
I believe SMGs should dominate at close range, while ARs should specialize at medium range, but lose out to rifles at long range. 15-20m is about that sweet spot from my experience.
It wouldn’t make sense for them to have damage thresholds shift to slower TTK at the same range that SMGs do.
Also, if all ARs got a damage buff, the MKB 35/III would obviously become BR 3. Fortunately, there’s a version of the MKB 35/II that fired at 300 RPM, that could theoretically replace it?
Maybe you are right, that being said, I dont believe a drastic change in this regard is gonna ever come to this game…
It is. That’s why de lisle, liberator and similar weapons were added to the game.
But I understand that someone with competitive mindset can’t even comprehend it.
Either way, stop trying to ruin weapon for which I have already paid for.
“Ruin”
The wishes of Adamnpee > the wishes of the people.
Guns that aren’t obvious meme weapons (which do have a place in the game) should also be slop, for his enjoyment only.
When post pen damage for low explosive filler tank guns gets fixed, Soviet body armor gets nerfed, STUG III gets moved to BR2 - then I can finally die in peace…that being said, MKB being useless doesn’t hurt the game, Kiraly is generally better anyways.
STG45 being worse than pathetic MKB is stupid tho, because people payed for this gun.
Most of the radical opinions on the forum It doesn’t make sense., but some, like put the Stg 45 M on the BR3 make sense
I generally agree with STG45 should be BR3.
But it’s not enough for a suggestion to be accepted just because it makes sense.
Agree
Agree
Pay to lose Lol
It’s funny when this is said by a self-absorbed YouTuber who has become accustomed to speaking “for the people” as his own opinions are the opinions of the people.
That’s a completely absurd argument.
The StG-45 was never a meta weapon at any point in the game. Quite the opposite, in fact. In terms of competitiveness, its performance was always below average.
And somehow I’m to blame for wanting to preserve the uniqueness of this weapon instead of making it competitive.
That’s why self absorbed competitive people who push for 1:1 balance are ruining games. Everything needs to be according to them, everything needs to be competitive.
Okay then, lets say slow rate of fire is its uniqueness - are there other ways to improve the gun without changing this particular thing?
I am asking because it actually really does sound like you are defending it specifically for being bad.
Once it will become meta or competitive, people will push for similar BR4 weapon to be added to other factions.
That’s the curse of this terrible competitive mindset that needs have everything balanced out. As if slightly underperforming but unique premium weapon is something bad.
Not to mention, I wasn’t against OP’s suggestion, I was against increasing its rof.
What it needs is a stable BRIV combat environment, than we can talk about the buff.
Compaire to other BRIV gun it’s not really bad.
You can’t be serious, the other two assaulter weapons of German BR4 are Kiraly and MKB42 (M).
What I mean is in BRIV where everyone is using semiauto rifle, a low rof assault rifle isn’t quite bad
I never claimed that my voice specifically was the voice of the people, I’m just reading the comments of others in this particular forum post. If someone on the internet makes you so upset that you jump to these sort of conclusions, you might want to consider taking a break for your mental health.
And you’re making my argument for me: the StG.45(M) never was competitive, this is correct. I think it’s unique qualities are a good thing for the game, but why not make it so it’s a viable option, and therefore more people use it? You can have weapons that are equally “viable”, but some weapons are more approachable and others have more of a skill ceiling (a good example would be the Beretta M38/42 vs Beretta M1918: both are viable BR 2 SMGs, but the Beretta M1918 can perform better with practice due to it’s damage output and reasonable reload speed).
I always try to use historical statistics such as magazine capacity, rate of fire, mass etc to determine the base stats of a weapon when I consider balance, because to me, preserving what makes a weapon inherently unique while ALSO making it accurately represented should be how these weapons are shown in video games, since it inherently immortalizes them. In this particular case, we have a slow firing assault rifle that otherwise doesn’t have enough positive benefits to otherwise justify it’s placement, where weapons with different stats can simply outperform it. We should celebrate that weapons can have different stats, and make them all viable, so unique offerings are used and we see more variety of options in-game. So please , don’t tell us that we want everything to be the same. At least for myself, I want historical reference followed by thoughtful balancing, so everything within the BR system has merit. And again, meme weapons do exist, that’s fine, but what’s so weird about making most weapons usable? If developers are making weapons that no one is using, isn’t it a waste of developer time and resources?
1:1 balance is impossible without making everything carbon copies, I don’t think that’s what people want. If anything, I want the “casual” weapon options that you prefer to use to actually be a viable option too, which reduces the skill gap.
I don’t remember how many times this matter has been mentioned, but it has been unable to be implemented because the developers believe that the player numbers cannot support strict BR match making.
If you take this matter as a premise, a lot of things shouldn’t be discussed except BR1 and BR5.