I really dislike the WW1 event, but there are some interesting ideas in it.
One of these ideas is spawning more powerful squads with your total score.
I find this idea very interesting. However, this mechanic was not implemented properly.
Why? Because some people want to be able to use engineers, machine gunners, or assaulters without having to kill people with other classes first.
I think a good compromise is to allow the player to spawn any infantry squad of their choice, while vehicles should cost points.
People who like playing vehicles may object, but they have no reason to.
Why this is a good change for vehicle mains as well:
You may not be able to get into a tank or plane directly, but neither will your enemies. And once in a tank or plane , enemies who are not as experienced in vehicles will die fast.
For tankers : Enemy tankers will be fewer, so your duel will have a greater impact. If you are able to kill your opponent, you may be safe for a long time after, allowing you to focus on infantry. Also the kamikaze plane tactic will no longer be common.
For pilots: Outmanouvering enemy pilots will be more important than ever. If you are used to keep track of enemy planes, the reward will be air supremacy for your team.
For infantry: Matches will feel more active than ever before, because more people will be infantry. This will allow different approaches to be more efficient, like mg emplacements , since the threat of a vehicle will not be as great.
In order to keep things fair , AA guns and AT guns should also cost points.
Should the privilege of spawning a powerful vehicle be tied to how efficient you are as infantry?
- Yes
- No(explain why)

