On this Berlin map, tall attacking tanks have clear line of sight to the objective immediately after spawning, allowing them to wipe first time defending spawners seconds after the match begins.
Video courtesy of @戈кıуo人 .
On this Berlin map, tall attacking tanks have clear line of sight to the objective immediately after spawning, allowing them to wipe first time defending spawners seconds after the match begins.
Video courtesy of @戈кıуo人 .
This is very disappointing. please fix ASAP.
Forwarded, thanks for having a screenshot
Not related to maps, first one happens when you don’t update the game
Location:
→ Tunesia
Map:
→ Al Jabal Farm
Mode:
every gamemode
Issue:
Bots can’t enter second floor of the building → they keep standing in the 1st floor even after given them the order to floow me or positioned in the 2nd floor.
While the opponents in the opposite building can easily run to the second floor, this side has a fundamental disadvantage due to the building.
Presumably, the pathfinding simply needs adjusting, as the bots don’t recognize the ladder outside (leading upwards) or the stairs inside.
In the Berlin invasion (bridge-> kroll opera house) map, if the bots happen to be in the water under the bridge, then it is seeemingly very difficult for them to get ashore.
Just some further testing. besides the dock, the bots also get stuck on the river floats, despite that not being the direction which I have commanded them to go.
Also AI calling artillery should be fixed

It makes no sense that it would know my bots were there