Score requirement for vehicles

Not for suggestions, they have their own rules.

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I am 90% sure you can revisit dead topics after 30 days, but I cannot remember where I’ve been told so.

think that euthymia said something similar in one of body armor topics.

Let me just say that, there is a reason why suggestions display the topic with the most recent activity now.

That’s not the case for any other group of topics.

Perhaps you are remembering to the old system/rules…? Or the rules for other topics in general…?

I’d ask a helper to resolve this once and for all, but I don’t know how. Maybe you could lend a hand?

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Spoiler

here is direct quote

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Well then, fair enough.

But that’s in the context of “forwarded/expected changes”, I doubt the devs would need reminding of a topic that most people disagreed with…?

There’s nothing new here, and the arguments have already been presented on the previous topic, I would have thought that the point of the rule was to centralize feedback in one topic, to ease the process of helpers acquiring said feedback…?

well people change and maybe after few months you have new playerbase who look at things differently. or maybe the suggestion is better than previous one.

btw forum mods hate necros more than duplicate topics after few months…

I will say though, this suggestion does have a public poll, which is way more useful, since the last one had a very strange spike at a certain point where it was flooded with numourous “yes” votes in a span of a couple of minutes, radically skewing the result to be overwhelmingly in favour before evening out in the end (settling on overal negative, as had been before that spike)…

Highly suspicious, to say the least, so a public one is an improvement.

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Thats on the player then.

Before you want to start limiting tank you really have to start buffing tanks (like a lot…)

Most tanks just die the moment you look at them funny.
With the exeption of maybe 4 tanks or so all tanks get easierly front pened by infantry AT from the earlier BR even.
Having tanks as something you grind towards only works if they are threatening and powerfull.

But as it stands 80% of the maps just suck for tanks and force you into CQC or you will not be able to meaningfully hit anything (as a result of the ongoing crusade against tanker).
Pretty much every rework of a map just made tanks sightlines much worse and it is just a matter of time until the last true power positions for tanks have been ruined by added foiliage / sudden tree growth just because infantry mains complained that they died…

The current system kinda is balanced around the idea that tanks are expendable and easierly trampled by infantry.

What are you talking about?
So today he can sometimes get in his favourite vehice, tommorow you’re gonna mercilesly take it from him?

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“Skill Issue” is not a valid counter when you paid £30 for it. The game serves everyone, casuals included.

Reasonably speaking, you should be within your rights to use it as you then please, you bought it, it’s yours.

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If a player buys a prem vehicle but is too bad to get the score to use it, he should simply get better.

skill issue that you did not forsee that such a radical change would be made a year later? Great logic here…

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Tanks should be nerfed if anything XD. Absolutely schizo to even mention vehicle needing buffs.

When every time you go anywhere (even with your team) you are in great danger anyway? When you can get sniped cross-map by rocket launchers?

playing tanks can be very frustrating if the enemy team is actually useing the tools they get to deal with it.
The M1 bazooka for example is braindead easy to use and still lolpens most tanks it can see frontally at any range. So how are tank so OP if it just takes a random guy and a launcher to ruin your grinded for tank.

I am sorry but the maps where tanks can just sit in the greyzone and just delete infantry unimpeded are maybe 10% of the maps meanwhile the amount of caps that tanks cant do anything at all (since everything is indoor) eclipses the number by far.

Everything is relative.

People just don realise that this would never be as simple as “just introduce a score theshold for vehicles”. The current system was and stull is built around ready access.

Currently;

  • Every infantry and motorised/mechanised squad has access to handheld AT weaponry (with the exception of guerillas and saboteurs).

  • All soldiers can equip TNT bundles and TNT chatges.

  • We now have multiple squad types designed to operate inside the greyzone, as another tool to deal with tanks.

  • Vehicle marks effectively highlights enemy armour to the whole team.

  • Engineer and AT squads can build AT guns anywhere on the map.there is no real counter-play to this.

  • AT mining roads is a effective strategy on the defensive.

  • Aircraft are brittle and suffer noticeable perfoemance reduction even from just light damage, and usually can’t be repaired (except in the Pacific if you’re flying carrier aircraft).

  • AA guns are a hard counter to aircraft.

Tanks are, actually, quite easy to deal with. So much so, that the major argument foe why score thresholds should be adopted is because it would make vehicle destruction more impactful upon gameplay.

Can greyzone camping tanks be annoying…? Absolutely. But score thresholds would simply reinforce such behaviour. Why should you play aggressive, when you’ve grinded for several minutes for rhe shiny new tank you’ve been wanting to use…? Every infantry squad has the potential to deal with your presence, even at range…

Of course you wouldn’t! You’d hang back and do yohr best to make the most of it!


Score thresholds would only work if;

  • Handheld AT was limmited to only AT squads.

  • TNT was limmited to AT soldiers and Engineers.

  • AT guns was limited to only Engineer squads.

  • Premium vehicle squads had 1/10th the price.

  • All aircraft could repair on all maps.

  • Remove vehicle marks.

As well as several other changes I’m probably not thinking off right now.

In short, it’d be a significant undertaking to balance correctly, in more than just gameplay terms. It’s just not worth it, it’s not the cure you think it is.

With 1/10th of their price what do you exactly mean by that