of back and forth.

Problems are bound to start with implementation, though. The most obvious one: maps aren’t (and can’t be) symmetrical and with many of them you can’t just swap the starting positions.

In the end I’m not sure what’s the best solution here. I think they should fix the major issues with the core of this game first. Progression, bots, automatic weapon handling - until these are in good condition it’s difficult to discuss anything else.

Big brain bots, i repeat bots this is why the win rate is not balanced as for equipement the soviets have slightly better but i would say overall it is balanced when it comes to equipment also shit it’s an unfinished game with only one campaign that hasn’t received an update for 2 weeks and has a lot of filler, calling it boring is so original it’s not like we have all being saying the same

In reaction to SMGs, I believe that with bigger maps and some tweaks to the objectives we can at least lower their significance in the match, but still my previous statements about premium squad weaponry (they should be armed with fully or partially upgraded semi auto weapons as they worked quite well in first alpha test, not SMGs) stands. If devs decided to go and fall in WT direction, they should at least try to lower the impact as much as its possible when hitting the ground because of it.
(Quick note, not trying to spread hate on devs by this comment, I appreciate all their hard work and effort, this is just everyday life in WT that is cannot by denied by anyone who ever played it up to high/top tier and what I´m trying to point on by this comment is dangerous direction Enlisted is slowly taking)

Here is the link to my post I made while ago about the issue

Guys, we need to do it as a team. Find me, please. Pvt_decard

do what?

To play. I try to figure out why so many people got negative win/loss ratio for su

ah i see, so, you want to increase your win rate by playing as a team, and get more chances to play togheter with humans rather than bots.

More of a like the meme,

apex togheter, stronger.

i might like this idea
too bad we have to realy on it.

Also your enlisted group chat with 27 people with biases? Basing a claim on something that isnt objective is not helpful to your post

Not even this thread may have so many ppl LOL.
Do you ever collect so many ppl’s thoughts? 1v27? Can you represent more then this number of ppl?
You dont even have any proof of this game win ratio is balanced. Any screenshots plz? more than these? and with a constant xp to not to special selected?

Also the last bit you play during what gmt time peirod gmt 0-2?

Players playing off peak hours’ game experience should not be considered?

The game is also in closed beta why are you suprised theres no new content, bug fixing takes days

image
Are they really fixing it?

Giving the devs flak for not showing you every statistic they have is irrefutable why would they openly give that out?

Because they are lying to players(bots’ names, to cover up the imbalanced player counts). Also, they extremely lacks communications.

There is no reason to lie about player count or else gaijin would shut down darkflow’s game.

Friends and I are now seriously worry about this game’s future. Also, you should known, Gaijin’s legal representative has changed recently, and it’s rumored that Enlisted developing team has also got a main change.
If this game can not earn quick money in a real short time, this game maybe left unfinished.

image
:rofl:

2 Likes

If you read it, then you’d know it was a satirical post. Literally explained it.

Edit some more info:
I both play soviet and german (though I treat german only for earning tickets for soviet, but even with this attitude, german progression is still pretty high)

Second, it’s not players’ fault to gradually reached this current unbalanced situation.
Consider adding dynamic xp reward by actual human ratio inmatch, also, do something to attract more players to play soviet. Like x1.25~x1.5 XP for soviet for a week.

Third, this game’s OBT is not going to happen this year, still a long time for current CBT,a transition period. Do something to the game to hold the players from leaving the game.

By the way, I don’t want to throw my 50USD to the blackhole, and I dont want my dozens of time gone in vain. I’m very sure this game will clear the progression before OBT, so I play this game now for giving suggestion and bug report. If they really dont reset progression, that’s means my time isnt wasted, but my money is wasted.

here’s the point.

there aren’t many players. and that is the reality. a real and concrete proof.

because i don’t see any of those people that you mentioned belove this post. nor other people that are not related to the poll that you you made.

dude, dark flow studio is made by less than 200 people. Meaning that they are not like any AAA game. ready to deliver any fixes after a week.
( not even AAA does that sometimes )

this cannot be denied.

rumors, are rumors. nothing is concrete.
but i do understand the worries for the game.

and i do agree that something has to be done. but like cat said;
and i’m gonna quote it:

post by @5762269 here:

i’m still not sure about the fixes for that, maybe a increasing booster for russian?

but i would think that germany had planty of nerfs.

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Best case scenario for XP earned and also to attract players to play both sides is to give EXP for both factions when ‘Join any team’ is used by the player.

Like if you are matched as an Axis player, you get XP for the Axis side and then half that XP for Allies side too.

I’ve tried playing as Soviet a couple of time and it is honestly very frustrating. I played Soviets through the whole alpha test and it is a side that I know very well and I had no issues winning with them even though Germans had an arguably better SMG back then and almost every other weapon was neck and neck and you also did not have the luxury of MG nests and whatnot. So, I do understand the reason for this post but I don’t think there is a lot the devs can do about it rn other than to bring forth incentives that will make players switch sides. Like the suggestion that I mentioned above.

For one I never said my opinion was more than 27 people you’re putting words in my mouth I didn’t say check yourself, and if you would have had more than your personal groupchat than it would of been fine if you took opinions from players you didnt know it would have been fine. I also never said that players in off-peak hours shouldn’t considered this is just another one of your false assumptions i literally asked what time zone you play in i never said off peak hours players shouldn’t be considered . To the bug fixing part i really doubt they spend no time on bug fixing plus of what they probably are doing internally, bug fixing is porbably not as high on their list as implementing other theaters so they are ready to test.They are probably working on those other theaters that are probably not finished and then bug fixing comes later when they are ready to test that is literally what the cbt is for. For one you can easily tell when someone is a bot they have way less kills than everybody, the name is just there so you don’t have a giant tag that says [BOT] .Also win ratios are useless in arguments which are based on a player bases skill which has way to many variables that arent constant and entirely dependant on the players the win ratio does not prove anything other than another player base has gaps in smount of players or less experienced players which is not the games fault and should not warrant changes to the other side or getting a 1.5 or 2 x experience weekend .The Forum exists to bridge the gap between dev and player its not easy and there is no perfect soultion and the forum is far from perfect. For your last part they will monetize anything to make money if it comes to it. Orders, soldiers, weapons, vehicles, theaters all monetizable and enough exist to make “quick money” so i really doubt they’ll leave it unless it proves to be logistally through trial and error and through other ways impossible to launch.

you would not fix the problem by doing that.

because apparently soviet are loosing.

( to be honest, since tomorrow i will be at home, i’ll make 10 soviet matches and see the results )
since i haven’t played this game from days.

this would create more unbalance. but at the same time, soviet life shouldnt be easier with xp boosters… it’s really a complicated situation. because in order for the soviet to be/do good, they need players. and you can’t force people to join one faction.

truee…

From what I’ve seen so far, Soviets are losing games due to the lack of players. Germans don’t really stand a chance in a full player vs player squad game due to their inferior weapons and also because Soviets have so much more options as defenders in two of the 3 game modes currently available. But I find German players to be more coordinated and skillful(no offence to the pros out there, just my obs.), therefore the advantages should essentially cancel out atleast for the CBT. The changes can be reverted back to normal once OBT is out.

It benefits both sides equally and no one is forcing anyone to join one side. The choice, play strictly for one side and gain EXP for that side or randomise the choice and gain EXP for both sides. I don’t know about others, I wouldn’t mind using ‘Join any team’ of I can gain EXP for both.
Again, I don’t think these incentives have to carry over to OBT or release version. What I am suggesting is strictly for CBT as not to lose what you would consider a small player base. Especially at this stage of development when you need players to test and spot issues within the game.
I’ve personally stopped playing the game, balance being a minor reason but mostly due to the lack of communication from devs and I find the game very repetitive. But I’ve seen plenty of people dropping out due to unbalance and skewed win rate and ahem…ahem… premium squads.

Actually by getting rid of the XP penalty for losing would be a decent start. That way it becomes more of a “how good are you playing” thing.