- Yes
- No
I think the Assaulter 3 and Machine Gunner 3s class starter perks should be revised.
So let me explain :
This is an assaulter 3 and machine gunner 3 class soldier. Assaulter 3 and Machine Gunner 3 class gets “100% health restored by medpack” as their starter perk, and many of you probably already can see that why this would be a problematic starter perk for them and in result, both of these class 3 soldiers are underused or unappealing.
First of all, this perk does nothing to help you to have an edge in the fight. It only helps you AFTER your soldier got injured. Which is just an luxury for assaulter/machine gunner class soldiers where they constantly fights in CQC and contests in the capture points. For example, Machine Gunner 1 class soldiers have ‘3.5% faster run speed’ perk. Which helps you mitigate the speed penalty on your LMG. Machine Gunner 2 class soldiers have ‘7% faster weapon aim speed’, which also helps your rather slow LMG ADS speed. Assaulter 2 class soldiers have ‘+35% stamina’ as their starter perk, makes you run/sprint longer. Which in result, giving you a better, more sustainable mobility than the others.
This “100% health restored by medpack” perk on the Assaulter 3/Machine Gunner 3 class however, it feels more like a useless perk that just occupies the starter perk slot on purpose just to hinders them rather than make them actually useful/interesting.
Also, in order to make this perk useful, you have to pick other medpack related perks as well as using the backpacks with 3 medpacks instead of the large ammo pouches. Which is too much of an investment already and very impractical thing to do for Assaulter /Machine Gunner class soldiers which constantly in need of more ammunition due to their rapid firing SMG/LMG.
So i suggest following changes for Assaulter 3/Machine Gunner 3’s class starter perks :
Assaulter 3
“100% health restored by medpack” → “5.3% faster sprint speed”
Yes, it’s the same starter perk on the Rifleman 2 class. Since the assaulter class doing a lot of CQC work, i think this would make more sense, make them get closer to the enemy faster.
Machine Gunner 3
“100% health restored by medpack” → “-10% firearm horizontal recoil”
Since the most of LMG in the game have high horizontal recoil value, i think a perk that could help a bit on the horizontal recoil on LMG would be nice to have.
Of course, these are just my suggestions. If you have a better idea for the starter perks for them, feel free to suggest.

