Rider Squad Rebalance

Rider squads have been practically nonviable since release and need a few adjustments to make them viable in their intended roles.

  • Max squad size 3 → 5 (to be used with more spacious vehicles)
  • Option to spawn as infantry, like paratroopers and APC crews can.
  • Wider rotation of machineguns on their vehicles.
  • Vehicles, such as jeeps or kubelwagens with MG mounts, which can handle the terrain better while keeping the soldiers vulnerable to gunfire.
  • Yes
  • No
0 voters
2 Likes

There are a lot of nuances to this.

  1. 3-5 solders.
    I doubt that they will expand the squad, since there are no prerequisites yet.
    I would suggest doing it differently.
    Give to the Rider class The ability to move in the enemy zone, like Guerrilla
    (The exception will be premium and event sQuads, which have a personal and unique setup) (or give the opportunity to replace the engineer with a rider at your own expense)
    And the specialists we are adding will not have this opportunity.
    This will give us more space to travel and use the riders as a very mobile guerrilla unit.

It is not entirely clear why this is necessary, such units will not live long and the main advantage is lost, if the ACP can be understood, there is a full-fledged combat unit + there is a limit on equipment, then it is not clear…

Unfortunately, they do this in the form of events and premium…
I once suggested on my side of the FORUM that we completely redesign the armament aspect of ACP vehicles and motorcycles…
This is not the most popular opinion and is difficult for a developer to implement.

2 Likes

I doubt that they will expand the squad, since there are no prerequisites yet.

Well, that’s what the vehicle part of the suggestion is for. The squad should have 5 soldiers who can ride in a car (like a jeep or kubelwagen) with an MG on it.

It is not entirely clear why this is necessary, such units will not live long and the main advantage is lost, if the ACP can be understood, there is a full-fledged combat unit + there is a limit on equipment, then it is not clear…

Riders can carry SMGs, so they could function as an assault squad like an APC crew can.

The ability to spawn as infantry ensures the squad can still be used even if the player has few squad slots and the vehicle would not spawn in a good position.

1 Like

What is really needed is a rebalance of cost in tickets. A 2- or 3-men squad should cost less tickets to the team than a 9-men rifleman squad and all other infantry squads.

4 Likes

you should visit my posts:
APC and Rider Ticket Rework ticket cost suggestion
Rider Class Improve updated biker squad
Possible Biker Rework Concept original biker squad update

@Spookum

I would much rather make the squad strong enough to be worth the time of a player who is trying to win a match, instead of trying to discount its ticket cost as consolation for it being underpowered.

What for?
I don’t understand the desire of people to be connected to cars a bit.
They are on the maps as neutral objects, sit down and roll wherever you want, why you should recycle a dubious squad for this is not clear.

So according to your logic, 3 Ersatz stormtroopers are better than a full-fledged squad of stormtroopers, where are there 4 of them?)

Then why do you need a motorcycle in the setup if you’re going to walk infantry and not use a motorcycle? :joy::joy::joy::joy:
It’s better to vote for making linear units of at least 1 person)
So that the minimum size limit is 1-2 fighters, not 3-4

What for?
I don’t understand the desire of people to be connected to cars a bit.

To give riders squads vehicles which can reliably handle the terrain (motorcycles cannot do that), provide a modicum of cover from gunfire so they are less trivial to mow down, and which can carry enough squad members to be useful in fights.

Then why do you need a motorcycle in the setup if you’re going to walk infantry and not use a motorcycle?

The feature adds flexibility, just like for paratroopers and APC drivers, in case the vehicle would not spawn in a good position. It’s a lifeline for f2p players with the default 4 tech tree squads. Back when I only had 4 squad slots, I would constantly spawn APC squads as infantry while my other infantry were inactive; this feature would let riders do the same thing.

So according to your logic, 3 Ersatz stormtroopers are better than a full-fledged squad of stormtroopers, where are there 4 of them?)

The suggestion includes raising the squad size to 5 soldiers.

