Said “sane” players will spend the whole game drooling from a window because they only know how to camp

no offense, but bot management is so obvious, that its stupid to even bring it up.
Which it is. Why do you think that people actively managing their bots to hide behind something? What? Am i supposed to intentionally being bad at the game? I thought we are talking about the efficiency and winning instead of some LARP cope?
Manage your bots then. It’s not hard once you get the hang of it.
I’d been played more games in solo than being in the squad, since 2021. Since the pre-merge old stats don’t really show up anymore so i can’t show you but i’d been mostly a solo player and what you are saying is wrong. You have to build a rally, play around the objective aggressively as infantry. That’s how you win the game.
Well since ur bringing up those things it seems like it wasnt that obvious and half ur replies have the most obvious answers if you think about it for 2 seconds.
Yet, you seem to be incapable of managing them judging from your replies so…
I tried arguing logically: if you get hit, its best to get up as quickly as possible.
it is most logical to keep your valuable soldiers alive for as long as possible, so you can remain flexible.
It is an easy deal: your engineer can get up after 2s instead of 8s after being hit by a bomb/stray bullet/AP mine. Thats 6s I can spend on seeking cover, returning fire or building a rally.
Why dont I just bring out another soldier? -mostly because we are not running around with spare engineers, AT gunners and radio operators so the loss of such a soldier is a blow to the squad and perhaps the whole team.
I expected arguments of value: something along the lines of being advised to consider taking aim speed perk instead, because slow to take aim guns like machine guns… IDK win like 30 ms (generally worthless, I know) proved mathematically or logically.
Instead I got the equivalent of “just flank it bro” and cheap insults.
It always amazes me when average players will try to tell some of the strongest players in the game what’s best, despite their relative lack of knowledge. Classic Dunning-Kruger effect.
It’s almost like, in a game that has a lot of tactical elements beyond just shooting other players, they would have some more depth of knowledge that determines their choices and opinions.
The logical conclusion to that is to push with the other soldiers instead. Again a really obvious answer its pretty simple you push and see how the situation is with ur “fodder” may it be assaulters or rifleman and park ur bots somewhere safe and if the situation is dealt with you can still use ur engi and at.
Can’t say you did a good job on making any logical argument so far.
Would have made sense if TTK in Enlisted wasn’t super short. But you just refused to listen to this.
This is where i can tell that you actually never fought any good players. You don’t get to have this chance to get up in the first place against them.
I expected more sounding argument from you as well instead of infinite illogical doubling down on about how the passive post damage control is better than the preventive advantages in a game where TTK is very short.
Literally this.
Yo. Yui proved the type 100 does shoot two bullets each time even though the mag counter only drops by one. He shot the gun at the last target which was enough distance to spread the bullets. He also fired it in the air where you could see both tracerd
I don’t agree with the assaulter 3 portion and doesn’t have a opinion on the machinegunner 3 portion, the 100% medkit healing perk is what I consider the best starter perk for assaulters
Just add assaulter 5s and machine gunner 4s with the new perks
Pro gaymers get to enjoy their tryhard perks
Noob gaymers get to enjoy their newb perks
Don’t think we really need Assaulter 5 but Machine Gunner 4, sure. Engineer 3 with new buildables would be nice too.
Yea i know. I was basing that post of what euthy told me but u guess even she was wrong.
imo the mg3 perk could stay the same but the assaulter3 perk shouldbe healing speed not amount to better reflect the assaulter gameplay
No thankyou. Stacking reload speed, vitality, or sprint speed is by far the most valuable for assaulters
Lol right? I thought heal speed was incredible when i first started playing. I was such a noob.
I personally don’t like the vitality perk because I am not able to get at least healing perks or the perk that reduces the disorientation effects of explosives with that perk, and I don’t find a vitality perk to be worth it without Medic 2/medics in more squads
heal speed saved my ass many times where i was supposed to die and i got more kills instead on the same soldier