Maybe I should post there too
- I just got this
- With Ray Tracing I sometimes get this
- As paratroopers on Wald 1st point I can’t see how far in the enemy’s rear I can jump
Do what you do to fix AI shooting through these specific trees on Ver-sur-Mer which act as cover and are functionally bushes… every time i play this map on conquest i get shot through here.

Real player wouldn’t be sitting near the woods by C and shooting you through a slight LOS (which is blocked by the red) from the ground and tree branches and neither should AI.
Perhaps i shouldn’t be running across the open field and instead take the woods around to C but this happens to much not to mention.
I just realized they shoot trough every damn bushes they did bullshit about that or its just buged
When building a rally point in the circled building (2nd floor… i know there have been previous problems with this but should be ironed out i feel regardless) on the reworked Kahif cave village East the bots just huddle into the corner that i have a direction marker towards
A blinking gramophone. Schrodinger’s phonograph.
Berlin.
On the second or third objective of Heilongjiang Airport (Invasion) as soviets there is a default spawn that gets your bots stuck inside the counter to the shop
Also a lot of the rocks and obstructions on the ground in the new mission act as tank traps and will get you stuck… i suggest somehow making them destructible.
And in general since i seen something about a 120mm cannon getting its destruction improved id like to note the 88 flak on berlin maps that are extremely annoying and when you hit them they only get half destroyed then you’re stuck on it.
Gavutu also had a floating tank hull near that harbour hangar
LOOOOL, i got stuck on that same one.
As the Wald map shows us, the objective should be made bigger whenever possible. I think the new Wald map is an example of a successful, fun map, compared to Heilongjiang or d-day airfield.
yeah i reported it, same for the floating tanks in gavutu
When you send your guys to go to the point on the pacific map with the boat they get sent to the bottom of the boat instead of going to the top.
This isn’t an issue of where i put them but where the game sends them… they should run through the stairwells and to the top… regardless of when they do they are instantly obliterated by a sherman.
what a clear and excellent reply to this post - kudos