1 Like

i (12)
i (13)
I’ve already shown you two identical ways to quickly lose a squad)
i (14)
And here there is a chance to live for a couple more seconds under heavy fire)

There’s no armor anywhere but tanks dude)

Use neutral trucks on the maps)
Giving 4 wheels to a team of riders won’t make it any better)
The survival rate will be the same around 0 with a good shooter in front of you)

Dumb logic, of course.The ground deployment for the landing showed their combat inadequacy, there is no ammunition, there is no engineer, there is no radio operator, and there is enough dumb meat in the ranks of the infantry.
Of course, this is your way and Your business, I’ll just laugh from the Outside that someone really needs to use 3 fighters :skull:
A squad of armored personnel carriers in this mode is much more useful than paratroopers.
But it’s still a more diverse meat without tactical flexibility.

Actually never thought about that, but why dont we simply turn bikes into rallies?

Like not literally Rallies - but also not APC either.

Basically you ride around in your bike, but when you park it, it “activates” and turns into a radio, which unlike APCs could be destroyable by small arms fire.

1 Like

Motorcycles can be given a chip that is implemented in mods and they even get charged for it. “Help with regrouping”

I would have Riders spawn closer to the front instead of the normal vehicle spawn. Having such a small squad and being a glass cannon it would be nice for their mobility to actually be useful at getting to an objective faster than everyone else. Right now that speed is largely negated by their far spawn.

1 Like

I think I see where he is coming from.

The problem is that they are not on a large amount of maps.

True, but the idea is to make a better rider class. (he wants it to be part of the main rider class, me an most others want a second, BR2 class) Besides, the idea of the rider is to use its mobility to flank or get to an objective fast and then use the MG. Driving a car/bike straight into a fight will get you chewed up no matter what.

There is a radio operator actualy, the only classes they cant get are a flame trooper and an engineer. The problem with Paras is that their whole class revolves around the box.

What he was trying to say (and I agree) is that 3 dudes would be useless, but with 5 in a car thats just 1 less than most squads.

A maximum of 4 people can fit in the car.
On a motorcycle, too, in principle)
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But sometimes the developer is too lazy to fix the equipment for a long time, and you want to increase the space in cars with 4 bases)

I know it’s possible, but they’ll take a sooo long time to figure out how to do it better)

I don’t mind improving motorcyclists myself, but they should remain motorcyclists and not riders)
You can come up with your own chips for cars, but you can certainly use them if necessary.

I’ll repeat once again, we have small maps that won’t allow you to do this, if you can’t handle a fast motorcycle, I don’t think you can handle a car any better)
I’ve seen people who tried to implement neutral cars, but it didn’t work out)

So you need to ask for more, make a certain zone where there is a limit on the base value, and over time, they are updated on a timer.
Or other ideas to implement this.

1 Like

The only apcs that can’t be destroyed by small arms fire are the japanese and soviet tech tree apcs along with the armored ones… albeit usually requiring you to be closer and not one shot.

2 Likes

Never mind they have an engi too.

Aren’t we talking about the development of the rider class and not other specialists?

I’ll repeat once again, we have small maps that won’t allow you to do this, if you can’t handle a fast motorcycle, I don’t think you can handle a car any better)

The Environmental cars can and do handle the terrain much better than motorcycles. That’s one of the main inspirations for the idea of giving them to riders.

Also for when the terrain is totally unsuitable or the riders are getting farmed, that is what ‘spawn as infantry’ part of the suggestion is for.

I know it’s possible, but they’ll take a sooo long time to figure out how to do it better)

If Gaijin can find room for 14 men in a Universal Carrier, they can fit 5 men in a jeep.

Aren’t we talking about the development of the rider class and not other specialists?

This suggestion is about rider squads. My basic understanding is that the squad should continue to be able to take an engineer, AT gunner, and radio operator like it can curently.

1 Like

It’s only a matter of time. I’m not arguing.

There is no guarantee that if the motorcycle did not pass, the car will pass)
I come from the experience of using technology in Our game, as well as the neutral cars themselves on the map.

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No, it’s not okay.
Look, our squad actually gets the opportunity to move, mobility.
But the class itself is lost against the background of these “specialists”
That’s the difference in our vision of the squad in the game.
I’m in favor of improving the Class, you’re in favor of improving the squad.
But the basic fighters, except for premium and vent squads, are not used at all, at the very beginning of leveling there are 2 of them, but over time there remains 1 and then they disappear altogether.
This is the main problem.
If you want mobility, you should still ask for a separate setup of Cars and motorcycles For linear detachments of Other specialists, and leave motorcyclists purely as motorcyclists
At the same time, providing them with their own chips,
We can make motorcycle partisans out of them…
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