Simple quality of life upgrades

Hello there!
I got some fairly simple QoL upgrades here:
First: PLEASE let us set “use/leave vhelice” and the general “use” button to different keys… when I fly an aircraft I DEFINETLY don’t need to leave it often/quickly, so why would I want it near WASD? But it’s the same as the general “use” key, so…
Second: While you are at it, please give us the option to distinguish between “leave vehicle” (only the soldier I control atm) and “evacuate” (all soldiers leave the vehicle), so if I want to get some quick repairs on my tank done, I don’t need to risk the entire crew.
Third: Add an overview section for both, soldiers and weapons. While the old academy had it’s flaws*, it was usefull to assess the amount and rank (stars) of your soldiers, without checking each and every squad you have individually. I would love a tab that let’s you filter through all your weapons and soldiers, after classes and ranks. As of now, I have to check about a dozen of sqauds to see, where golden weapon X or officer sword Y ist, bring that squad up, take it off that soldier, put it on the other one, put that squad back on the shelf… or unequip and reequip each squad every single time I put it in reserve… wouldn’t it be amazing, if you notice “oh, I need another M1 Garand. let’s check my arsenal”, switch the tab, selcet the M1, see on which squad you have how many of what rank, then with 1 click you change the desired amount of equipped M1s with backup rifles and euqip your new sqaud. Or let’s say you ran out of med-kits, 2-3 clicks and you have 5-10 medpacks on the shelf again… Now you have to endlessly swap stuff around or play with worse gear, because you didn’t sink 100hours into that campaign yet, to fully equip all your squads yet. *(btw, I wouldn’t mind if it returned for a while, until everyone has their dozens or hundreds of 1 star soldiers recycled, even if you never want to bring that mechanic back. Allthough I have to say… level II soldiers (Infantry II e.g.) costing 3 times as much to upgrade as level I? Are you on crack?! What do level III even cost?!)
Fourth: Give more of the relevant vehicles characteristics in game. I mean, you had the turret rotation speed on the chart a few weaks before, in this game that is a VERY important stat, why did you take it away?!

These are the most relevant, rather simple (well, maybe except No.3) QoL-Upgrades I would love to see. Especially 1 and 2 should be really simple and quite impactfull. I scimmed through some similar post, and one point I’d fully back up with: Vath12 posted on 9th of may:

AT guns in many situations are very hard or near impossible to use, since they have pretty much 0° of depression and can’t be placed unless the ground is pretty much flat. So many great AT-Gun ambushes have been spoiled, cause it took me over a minute to find the 3 pixels availdable to me to place the gun in a way so that it has 3-5° of depression… That’s just stupid.

Well, those are my suggestions atm, feel free to discuss.

2 Likes

Devs, please prioritize and implement this ASAP.

1 Like

Yay, Gaijin did it! … Sort of xD
I’m happy about the new keybind for “leave vehicle alone”, but it’s not QUITE what I was hoping for. It helps, sure, but there are some flaws with the solution you implemented now.
As it is now, when using this new Keybind, you give each crewmember the order, to stay inside the vehicle, while you leave it. Which works, I guess.
But if you press the allmighty “Use”-key (in my case, F *), you still evacuate the entire vehicle. Which is bad, if you hit it by accident and don’t manage to press it again fast enough, before the timer runs out (which does happen, if you are really in the heat of the battle). The result beeing, usually, that most or all of your crew die.
*(since you need to use that keybind A LOT, since it basically does EVERYTHING, EVERY interaction with any interactible object on the map. Ammo boxes, gun-mounts, vehicles, doors, windows, dropped guns…)
Now, let’s say we accidently pressed “use”, we send the crew back in (via command button). First, they will most likely completely screw up the positioning, so you have to tediously sort them back in by hand. Second, if you where to get into trouble and acutally WANT to evacuate, tough luck, you no longer have an evac key. If you press “use” now, only the selected soldier will leave the tank.
So PLEEEAAASE give us a completely seperate keybind for “evacute”, so we can fly and tank without ruining the whole run by the press of a button, which we don’t want to have where we have it now.
Thank you :smiley: