Silver orders/silver coins, Inflation

After I just got onto enlisted to be greeted by the change log page, i immediately started to feel a bit off from what I was reading.

The conversation rates for the orders into silver look okay. Nothing bad there to say.

To see the purchasing of new weapons and soldiers though has me bummed. No more “loot box” of soldiers or weapons…
That’s one of the coolest and best features of purchasing soldiers, you have the chance of punching high and getting something great for less. Same with weapons. Now you must buy the better item off rip instead of gambling for the fun of it and losing nothing for the gamble and chance for a better soldier or item.

What I see as being a huge blow to this system is the fact that a player must PURCHASE the vehicle they wish to have once they unlock it. That’s going to cost a LOT of silver and for new players who are going to get SMOKED by veteran players who kept their vehicles is going to become an issue. New players will either quit after dying twice from a Jumbo or Tiger, quit after being bombed by a Ju-87 or a IL-2 and call it quits when a player can’t even counter anything higher because the German anti tank pistol sucks and the piat is also just as abysmal against mid/high end vehicles.

I could be wrong and I might just not be understanding this update log correctly, but I see it as another money pot for them to get people to buy gold coins and convert them to silver to afford more troops and weapons. It’s gonna be bad for us in the long run because we won’t be able to have more for less.

This is very close to an inflationary situation because our investments (in game time) will not have the same return rate of let’s just say; 3.5%.
Our current rate is about 3.5% broken up by silver orders, bronze orders, troop XP, and squad XP. So if you get one kill, that xp is sent into each portfolio and allows you to be able to upgrade each item after you meat your quota for the upgrade tree or level up on a soldier.

Now instead you have to have all of the portfolios pushed into one large portfolio that then has a return rate of 2.5% and the inflation of the games removal of the LootBox system now reduces the quality/cost of what you want to buy, either soldier/weapon/vehicle.

I see the conversion of the orders to be simple, but to then also increase the difficulty of acquiring new assets is another step into an in-game inflation.

At the end of the day it doesn’t matter, I’ve gotten over the merge grief, I got over the fact that the game might die, but I can’t get over the fact that a game is trying to kill itself. Hire me as a sales and directions manager and I can make this game a success. Lol. (I’m breaking silly)

1 Like

Sorry, but this RNG system is complete nonsense and a waste of resources. I don’t know why anyone would like it.

Quite logical. It’s strange that it didn’t happen before.

It will be clear what works and what doesn’t only after the update. It’s not worth creating drama now.

Please no. No offence.

1 Like

The price of buying soldiers includes the upgrade price, so of course you don’t need to spend money to upgrade soldiers.But I must remind you that the attributes of soldiers are still random.That is to say, you have to bear the upgrade cost for the bad soldier, even if you don’t want to upgrade him at all!