SnowieW’s House of Maps 🗺️

Uploading: shot_2026.02.24_17.55.51.jpg…
Uploading: shot_2026.02.24_17.55.51.jpg…
As shown in the picture, the damaged windows of this type of house will still block the robot soldiers.


See? This is the terrible forum.
At this location, my robot always gets stuck, even sometimes it gets trapped outside the house and then returns to this spot.
Additionally, in some battles, when the strategic point is finally captured and the victory is achieved, sometimes the server determines the victory before the players actually participate in capturing the strategic point.
Thus, the players were refused the opportunity to complete the task “Capture 1 strategic point”.

2 Likes

I really would like to see a map about some place in italy or even budapest, would be amazing, I also think the mode of the weapon on the windowns should be better.

Please take another look at the Seelow Heights. I’d like to see this area recreated in a way that feels more realistic. As it stands, it’s too lively—especially along the river—due to the combination of patches of bare ground and the abundance of vibrant flowers. To be honest, this might be a source of dissatisfaction not just in Seelow, but elsewhere as well. I’d like to see you pour your heart into the more mundane scenery and find beauty in it. Sorry for rambling. Finally, if I may offer a concrete suggestion, it concerns the color of the soil, particularly along the roads. This ties back to what I mentioned earlier about being self-indulgent, but I sometimes feel the saturation could be lowered a bit. That’s the only thing I’m suggesting. At the very least, I hope you won’t apply any desaturation effects to the beautiful blue sky.

image

more map bug

see how many meters from me to my bots

and,The greenhouse at Gorin Street, where the doors, windows and trees still couldn’t be easily accessed, remained intact until they were destroyed.

1 Like

image
see the stones

1 Like

The map range of the rebirth interface, along with the functions of using the middle mouse button to drag, zoom in and out, and marking, still frequently encounter malfunctions, as shown in the picture. The strategic points and the respawn points are both outside the map area of the current respawn interface, which significantly hinders the deployment operations.
Not to mention the paratroopers.
This problem occurs in many strategic points on many maps, especially when the strategic points are updated or switched.
i cant sceenshoot , This problem usually occurs during the most intense part of the battle. Maybe those players who engage in passive combat won’t encounter it?

well well

1 Like



My robot soldier got stuck at the edge of the trench, no matter how far away he was from me.
Even if I make this soldier lie down and move, crouch and move, he won’t comply. He will just waste a lot of time and eventually commit suicide.
Then my teammates even made fun of me. They used the br3 weapons and equipment, but refused to take responsibility. They weren’t even the first place.
And the equipment I used was only br1 and br2.


Bots get stuck here on munda point laiana mission

2 Likes

I’m here to give another feedback. Yes, there are always numerous problems.

First, when the new infiltrator obtains certain disguises, there will be a mismatch between the soldier model and the clothing model.
As shown in the picture, this is how the Japanese saboteurs looked after obtaining the camouflage from the Soviet tank soldiers.

The second point is that one of my soldiers was stationed here. Even though he was only about 100 meters away from me, he never left his position. When the soldier I was playing died, I pressed ‘y’, and then I was forcibly stripped of my honor and removed from the battle by the system. Moreover, because the distance exceeded 50 meters, the system forced my other soldiers to play the roles of cowards and deserters.


This soldier has been trying to climb here all along, but failed. Even when I pressed the Ctrl key and the Z key, I still couldn’t get out of this situation.

This wasted a lot of my time because I was forced to enter the upcoming black zone restricted area, my life was forcibly deducted and I ended up dying. It also gave the opponents enough time to recover.

the 3rd, Repeated repairs still result in the Pacific map being problematic.


Fourthly, after regenerating at the fixed respawn point in the new strategic location, I was forced to respawn in the wreckage of a tank and wasted one minute of time. Meanwhile, my teammates only provided one APC in that minute, and the nine of them did not build any respawn points.
I had to keep crouching, lying down, and constantly pressing the “w”, “a”, “s”, and “d” keys in an attempt, and only by doing so was I able to escape from the predicament fortunately

5th,During this battle, when my paratroopers crouched down and used the iron fist to shoot at the T28, this type of grassland blocked my iron fist ammunition twice. The same type of grassland (not the same one) caused my iron fists to explode in front of me twice, inflicting damage to myself.


Often, after all members of my team were killed, I would return to the interface where I could deploy the troops.
However, the deployment interface provided by the system is incomplete. It not only obscures a large number of deployable areas, but also hides the newly constructed respawn points and APCs.
This kind of problem also occurred when attempting to deploy the paratroopers.
Some people might think that they should first drag the map using the mouse and then select the deployment?
So, why can others unfairly be deployed to the correct positions in advance?
Is it that many players have to use rallypoint precisely because of this bug? Instead, they always respawn in the distant rear area, wasting a lot of time rushing to the frontline.
This not only harms the profits of the players who actively build rallypoints, but also reduces the chances of victory for the players who encounter problems.


Furthermore, some players engage in malicious team formation. They show no sense of teamwork and merely form small teams consisting of four individuals, then separately disrupt the gaming experience of other players.
In this battle, they deliberately chose to camp out instead of setting up respawn points. They used tanks to continuously strike at the teammates’ deployed weapons and deliberately fed the opponents.

I think they are very likely to be deliberately forming cross-platform teams, so that they can bully other players on other consoles with their PC players and thereby gain more profits.

1 Like


I reproduced this bug again. This occurred at the very beginning of the battle. In the red box, the countdown for the player’s first selection of troops was still 9 seconds.
But at this point, only part of the deployment map is available, and if players use paratroopers, they will be greatly troubled.
Even it is necessary to waste a short period of time to drag the map. During these few seconds, the player is thinking about which army unit to choose and where to deploy them. There is hardly any time left for dragging the map to the correct position.
After the countdown ends, the chosen paratrooper will be forcibly sent to the ground by the system, to a fixed respawn point.

This issue doesn’t only arise at the beginning of the battle. Sometimes, it also occurs during the battle, when the player switches between different units.

Unsure if this was posted before.

On Gare de Saint-Lo there are several boards that don’t seem to be destructible as part of the barricades on the wide area near the central objective.


What they look like without the barricade.

Same thing on the other end of the area.

Where they are on the map, right next to my position at the time of the screenshot.

1 Like

Oh! This darn plank! It’s really tough. I’ve run into this problem too. When I drove my tank through, this was pretty much the only passable route, yet this barrier blocked my way completely.


Domain Heigh (North) spawns for the Allied/ Attacker vehicles is cursed. Defenders can easily spawn-camp tanks just by driving a bit north from their spawn. Trees are a joke and they only get cover through tank wracks. Only reason the Allies eventually managed to deploy tanks was due to infantry building AT guns and planes.
Second spawn is not much better since Attacker tanks spawn straight on the road with no notable cover (forgot to make a screenshot). Spawns need to be adjusted to prevent them from getting spawnraped.

1 Like


1.
Look at this scene.
At this strategic point on the defense side, the paratroopers were forced to be deployed only behind the defense line and in the rear area of the defenders.
At this strategic point, the paratroopers were even unable to directly provide support to the rooftop of the strategic point.



2.
A window opening where AI soldiers would get stuck when attempting to pass through at a fixed respawn point.


3.
The grass that blocked the construction of the fortification.
But it won’t prevent players from starting to build from scratch on the grass, following the green plan.
As shown in the picture, my AI engineer, after reaching the 100% white circular progress bar, is still continuously building this AA gun.
The engineering progress is stuck at 100%, unable to complete the construction, and forces these engineers to remain in a continuous construction state. Then, there are constantly red prompt characters playing in an endless loop.